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| type = Land Combat |
| type = Land Combat |
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| tech = [[Gunpowder]] |
| tech = [[Gunpowder]] |
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− | | resource = [[ |
+ | | resource = [[Niter]] |
}} |
}} |
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The {{PAGENAME}} is one of the [[Unit]]s in [[Civilization VI]]. |
The {{PAGENAME}} is one of the [[Unit]]s in [[Civilization VI]]. |
Latest revision as of 10:30, 1 November 2016
Musketman | |
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Type | Land Combat |
Movement | 2 |
Melee Strength | 55 |
Promotion Class | Melee |
Production Cost | 240 |
Purchase Cost | 240 |
Technology | Gunpowder |
Resource | Niter |
Maintenance Cost | 4 |
Upgrades From | Swordsman |
Upgrades To | Infantry |
Description | |
Renaissance Era melee unit. |
The Musketman is one of the Units in Civilization VI.
Promotion[ | ]
Battlecry +7 Combat Strength vs. melee and ranged units. | Tortoise +10 Combat Strength when defending against ranged attacks. | ||||||||||||
Commando +1 Movement and Can scale Cliff walls. | Amphibious No Combat Strength and Movement penalty when attacking from sea or river. | ||||||||||||
Zweihander +7 Combat Strength vs. anti-cavalry units. | Urban Warfare +10 Combat Strength when fighting in a district. | ||||||||||||
Elite Guard +1 additional attack per turn if Movement allows. can move after attacking. | |||||||||||||