Industrial Zone | |
---|---|
Base Cost | 162 |
Era | Medieval Era |
Provides | +1 Great Engineer Point per turn. |
Technology | Apprenticeship |
Description | |
"A district in your city for industrial production." |
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The Industrial Zone is one of the Districts in Civilization VI.
Traits[]
+1 Great Engineer Point per turn.
- Adjacency Bonuses:
- +1 Production from each adjacent Mine or Quarry.
- +1 Production from every 2 adjacent District Tiles.
- Citizen Yields (per Citizen):
- +2 Production
- Trade Yields:
- +1 Production (Domestic Destination)
- +1 Production (International Destination)
Requirements[]
- Technology:
- Template:Apprenticeship Apprenticeship
- Production Cost:
- 60 Production (Base Cost)
Usage[]
- Unlocks Buildings:
- Template:Workshop Workshop
- Template:Factory Factory or Template:Electronics Factory Electronics Factory if Japan
- Template:Power Plant Power Plant
Trivia[]
- The production bonuses generated by the Factory and Power Plant extend to any city center within 6 tiles. It is therefore advantageous to place Industrial Zones on the outskirts of a city within this radius of other cities. This bonus can also be increased by the unique Suzerain ability of Toronto or through certain Great People such as Nikola Tesla.
Media[]
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