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Great Admiral
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[[File:Icon_unit_great_admiral.png|150px|right|Great Admiral]] '''Great Admirals''' are one of the types of {{Great People}} [[Great People]] in ''[[Civilization VI]]''. ==Description== The main effect of Great Admirals is to provide bonuses to military units near them on the battlefield. Admirals have this effect by default. Regardless of who the individual is, all Admirals provide +1 {{Movement}} Movement and +5 {{Combat Strength}} Combat Strength for land or naval military [[Units]] (respectively) within 2 [[tiles]]. They also have an action which provides a bonus unique to the history of the individual. * Note: Admirals' bonus unique ability is used by retiring the unit. ==List of Great Admirals== {| class="wikitable sortable" ! Name !! Era !! Passive Effect !! Retiring Effect |- | [[Artemisia]] | Classical Era | +5 {{Combat Strength}} Combat Strength and +1{{Movement}} Movement to Classical and Medieval era naval units within 2 tiles. | Grants 1 promotion level to a military naval unit. |- | [[Chester Nimitz]] | Atomic era | +5 {{Combat Strength}} Combat Strength and +1{{Movement}} Movement to Atomic and Information era naval units within 2 tiles. | +20% {{Production}} Production towards units of the Naval Raider promotion class. |- | [[Ching Shih]] | Industrial era | +5 {{Combat Strength}} Combat Strength and +1{{Movement}} Movement to Industrial and Modern era naval units within 2 tiles. | Gain 100 {{Gold}} Gold (on Standard speed). Military units gain +60% rewards for plundering sea {{Trade Routes}}Trade Routes. |- | [[Clancy Fernando]] | Information era | +5 {{Combat Strength}} Combat Strength and +1{{Movement}} Movement to Information era naval units within 2 tiles. | Grants 1 promotion level and +200% combat experience to military naval unit. |- | [[Francis Drake]] | Renaissance era | +5 {{Combat Strength}} Combat Strength and +1{{Movement}} Movement to Renaissance and Industrial era naval units within 2 tiles. | Gain 75 {{Gold}} Gold (on Standard speed). Military units get +50% rewards for plundering sea {{Trade Routes}} Trade Routes. |- | [[Franz von Hipper]] | Modern era | +5 {{Combat Strength}} Combat Strength and +1{{Movement}} Movement to Modern and Atomic era naval units within 2 tiles. | Instantly creates a Battleship unit with 1 promotion level. |- | [[Gaius Duilius]] | Classical era | +5 {{Combat Strength}} Combat Strength and +1{{Movement}} Movement to Classical and Medieval era naval units within 2 tiles. | Forms a Fleet out of a military naval unit. |- | [[Grace Hopper]] | Atomic era | +5 {{Combat Strength}} Combat Strength and +1{{Movement}} Movement to Atomic and Information era naval units within 2 tiles. | Triggers the {{Eureka}} Eureka moment for one random technology from the Atomic or Information era. |- | [[Horatio Nelson]] | Industrial era | +5 {{Combat Strength}} Combat Strength and +1{{Movement}} Movement to Industrial and Modern era naval units within 2 tiles. | +50% flanking bonus for all naval units. |- | [[Joaquim Marques Lisboa]] | Modern era | +5 {{Combat Strength}} Combat Strength and +1{{Movement}} Movement to Modern and Atomic era naval units within 2 tiles. | Accumulate 25% less war weariness than usual. |- | [[Laskarina Bouboulina]] | Industrial era | +5 {{Combat Strength}} Combat Strength and +1{{Movement}} Movement to Industrial and Modern era naval units within 2 tiles. | Grants 1 promotion level and +50% combat experience to a military naval unit. |- | [[Leif Erikson]] | Medieval era | +5 {{Combat Strength}} Combat Strength and +1{{Movement}} Movement to Medieval and Renaissance era naval units within 2 tiles. | Allows all naval units to move over ocean tiles without the normal technology requirement. |- | [[Rajendra Chola]] | Medieval era | +5 {{Combat Strength}} Combat Strength and +1{{Movement}} Movement to Medieval and Renaissance era naval units within 2 tiles. | Gain 50 {{Gold}} Gold (on Standard speed). Military units get +40% rewards for plundering {{Trade Routes}} Trade Routes. |- | [[Santa Cruz]] | Renaissance era | +5 {{Combat Strength}} Combat Strength and +1{{Movement}} Movement to Renaissance and Industrial era naval units within 2 tiles. | Forms an Armada out of a military naval unit. |- | [[Sergei Gorshkov]] | Atomic era | +5 {{Combat Strength}} Combat Strength and +1{{Movement}} Movement to Atomic and Information era naval units within 2 tiles. | Grants 1 promotion level and +100% combat experience to a military naval unit. |- | [[Themistocles]] | Classical era | +5 {{Combat Strength}} Combat Strength and +1{{Movement}} Movement to Classical and Medieval era naval units within 2 tiles. | Instantly creates a Quadrireme unit. |- | [[Togo Heihachiro]] | Modern era | +5 {{Combat Strength}} Combat Strength and +1{{Movement}} Movement to Modern and Atomic era naval units within 2 tiles. | Grants 1 promotion level and +75% combat experience to a military naval unit. |- | [[Yi Sun-sin]] | Renaissance era | +5 {{Combat Strength}} Combat Strength and +1{{Movement}} Movement to Renaissance and Industrial era naval units within 2 tiles. | Instantly creates a Ironclad unit with 1 promotion level. |- | [[Zheng He]] | Medieval era | +5 {{Combat Strength}} Combat Strength and +1{{Movement}} Movement to Medieval and Renaissance era naval units within 2 tiles. | Gain 1 {{Envoy}} Envoy |} {{Great People nav}} [[Category:Great Admirals| ]] [[Category:Great People]] [[Category:Civilian units]]
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