|Agenda||Queen Of The Nile|
|Unit||Maryannu Chariot Archer|
|Civ First Look|
In Civilization VI, each civilization has two abilities. One is based on what the nation has done throughout history and the other is tailored to what happened during the ruler's reign. Cleopatra leads the Egyptian civilization. Cleopatra is famous not only for rising to power in Egypt but also for her famous affairs with both Julius Caesar and Mark Anthony believed to have changed the course of history in both Egypt and Rome.
Cleopatra gives Egypt improvements to Trade Routes. External Trade Routes from Egypt give Egypt additional Gold. Trade Routes from other civilizations give Egypt additional gold as well and food for the originator. This makes Egypt an attractive trading partner and a valuable ally.
Egypt's unique unit is the Maryannu Chariot Archer, which gets bonus movement when it starts on open terrain. Early in the game is it best at fast attacks. Its mobility means it can respond to wide range of threats.
The Egyptians are a wonder focus civilization and especially powerful in the early game when they start near a river. They're also uniquely valuable partners to other civilizations, so rather than isolating themselves, the Egyptians remain central to the political landscape throughout the game.
- Iteru - +15% Production towards districts and wonders if placed next to a River. Floodplains do not block placement of districts and wonders.
- Maryannu Chariot Archer - Unit which gets bonus movement when it starts on open Terrain. Early in the game it is best at fast attacks. Its mobility means it can respond to wide range of threats.
Unique tile improvements
|Daughter of Isis||Win a regular game as Cleopatra|
|Walk Like an Egyptian||As Egypt build a Sphinx adjacent to the Pyramids both on Floodplains|