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(Add missing information about mine and quarry effect on appeal) |
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Appeal also affects the ability to place National Parks and Seaside Resorts. |
Appeal also affects the ability to place National Parks and Seaside Resorts. |
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− | A Tile's Appeal can be viewed in |
+ | A Tile's Appeal can be viewed in its tooltip. |
==Appeal Levels== |
==Appeal Levels== |
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− | * Breathtaking: Neighborhoods provide 6 {{Housing}} [[Housing]]. |
+ | * Breathtaking (4 or more Appeal): Neighborhoods provide 6 {{Housing}} [[Housing]]. |
− | * Charming: Neighborhoods provide 5 {{Housing}} [[Housing]]. |
+ | * Charming (2 to 3 Appeal): Neighborhoods provide 5 {{Housing}} [[Housing]]. |
− | * Average: Neighborhoods provide 4 {{Housing}} [[Housing]]. |
+ | * Average (-1 to 1 Appeal): Neighborhoods provide 4 {{Housing}} [[Housing]]. |
− | * Uninviting: Neighborhoods provide 3 {{Housing}} [[Housing]]. |
+ | * Uninviting (-3 to -2 Appeal): Neighborhoods provide 3 {{Housing}} [[Housing]]. |
− | * Disgusting: Neighborhoods provide 2 {{Housing}} [[Housing]]. |
+ | * Disgusting (-4 or less Appeal): Neighborhoods provide 2 {{Housing}} [[Housing]]. |
==Appeal Effects== |
==Appeal Effects== |
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: -1: Each adjacent [[Rainforests]], [[Marsh]] or [[Floodplains]]. |
: -1: Each adjacent [[Rainforests]], [[Marsh]] or [[Floodplains]]. |
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: -1: Each adjacent pillaged tile. |
: -1: Each adjacent pillaged tile. |
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+ | : -2: Each adjacent [[Mine]] or [[Quarry]]. |
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Latest revision as of 13:14, 24 February 2017
Appeal is part of the Tile Attractions and is one of the Game Concepts in Civilization VI
The term "Appeal" is used to describe a special form of adjacency bonus that just applies to Neighborhoods, and also will affect Culture Victory's Tourism system through National Parks and Seaside Resorts.
Appeal also affects the ability to place National Parks and Seaside Resorts.
A Tile's Appeal can be viewed in its tooltip.
Appeal Levels[ | ]
- Breathtaking (4 or more Appeal): Neighborhoods provide 6 Housing.
- Charming (2 to 3 Appeal): Neighborhoods provide 5 Housing.
- Average (-1 to 1 Appeal): Neighborhoods provide 4 Housing.
- Uninviting (-3 to -2 Appeal): Neighborhoods provide 3 Housing.
- Disgusting (-4 or less Appeal): Neighborhoods provide 2 Housing.
Appeal Effects[ | ]
- +2: Each adjacent Natural Wonder.
- +1: Each adjacent Holy Site, Theater Square, Entertainment Complex or Wonder
- +1: Each adjacent Mountain, Coast, Woods or Oasis.
- +1: If the tile is on a River or Lake.
- -1: Each adjacent Industrial Zone, Encampment, Aerodrome or Spaceport.
- -1: Each adjacent Rainforests, Marsh or Floodplains.
- -1: Each adjacent pillaged tile.
- -2: Each adjacent Mine or Quarry.