Civilization VI Wiki
Advertisement

Released 2/24/2017

New[]

  • Teams
    • Multiplayer Teams have been added to Civilization VI and this feature builds on updates to the Alliance agreement. Players on teams gain additional benefits (beyond those of an alliance)
      • When one teammate finishes research on a tech or civic, their teammate(s) receive a boost for that tech or civic
      • Teammates share war status against opponents not on their team
      • Teammates share allied status with opponents not on their team
      • Teammates work together to win or lose the game as a single entity. The Religion and Culture Victories have been reworked so they are more cooperative
        • The Religion Victory requires you to convert all civs to ONE of the religions started by your team
        • The Culture Victory requires ONE member of your team to be culturally dominant over all players NOT on your team
  • Modding Tools
    • Updated lobby and in-game UI to better show Additional Content details
    • Added Sid Meier’s Civilization VI Development Tools, which includes ModBuddy, Tools, FireTuner, and the Steam Workshop Uploader
      • ModBuddy: A packaging and development tool
      • Art/Asset Tools: Import FBX files into a format usable by the game, as well as customize existing art
      • FireTuner: In-game debugging and editing tool
    • Added Sid Meier’s Civiliation VI Development Assets, which includes the game art assets. This is a large download (approximately 7GB compressed download and 27GB on disk) which contains game assets, including models, textures, and interface elements
    • Steam Workshop
      • Access mods created by the Steam community via Steam Workshop
      • Share your mods with the Steam community with the Steam Workshop uploader

ModBuddy will also receive additional updates in the future, as part of a modding SDK update later. These tools do not include DLL source for Civilization VI at this time

Miscellaneous[]

  • Added True Start Location feature, where civs start on the world map at their geographic origin
  • Added a City-State slider to game setup

Balance Changes[]

  • Start position and map generation has been tuned
  • Updated ice generation to allow more for circumnavigation
  • Commercial Hub and Harbor both provide +1 Trade Route capacity, but only the first one applies (used to stack for +2 capacity total)
  • Units that are embarked now use an era-based strength value instead of their base combat value
  • Many of the techs that reveal strategic resources have been changed to reveal the resource before it is needed to build a resource-dependent unit
  • Players can now build obsoleted units if they do not have access to the strategic resource required by the upgrade unit
  • Tech Tree balance; adding several prerequisites to address paths through the tree that were too quick and led to era transitions too early
    • Horseback Riding now requires Archery; archery is no longer a leaf tech
    • Stirrups is now in the late Medieval era and costs 390 (was early Medieval and cost 300)
    • Industrialization now requires Square Rigging
    • Scientific Theory now requires Banking
    • Steel now requires Rifling
    • Computers now requires Radio
  • Updated the cost and strength of some Air units
  • Change movement rules after disembarkation; cannot land on shore with more movement than your Land Movement allowance
  • Updated Vikings Scenario to 60 turns

AI Tuning[]

  • Increased desire and ability to use nukes and aircraft, and maintain a standing military. General AI attack improvements
  • Increased desire to declare friendship
  • Reduced frequency of “your troops are on my border“ warning
  • Updated settlement preferences
  • Barbarians now rampage when their camp is destroyed
  • Will now liberate minor civs and cities of current allies
  • Tuned strategic and luxury resource trading
  • Will now be more aware of gold income, and work to bring in more
  • Support units will recognize that they are not under threat if they share a hex with a friendly unit
  • Added a grace period of 2 turns after the end of open borders before the AI starts complaining you're too close to their territory
  • Barbarians may now pillage tiles to heal
  • AI will now continue to research repeatable techs and civics

Bug Fixes[]

  • Kongo relics no longer get multiplied Faith yields if more than one is in the same building
  • Fixed some bugs with Great People not interacting correctly with Vikings natural wonders
  • Sumeria will no longer share joint war experience with a player when killing barbarians
  • Corrected tourism calculation from National Parks to ensure correct awarding
  • Fixed an issue where you could sometimes not offer Joint War
  • Spies will not have the Steal Tech mission available when you have already completed all techs
  • City States gain territory for influence even if they get the influence before founding their city
  • When a player is destroyed, his captured spies die with him
  • All of your active spy missions stop in a city that you or an ally has just captured
  • Fixed problem in tactical combat that was preventing units from capturing builders
  • You are no longer allowed to declare war on declared friends (or in an enforced peace period) from the "troops near me" warning
  • Increased Jet Fighter and Jet Bomber sight range (up from 2 to 5)
  • Additional bug fixes

Visuals[]

  • Added snow environmental VFX
  • Added sand environmental VFX

Multiplayer[]

  • Added “Turn Unready” button

UI[]

  • Added more bindable keys (Toggle Resource Icons, Toggle Tourism Lens, Alert action)
  • Added a notification for when a player loses territory to a culture bomb

Audio[]

  • Adding some missing UI sounds
  • VIKINGS DLC:
    • Added VO, and updated quotes, for three Natural Wonders
    • Added VO to Natural Wonders while in the scenario

Miscellaneous[]

  • Credits updated
  • Fixed some missing ARX images
  • Updating game concepts for City-States, Trade Routes, and Great People; explained some things that were not there before (ex. Patronage, gold income for foreign routes passing through city), as well as some clarifications

References[]

Advertisement