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Icon Citizens
Citizen Growth infobar

Citizens are one of the Game Concepts in Civilization VI.

Description[ | ]

In Civ VI Icon citizen Citizens represent the population of a city. Each of your people can work one of the Tiles within a city's borders, or it seems can work in a building as a Specialist. Citizens that work tiles produce a combination of Icon main production Production, Icon main food Food, Icon main gold Gold, Icon main science Science, Icon Faith Faith, and or Icon Culture Culture, depending on what Terrain or the Tile Improvements they are assigned to.

By default the game will manage your citizens and specialists for you, although you can manually manage them in the city view or on the bottom right of the UI if you wish.

Your Icon citizen Citizen count increases (minus the food consumption) in your cities as you produce a Icon main food Food surplus. After you produce enough excess food, another citizen will be added to the city. When a Icon Settler Settler Unit is created, the city's population is reduced by one. The more citizens in your cities, the more Tiles you're able to work, thus adding to the productivity of your city.

See also: Icon Amenities Amenities

Trivia[ | ]

Strategy[ | ]

At the beginning of the game you'll want to micro manage for growth, presumably to grow to additional Citizens. Once you've grown to a few people you can start growing wide by building Settlers, and you can start establishing new cities, probably in less hospitable locations. You’ll want to start reassigning citizens early on to either boost Icon main food Food or Icon main production Production, growth or manufacturing, and thus have highly specialized cities, depending on what you want or need.

Images[ | ]