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Civilization VI Wiki
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The Basics on [[Combat]] in [[Civilization VI]]. ==Combat Info== * Support [[Units]] ([[Settler]], [[Scout]], etc..) can now be embedded with other units, like anti-tank support with infantry, or a warrior with [[Settler]]. Note: These are units that are more sensibly depicted as special equipment embedded with a larger unit rather than standalone figures on the map. Also, similar units can also be combined to form powerful "[[Corps]]" [[Units]]. * Corps are available mid-game and later on, three units can be combined together to make an "[[Army]]" and these [[Units]] can now be organised into a formation, which means theyโll always move together rather than having to be shuffled across the map one at a time. Formations can be applied to large collections of military units or civilian units and their escorts. * Bombers can destroy [[Improvements]] and [[Districts]] with raiding. * Combat experience goes into [[Military]] techs instead of promotions for [[Units]]. * Barbarians can generate [[Scout]], which in turn look for targets to harass, and apparently once they discover something of interest they'll often return with a larger force, since the Barbarians AI are much more intelligent and launch invasions based on scouting. * Air Combat mechanics have been completely redone, but there are no specifics on which way so far. == Resolution == Unlike previous iterations of Civilization, it is the ''difference'' in {{Combat Strength}} Strength that determines the distribution of possible outcomes, rather than the ratio. A flat {{Combat Strength}} Strength therefore retains its value throughout the game. See also: [[War]] [[Category:Combat]]
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