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Civilization VI Wiki
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{{update}} [[File:Governments.png|450px|right]]{{seewikipedia}} {{PAGENAME}} is one of the various parts of [[Culture]] in [[Civilization VI]]. ==Governments== Advancing throughout the [[Civics]] tree allows you to unlock new forms of [[Government]]. In addition to providing certain built-in bonuses, each government has a different configuration of slots for [[Policies]]. For example, one government might have more "Military" slots, whereas another might not have slots for [[File:Icon Military Policies Card.png|15px|link=Military Cards]] [[Military Policies]] at all and instead focus on [[File:Icon Economic Policies Card.png|15px|link=Economic Cards]] [[Economy Policies|Economy]] and [[File:Icon Diplomatic Policies Card.png|16px|link=Diplomatic Cards]] [[Diplomacy Policies|Diplomacy]]. As you begin the game, you start off as a [[Chiefdom]] which is your basic starting Government type. (provides One Slot Military and One Slot Economy). Additional Government types include [[Oligarchy]], [[Autocracy]], [[Classical Republic]] as well as more listed below. ==List Of Governments== {| class="wikitable sortable" style="width:100%;" ! style="background:#233C5A; color:#ffffff; font-weight:bold;" colspan="7"|List Of Known Government Types |- ! class="unsortable" |Government Icon ! Government Type ! class="unsortable" |Inherent Bonus ! class="unsortable" |Legacy Bonus ! class="unsortable" |Temporary ! class="unsortable" |Permanent<br/>(on Standard speed) ! class="unsortable" |Social Policy Slot Information |- | style="text-align: center;"| | style="text-align: center;"| [[Chiefdom]] | style="text-align: center;"| | style="text-align: center;"| | style="text-align: center;"| | style="text-align: center;"| | style="text-align: center;"| [[File:Icon Military Policies Card.png|16px|link=Military Cards]] [[File:Icon Economic Policies Card.png|16px|link=Economic Cards]] |- | style="text-align: center;"| [[File:Icon_Government_Autocracy.png]] | style="text-align: center;"| [[Autocracy]] | style="text-align: center;"| Capital receives +1 boost to all yields | style="text-align: center;"| Bonus on [[Wonders|Wonder]] {{Production}} [[Production]]. | style="text-align: center;"| +10% | style="text-align: center;"| +1% per 20 turns | style="text-align: center;"| [[File:Icon Military Policies Card.png|16px|link=Military Cards]] [[File:Icon Military Policies Card.png|16px|link=Military Cards]] [[File:Icon Economic Policies Card.png|16px|link=Economic Cards]] [[File:Icon Wildcard Policies Card.png|16px|link=Wildcard Cards]] |- | style="text-align: center;"| [[File:Icon_Government_Classical_Republic.png]] | style="text-align: center;"| [[Classical Republic]] | style="text-align: center;"| All cities with a district receive +1 [[File:Icon Amenities.png|18px|link=Amenities]] [[Amenities|Amenity]] | style="text-align: center;"| Bonus {{Great People}} [[Great People]] point generation. | style="text-align: center;"| +15% | style="text-align: center;"| +1% per 15 turns | style="text-align: center;"| [[File:Icon Economic Policies Card.png|16px|link=Economic Cards]] [[File:Icon Economic Policies Card.png|16px|link=Economic Cards]] [[File:Icon Diplomatic Policies Card.png|16px|link=Diplomatic Cards]] [[File:Icon Wildcard Policies Card.png|16px|link=Wildcard Cards]] |- | style="text-align: center;"| [[File:Icon_Government_Oligarchy.png]] | style="text-align: center;"| [[Oligarchy]] | style="text-align: center;"| All melee units gain +4 Combat Strength | style="text-align: center;"| Bonus combat experience for [[Units]]. | style="text-align: center;"| +20% | style="text-align: center;"| +1% per 5 turns | style="text-align: center;"| [[File:Icon Military Policies Card.png|16px|link=Military Cards]] [[File:Icon Economic Policies Card.png|16px|link=Economic Cards]] [[File:Icon Diplomatic Policies Card.png|16px|link=Diplomatic Cards]] [[File:Icon Wildcard Policies Card.png|16px|link=Wildcard Cards]] |- | style="text-align: center;"| [[File:Icon_Government_Monarchy.png]] | style="text-align: center;"| [[Monarchy]] | style="text-align: center;"| +2 [[Housing]] in any city with [[Medieval Walls]]. | style="text-align: center;"| Bonus influence [[Points]] generation. | style="text-align: center;"| +20% | style="text-align: center;"| +1% per 10 turns | style="text-align: center;"| [[File:Icon Military Policies Card.png|16px|link=Military Cards]] [[File:Icon Military Policies Card.png|16px|link=Military Cards]] [[File:Icon Military Policies Card.png|16px|link=Military Cards]] [[File:Icon Economic Policies Card.png|16px|link=Economic Cards]] [[File:Icon Diplomatic Policies Card.png|16px|link=Diplomatic Cards]] [[File:Icon Wildcard Policies Card.png|16px|link=Wildcard Cards]] |- | style="text-align: