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The Basics on Combat in Civilization VI.

Combat Info[ | ]

  • Support Units (Settler, Scout, etc..) can now be embedded with other units, like anti-tank support with infantry, or a warrior with Settler. Note: These are units that are more sensibly depicted as special equipment embedded with a larger unit rather than standalone figures on the map. Also, similar units can also be combined to form powerful "Corps" Units.
  • Corps are available mid-game and later on, three units can be combined together to make an "Army" and these Units can now be organised into a formation, which means they’ll always move together rather than having to be shuffled across the map one at a time. Formations can be applied to large collections of military units or civilian units and their escorts.
  • Bombers can destroy Improvements and Districts with raiding.
  • Combat experience goes into Military techs instead of promotions for Units.
  • Barbarians can generate Scout, which in turn look for targets to harass, and apparently once they discover something of interest they'll often return with a larger force, since the Barbarians AI are much more intelligent and launch invasions based on scouting.
  • Air Combat mechanics have been completely redone, but there are no specifics on which way so far.

Resolution[ | ]

Unlike previous iterations of Civilization, it is the difference in Icon map pin strength Strength that determines the distribution of possible outcomes, rather than the ratio. A flat Icon map pin strength Strength therefore retains its value throughout the game.

See also: War

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