Great Scientists are one of the types of Great People in Civilization VI. They have a variety of possible effects, but many are focused on the triggering of tech boosts or otherwise speeding scientific advancement. These tech boosts will not stack with the ones earned from normal play. This means, for example, that a player cannot get one boost on a tech from a Great Scientist for 50% its cost and then boost it with its normally available game trigger to complete it.
List of Great Scientists[ | ]
Name | Era | Charges | Activated Effect |
---|---|---|---|
Abdus Salam | 8. Information Era | 1 | Triggers the Eureka moment for all technologies from the Information era. |
Abu al-Qasim al-Zahrawi | 3. Medieval Era | 1 | Retire - Triggers the Eureka moment for 1 random technology from the Medieval or Renaissance era. Wounded units can heal +5 HP each turn. Passive Effect - Bonus healing for the player's units within 1 tile. |
Alan Turing | 6. Modern Era | 1 | Triggers the Eureka moment for Computers and 1 random technology from the Modern era. |
Albert Einstein | 6. Modern Era | 1 | Universities provide +4 Science. Triggers the Eureka moment for 1 random technology from the Modern or Atomic era. |
Alfred Nobel | 7. Atomic Era | 1 | Triggers the Eureka moment for 3 random technologies from the Atomic or Information era. |
Aryabhata | 2. Classical Era | 1 | Triggers the Eureka moment for 3 random technologies from the Classical or Medieval era. |
Euclid | 2. Classical Era | 1 | Triggers the Eureka moment for Mathematics and 1 random technology from the Medieval era. |
Galileo Galilei | 4. Renaissance Era | 1 | Gain 250 Science (on Standard speed) for each adjacent Mountain tile. |
Hildegard of Bingen | 3. Medieval Era | 1 | This Holy Site district's Faith adjacency bonus provides Science as well. Gain 100 Faith. |
Hypatia | 2. Classical Era | 1 | Instantly builds a Library in this district. Libraries provide +1 Science. |
Isaac Newton | 4. Renaissance Era | 1 | Instantly builds a University and Library in this district. Universities provide +2 Science. |
James Young | 5. Industrial Era | 1 | Reveals Oil without the normal technology requirement. Triggers the Eureka moment for 2 random technologies from the Industrial or Modern era. |
Janaki Ammal | 7. Atomic Era | 1 | Gain 400 Science for each Rainforest tile here or adjacent. |
Mary Leakey | 7. Atomic Era | 1 | Artifacts in all your cities generate 300% of their normal Tourism. Gain 350 Science for every Artifact in this city. |
Omar Khayyam | 3. Medieval Era | 1 | Triggers the Eureka moment for 2 random technologies and the Inspiration moment for 1 random civic from the Medieval or Renaissance era. |
Stephanie Kwolek | 8. Information Era | 1 | +100% Production towards Space Race projects. |