center;"| [[File:Icon_Government_Theocracy.png]] | style="text-align: center;"| [[Theocracy]] | style="text-align: center;"| Can buy land combat [[Units]] with {{Faith}} [[Faith]]. All units +5 in theological combat. | style="text-align: center;"| Discount on {{Faith}} [[Faith]] purchases. | style="text-align: center;"| +15% | style="text-align: center;"| +1% per 15 turns | style="text-align: center;"| [[File:Icon Military Policies Card.png|16px|link=Military Cards]] [[File:Icon Military Policies Card.png|16px|link=Military Cards]] [[File:Icon Economic Policies Card.png|16px|link=Economic Cards]] [[File:Icon Economic Policies Card.png|16px|link=Economic Cards]] [[File:Icon Diplomatic Policies Card.png|16px|link=Diplomatic Cards]] [[File:Icon Wildcard Policies Card.png|16px|link=Wildcard Cards]] |- | style="text-align: center;"| [[File:Icon_Government_Merchant Republic.png]] | style="text-align: center;"| [[Merchant Republic]] | style="text-align: center;"| +2 [[Trade Routes]]. | style="text-align: center;"| Discount on {{Gold}} [[Gold]] purchases. | style="text-align: center;"| +15% | style="text-align: center;"| +1% per 15 turns | style="text-align: center;"| [[File:Icon Military Policies Card.png|16px|link=Military Cards]] [[File:Icon Economic Policies Card.png|16px|link=Economic Cards]] [[File:Icon Economic Policies Card.png|16px|link=Economic Cards]] [[File:Icon Diplomatic Policies Card.png|16px|link=Diplomatic Cards]] [[File:Icon Wildcard Policies Card.png|16px|link=Wildcard Cards]] [[File:Icon Wildcard Policies Card.png|16px|link=Wildcard Cards]] |- | style="text-align: center;"| [[File:Icon_Government_Democracy.png]] | style="text-align: center;"| [[Democracy]] | style="text-align: center;"| Patronage of {{Great People}} [[Great People]] costs 50% less {{Gold}} [[Gold]]. | style="text-align: center;"| Bonus yield from [[Districts|District]] projects. | style="text-align: center;"| +30% | style="text-align: center;"| +1% per 10 turns | style="text-align: center;"| [[File:Icon Military Policies Card.png|16px|link=Military Cards]] [[File:Icon Economic Policies Card.png|16px|link=Economic Cards]] [[File:Icon Economic Policies Card.png|16px|link=Economic Cards]] [[File:Icon Economic Policies Card.png|16px|link=Economic Cards]] [[File:Icon Diplomatic Policies Card.png|16px|link=Diplomatic Cards]] [[File:Icon Diplomatic Policies Card.png|16px|link=Diplomatic Cards]] [[File:Icon Wildcard Policies Card.png|16px|link=Wildcard Cards]] [[File:Icon Wildcard Policies Card.png|16px|link=Wildcard Cards]] |- | style="text-align: center;"| [[File:Icon_Government_Communism.png]] | style="text-align: center;"| [[Communism]] | style="text-align: center;"| [[Industrial Zone]] [[Districts]] can defend. Land [[Units]] gain +4 defense strength. | style="text-align: center;"| Bonus on all types of {{Production}} [[Production]]. | style="text-align: center;"| +10% | style="text-align: center;"| +1% per 20 turns | style="text-align: center;"| [[File:Icon Military Policies Card.png|16px|link=Military Cards]] [[File:Icon Military Policies Card.png|16px|link=Military Cards]] [[File:Icon Military Policies Card.png|16px|link=Military Cards]] [[File:Icon Economic Policies Card.png|16px|link=Economic Cards]] [[File:Icon Economic Policies Card.png|16px|link=Economic Cards]] [[File:Icon Economic Policies Card.png|16px|link=Economic Cards]] [[File:Icon Diplomatic Policies Card.png|16px|link=Diplomatic Cards]] [[File:Icon Wildcard Policies Card.png|16px|link=Wildcard Cards]] |- | style="text-align: center;"| [[File:Icon_Government_Fascism.png]] | style="text-align: center;"| [[Fascism]] | style="text-align: center;"| All combat [[Units]] gain +6 attack strength. | style="text-align: center;"| Bonus on [[Units|Unit]] {{Production}} [[Production]] | style="text-align: center;"| +20% | style="text-align: center;"| +1% per 10 turns | style="text-align: center;"| [[File:Icon Military Policies Card.png|16px|link=Military Cards]] [[File:Icon Military Policies Card.png|16px|link=Military Cards]] [[File:Icon Military Policies Card.png|16px|link=Military Cards]] [[File:Icon Military Policies Card.png|16px|link=Military Cards]] [[File:Icon Economic Policies Card.png|16px|link=Economic Cards]] [[File:Icon Diplomatic Policies Card.png|16px|link=Diplomatic Cards]] [[File:Icon Wildcard Policies Card.png|16px|link=Wildcard Cards]] [[File:Icon Wildcard Policies Card.png|16px|link=Wildcard Cards]] |} ==Government Social Policies Icons== : [[File:Icon Diplomatic Policies Card.png|16px|link=Diplomatic Cards]] [[Diplomatic Policies]] : [[File:Icon Economic Policies Card.png|15px|link=Economic Cards]] [[Economic Policies]] : [[File:Icon Military Policies Card.png|15px|link=Military Cards]] [[Military Policies]] : [[File:Icon Wildcard Policies Card.png|15px|link=Wildcard Cards]] [[Wildcard Policies]] [[Category:Governments]]
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