Edit Page
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 11: | Line 11: | ||
* Buildings can only be built within the appropriate District. |
* Buildings can only be built within the appropriate District. |
||
* Once placed, Districts can't be moved or removed for the rest of the game, so make sure you're set with your placement before beginning production. |
* Once placed, Districts can't be moved or removed for the rest of the game, so make sure you're set with your placement before beginning production. |
||
β | * Districts can't be built on revealed strategic resources |
||
* With the exception of the City Center, district tiles cannot be worked for their terrain yield. Any [[resource]] or [[terrain]] feature on the tile is removed when the district is built. Buildings built there may create specialist slots with yield dependent on the district type. |
* With the exception of the City Center, district tiles cannot be worked for their terrain yield. Any [[resource]] or [[terrain]] feature on the tile is removed when the district is built. Buildings built there may create specialist slots with yield dependent on the district type. |
||
:* The City Center is worked for free. Settling a city on a tile removes [[terrain]] features but ''not'' resources. |
:* The City Center is worked for free. Settling a city on a tile removes [[terrain]] features but ''not'' resources. |