Civilization VI Wiki
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The various Leader Agendas from each of the Civilizations depending on their Leaders. Each Leader follow Agendas, which help shape their behavior, Each has a fixed historical Agenda and a randomly generated Hidden Agenda, one is shown in the trading menu, the second is hidden.

List of Historical Agendas

List Of Hidden Agendas

  • Airpower: Tries to build up air power. Admires civilizations with greater air power. Dislikes civilizations with weaker air power.
  • City-State Ally: Likes civilizations that aren't competing for the same city-state allegiance. Dislikes civilizations that are directly competing for city-state allegiance.
  • City State Protector: Emphasizes protectorate wars. Admires civilizations that start protectorate wars. Dislikes civilizations that attack city states.
  • Civilized: Hates barbarians. Likes civilizations that clear out barbarian outposts. Does not like civilizations that ignore barbarian outposts.
  • Cultured: Tries to build up Culture, and likes civilizations that also focus on Culture.
  • Darwinist: Likes to see civilizations at war, and believes in constant struggle.
  • Devout: Tries to build up Faith, and likes civilizations that also focus on Faith.
  • Environmentalist: Builds National Parks, doesn't clear features, plants forests. Likes civilizations that plant forests or found National Parks. Dislikes civilizations that clear features.
  • Exploitative: Clears all features and improves all possible tiles. Likes civilizations with a high percentage of improved tiles. Dislikes civilizations with low percentage of improved tiles or that found National Parks.
  • Explorer: Tries to explore the map, and likes civilizations that have explored less of the map than itself and dislikes civilizations that have explored more of the map than itself.
  • Fun-Loving: Tries to make the citizens in each city as happy as possible. Likes civilizations that also develop in this fashion.
  • Great Person Advocate: Likes civilizations who are not competing for Great People, and will recruit Great People whenever possible. Dislikes losing a Great Person to another civilization.
  • Heavy Industry: Tries to build up industry, and likes civilizations that also focus on Icon main productionProduction.
  • Leader wants to have the biggest navy in the world.
  • Leader wants to concentrate on Culture for this play-through.
  • Money Grubber: Tries to have the highest possible Gold per turn income. Respects other high income civilizations.
  • Nuke Happy: Has no hesitation to use nuclear weapons Respects other civilizations that project strength with nuclear weapons.
  • Paranoid: Likes civilizations who pose no threat. Dislikes civilizations with strong militaries or ones with nearby cities.
  • Populous: Tries to have the highest overall population. Respects other high population civilizations.
  • Standing Army: Always tries to keep a large standing army. Respects other civilizations with large armies.
  • Technophile: Favors Science development. Dislikes civs who are behind technologically.

See also

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