Civilization VI Wiki
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Policies is one of the various parts of Culture in Civilization VI. Advancing throughout the Civics tree allows you to unlock new Policy Cards you can have in your "Deck" and throughout the game you gain Policy Cards which you can slot in and out of your deck for specialization purposes. The Policies you unlock throughout the game give you a new card to slot into your "Deck".

List Of Policies / Cards

Policies come in four categories and you are able to change your policy cards for free each and every time you unlock a Civic, or with Icon main gold Gold whenever you want.

Icon Military Policies Military

Policy Unlocked by Era Makes obsolete Obsoleted by Effect
Agoge Craftsmanship Ancient - Feudal Contract +50% Icon main production Production towards Ancient and Classical era melee and ranged units.
Bastions Defensive Tactics Classical - Public Works +6 City Icon map pin strength Defense Strength. +5 City Icon map pin ranged Ranged Strength.
Chivalry Divine Right Medieval - Lightning Warfare +50% Icon main production Production towards Medieval, Renaissance, and Industrial era heavy and light cavalry units.
Conscription State Workforce Ancient - Levée en Masse Unit maintenance reduced by 1 Icon main gold Gold per turn, per unit.
Defense of the Motherland Class Struggle Modern - - No war weariness from combat in your territory.
Discipline Code of Laws Ancient - Native Conquest +5 Unit Icon map pin strength Combat Strength when fighting Barbarians.
Feudal Contract Feudalism Medieval Agoge Grande Armée +50% Icon main production Production towards Medieval and Renaissance era melee and ranged units.
Grande Armée Nationalism Industrial Feudal Contract Military First +50% Icon main production Production towards Industrial and Modern era melee and ranged units.
Integrated Space Cell Space Race Atomic - - +15% Icon main production Production towards Space Race projects if a city has either a Military Academy or a Seaport.
International Waters Cold War Modern Maritime Industries
Press Gangs
- +100% Icon main production Production towards Modern, Atomic, and Information era naval units, excluding Carriers.
Lightning Warfare Totalitarianism Modern Maneuver
Chivalry
- +50% Icon main production Production towards Modern, Atomic, and Information era heavy and light cavalry units.
Levée en Masse Mobilization Modern Conscription - Unit maintenance reduced by 2 Icon main gold Gold per turn, per unit.
Maneuver Military Tradition Ancient - Lightning Warfare +50% Icon main production Production towards Ancient and Classical era heavy and light cavalry units.
Maritime Industries Foreign Trade Ancient - International Waters +100% Icon main production Production towards Ancient and Classical era naval units.
Military First Rapid Deployment Atomic Grande Armée - +50% Icon main production Production towards Atomic and Information era melee and ranged units.
Native Conquest Exploration Renaissance Discipline - Combat victories over units from earlier Eras provide Icon main gold Gold equal to 50% of the Icon map pin strength Combat Strength of the defeated unit.
Press Gangs Colonialism Renaissance - International Waters +100% Icon main production Production towards Renaissance and Industrial era naval units.
Survey Code of Laws Ancient - Native Conquest Double experience for Recon units.
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