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Improvements are built by particular units on almost any tile within your cities that is not occupied by a city center, district, mountain, natural wonder, or world wonder. The type of improvement that can be built on a tile is determined by the qualities of the tile including the terrain and resources.
 
Improvements are built by particular units on almost any tile within your cities that is not occupied by a city center, district, mountain, natural wonder, or world wonder. The type of improvement that can be built on a tile is determined by the qualities of the tile including the terrain and resources.
 
Building an improvement on any [[luxury resource]] will increase the available copies of that resource from 4 to 8.
 
   
 
==Improvements==
 
==Improvements==

Revision as of 21:43, 11 November 2016

The various Improvement in Civilization VI.

Improvements are built by particular units on almost any tile within your cities that is not occupied by a city center, district, mountain, natural wonder, or world wonder. The type of improvement that can be built on a tile is determined by the qualities of the tile including the terrain and resources.

Improvements

Improvement Yield Bonus (Research Requirement) Tile Requirement Prerequisite Built By Notes
Icon improvement farm Farm +1 Icon main food, +0.5 Icon housing Grasslands, Plains None Builder +1 Icon main food from every 2 adj. Farm tiles (Feudalism), +1 Icon main food from each adj. Farm (Replaceable Parts)
Icon improvement camp Camp +1 Icon main gold, +0.5 Icon housing, +1 Icon main production (Mercantilism), +1 Icon main gold (Synthetic Materials) Fur, Ivory, Deer, or Truffles Animal Husbandry Builder Provides a copy of the Luxury Resource
Icon improvement pasture Pasture +1 Icon main production, +0.5 Icon housing, +1 Icon main food (Exploration), +1 Icon main production (Robotics) Cattle, Sheep, or Horses Animal Husbandry Builder If built on Horses, provides a copy of that Strategic Resource
Icon improvement mine Mine +1 Icon main production, +1 Icon main production (Apprenticeship), +1 Icon main production (Industrialization) Hill terrain or mineable resource Mining Builder If built on appropriate Strategic or Luxury resource, provides a copy of that resource
Icon improvement quarry Quarry +1 Icon main production, +1 Icon main gold (Banking), +1 Icon main production (Rocketry) Stone, Marble, or Gypsum Mining Builder If built on Gypsum or Marble, provides a copy of that Luxury Resource
Icon improvement fort Fort Occupying unit receives +4 Defense Strength and 2 turns of fortification Flat or Hill terrain Siege Tactics Military Engineer -
Icon improvement plantation Plantation +1 Icon main gold, +0.5 Icon housing, +1 Food (Scientific Theory) Specific resources Irrigation Builder If built on appropriate Luxury Resource, provides a copy of that resource
Icon improvement lumber mill Lumber Mill +1 Icon main production, +1 Icon main production (Steel) Woods Machinery Builder +1 Icon main production if adjacent to a River
Icon improvement fishing boats Fishing Boats +1 Icon main food, +0.5 Icon housing, +1 Icon main gold (Cartography), +1 Icon main food (Plastics) Coast or Ocean resource Sailing Builder If built on Pearls or Whales, provides a copy of that resource
Icon unitoperation build route Roads Bonus to movement speed Passable terrain - Military Engineer, Trader Road bonuses vary by era (Ancient Roads, Medieval Roads, Industrial Roads, Modern Roads)
Icon Railroad Railroads - - - - -
Icon improvement airstrip Airstrip Supports up to 3 Air Units Flat terrain Flight Military Engineer -
Icon improvement beach resort Resort Provides double the tile's Appeal in Icon Tourism Coastal terrain with appeal of Breathtaking or above Radio Builder -
Icon improvement oil well Oil Well +2 Icon main production Oil Resource on land Combustion Builder Provides a copy of the Oil resource
Icon improvement offshore oil rig Offshore Platform +2 Icon main production Oil resource on water Plastics Builder Provides a copy of the Oil resource
Icon improvement missile silo Missile Silo Weapon Capacity: 1 Flat terrain Rocketry Military Engineer Allows placement and launch of nuclear weapons
Icon improvement colossal head Colossal Head +2 Icon Faith, +1 Icon Culture (Humanism) Flat or Hill terrain other than Snow Unique Suzerain bonus of La Venta Builder +1 Icon Faith for every 2 adj. Woods, +2 Icon Faith for every 2 adj. Rainforest

Unique Tile Improvements

Improvement Yield Bonus (Research Requirement) Tile Requirement Prerequisite Built By Country Notes
Icon improvement chateau Château - - - - France -
Icon improvement great wall Great Wall - - - - China -
Icon improvement kurgan Kurgan - - - - Scythia -
Icon improvement mission Mission - - - - Spain -
Icon improvement roman fort Roman Fort - - - - Rome -
Icon improvement sphinx Sphinx - - - - Egypt -
Icon improvement stepwell Stepwell - - - - India -
Icon improvement ziggurat Ziggurat - - - - Sumeria -

See Also