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| icon = Icon unit infantry.png |
| icon = Icon unit infantry.png |
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| image = Icon unit infantry portrait.png |
| image = Icon unit infantry portrait.png |
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− | | description = [[Modern Era]] melee unit. |
+ | | description = [[Modern Era]] melee unit. Resembles a US G.I. during World War 2. |
| movement = 2 |
| movement = 2 |
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| melee = 70 |
| melee = 70 |
Latest revision as of 05:44, 15 February 2019
Infantry | |
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Type | Land Combat |
Movement | 2 |
Melee Strength | 70 |
Promotion Class | Melee |
Production Cost | 430 |
Purchase Cost | 430 |
Technology | Replaceable Parts |
Maintenance Cost | 6 |
Upgrades From | Musketman |
Upgrades To | Mechanized Infantry |
Description | |
Modern Era melee unit. Resembles a US G.I. during World War 2. |
The Infantry is one of the Units in Civilization VI.
Promotion[ | ]
Battlecry +7 Combat Strength vs. melee and ranged units. | Tortoise +10 Combat Strength when defending against ranged attacks. | ||||||||||||
Commando +1 Movement and Can scale Cliff walls. | Amphibious No Combat Strength and Movement penalty when attacking from sea or river. | ||||||||||||
Zweihander +7 Combat Strength vs. anti-cavalry units. | Urban Warfare +10 Combat Strength when fighting in a district. | ||||||||||||
Elite Guard +1 additional attack per turn if Movement allows. can move after attacking. | |||||||||||||