Holy Site
Holy Site![]() | |
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Base Cost | ![]() |
Era | Ancient Era |
Provides | +1 ![]() |
Technology | ![]() |
Description | |
"A district in your city for religious worship." |
The Holy Site is one of the Districts in Civilization VI.
Contents
Description[edit | edit source]
From Civilopedia
In god-driven civilizations, it is not unknown for religious "districts" to evolve in some cities, where all the shrines, temples, monasteries, altars, churches huddle together. Often, these seem to spring up on a holy site, the place of some miracle, vision or revelation. The holiest site in Islam, centered on the Kaaba, is one such. Jerusalem is an epicenter for holy sites. Then there's the Roman Catholic Vatican, a whole holy city built in the midst of Rome. And folk still make pilgrimages to such sites, such as the Hajj to Mecca or the Sikhs' daily prayer to visit the Golden Temple at Amritsar or the fervent with to see the temple Mount by the Chosen People.
Notes[edit | edit source]
- Adjacency Bonuses: Major
Faith bonus for adjacent Natural Wonders. Standard
Faith bonus for each adjacent Mountain Tiles.
MinorFaith bonus for adjacent District Tiles and unimproved Woods Tiles.
- Holy Site Buildings:
Traits[edit | edit source]
Replaced by: Lavra
- +1 Great Prophet point per turn.
- Pillage Award: Faith
Adjacency Bonuses[edit | edit source]
- +2 Faith from each adjacent natural wonder tile.
- +1 Faith from each adjacent Mountain Tile: Grassland, Plains, Desert, Tundra and Snow.
- +1 Faith from every 2 adjacent Woods tiles.
- +1 Faith from every 2 adjacent district tiles.
Requirements[edit | edit source]
Production Cost[edit | edit source]
- 54 Production
- Maintenance Cost: 1 Gold
Usage (Building Unlocks)[edit | edit source]
- Cathedral
- Dar-e Mehr
- Gurdwara
- Meeting House
- Mosque
- Pagoda
- Shrine
- Stave Church
- Stupa
- Synagogue
- Temple
- Wat
Media[edit | edit source]
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