Civilization VI Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Portals
Official Website
On Steam
On Twitter
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Civilization VI Wiki
1,305
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Portals
Official Website
On Steam
On Twitter
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Egypt
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Egypt
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Description== In ''Civilization VI'', each civilization has two [[abilities]]. One is based on what the nation has done throughout history and the other is tailored to what happened during the ruler's reign. [[Cleopatra]] leads the Egyptian civilization. Cleopatra is famous not only for rising to power in Egypt but also for her famous affairs with both Julius Caesar and Mark Anthony believed to have changed the course of history in both Egypt and Rome. The Egyptian civ special ability is called [[Iteru]]. It allows Egypt to build [[district]]s and [[wonder]]s faster if they're located on [[River]]s. [[Floodplains]] do not block the placement of Districts and Wonders. Cleopatra gives Egypt improvements to [[Trade Routes]]. External Trade Routes from Egypt give Egypt additional [[Gold]]. Trade Routes from other civilizations give Egypt additional gold as well and [[food]] for the originator. This makes Egypt an attractive trading partner and a valuable ally. Egypt's [[unique]] [[unit]] is the [[Maryannu Chariot Archer]], which gets bonus movement when it starts on open [[terrain]]. Early in the game is it best at fast attacks. Its mobility means it can respond to wide range of threats. Egypt also gets the [[Sphinx]] as a [[Improvement|unique tile improvement]]. Sphinxes provide {{Faith}} [[Faith]] and {{Culture}} [[Culture]] and get bonuses when build adjacent to a [[Wonders|Wonder]]. The Egyptians are a wonder focus civilization and especially powerful in the early game when they start near a [[river]]. They're also uniquely valuable partners to other civilizations, so rather than isolating themselves, the Egyptians remain central to the political landscape throughout the game.
Summary:
Please note that all contributions to the Civilization VI Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab