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Civilization VI Wiki
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Civilization VI: Rise and Fall
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Civilization VI: Rise and Fall
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==Features== ===Great ages=== As your civilization ebbs and flows, and you reach milestone [[Historic Moments]], you will experience [[Dark Age]]s or [[Golden Age]]s, each providing specific challenges or bonuses based on your actions in-game. Rise triumphantly from a Dark Age, and your next Golden Age will be even stronger – a [[Heroic Age]]. ===Loyalty=== [[Cities]] now have individual [[loyalty]] to your leadership – let it fall too low, and face the potential to lose your city to its own independence. One civilization’s loss can be your gain as you inspire loyalty among [[Free Cities]] throughout the map and further expand your borders. ===Governors=== Recruit, appoint, and upgrade powerful characters with unique specialization bonuses and promotion trees to customize your cities, and reinforce loyalty. ===Enhanced alliances=== An enhanced [[alliances]] system allows players to form different types of alliances and build bonuses over time. ===Emergencies=== When a [[civilization]] grows too powerful, other civilizations can join a pact against the threatening civilization and earn rewards, or penalties, when the [[emergency]] ends. ===Timeline=== Review your civilization’s history at any time with the new [[timeline]] feature, a visual journey through the [[Historic Moments]] that you encountered on your path to victory. ===New leaders and civs=== Nine [[leaders]] and eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of eight [[unique]] [[unit]]s, two unique [[building]]s, four unique [[improvement]]s, and two unique [[district]]s. ===New global content=== Eight new world [[wonder]]s, seven natural wonders, four new units, two new tile improvements, two new districts, fourteen new buildings, and three new [[resources]] have been added. ===Improved gameplay features=== The [[government]] system has been enhanced with new [[policies]] and additional improvements have been made to existing systems.
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