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[[File:Icon_Productions.png|127px|right]]
 
[[File:Icon_Productions.png|127px|right]]
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The '''Production''' menu in a [[city]] allows players to construct [[building]]s, create [[wonder]]s of the world, and train military and civilian [[unit]]s.
The various [[Production]] your [[Cities]] can [[Buildings|Build]] in [[Civilization VI]].
 
   
==[[Districts]]==
+
==Districts==
  +
{{Main|District}}
{| class="wikitable sortable mw-collapsible" style="width:100%;"
 
  +
Each [[city]] in ''[[Civilization VI]]'' is comprised of [[district]]s, which are specialized areas of a city that are placed on tiles surrounding the city center and provide certain bonuses, such as the [[campus]], which grants [[science]]. There are a total of 13 district types, including the city center, each with a different role and a different bonus, which can be affected by terrain.
!colspan="9" style="font-size:10pt;background-color:#243e5c;color:#ffffff;font-weight:bold;"| Buildable Districts in Civilization VI
 
|-
 
!style="background-color:#628fc3;width:5%;" class="unsortable"|Icon
 
!style="background-color:#628fc3;width:10%;"|District Name
 
!style="background-color:#628fc3;width:20%;" class="unsortable"|Description
 
!style="background-color:#628fc3;width:35%;" class="unsortable"|Adjacency Bonus / Description
 
!style="background-color:#628fc3;width:20%;" class="unsortable"|Additional Bonus
 
!style="background-color:#628fc3;width:10%;" class="unsortable"|{{Production}} Cost
 
|-
 
| [[File:Icon_Campus.png|42px]]
 
| [[Campus]]
 
| ''A district in your city for scientific endeavors.''
 
| Standard {{Science}} [[Science]] bonus for each adjacent [[Mountains]]. <br>Minor {{Science}} [[Science]] bonus for adjacent district tiles and adjacent [[Rainforest]] [[Tiles]].
 
| +1 [[Great Scientist]] [[Points|Point]] per turn.
 
| 76 {{Production}} Production
 
   
  +
The number of districts in a city is limited by its population: For every ~3 population the city gains, it becomes eligible to house a new unique district. Players gain the ability to construct districts after they research certain [[Technology|Technologies]] or [[Civic|Civics]], and they may have a reduced cost or be modified based on on what civilization is attempting to build one (such as [[England]]’s [[Royal Navy Dockyard]]). Once constructed, the district can house up to 3 [[building]]s, which also have prerequisite [[Technology|Technologies]] or [[Civic|Civics]]. Buildings can be built in every district, including the [[City Center]].
|-
 
| [[File:Icon_Harbor.png|42px]]
 
| [[Harbor]]
 
|
 
|
 
|
 
|
 
   
 
==Buildings==
|-
 
  +
{{Main|Building}}
| [[File:Icon_Holy_Site.png|42px]]
 
  +
After the district has been built, players can begin populating it with buildings. Buildings can be built through the "Production Menu" similarly to how the district was built. Some buildings have prerequisites, such as other buildings or technology or civic requirements; these buildings will not be visible in the Production menu. Some buildings are available to build before any districts are placed, such as the Monument. These buildings reside in the City Center.
| [[Holy Site]]
 
| ''A district in your city for religious worship.''
 
| Major {{Faith}} [[Faith]] bonus for adjacent [[Natural Wonders]]. <br>Standard {{Faith}} [[Faith]] bonus for each adjacent [[Mountain]] [[Tiles]]. <br>Minor {{Faith}} [[Faith]] bonus for adjacent [[Districts|District]] [[Tiles]] and unimproved [[Woods]] [[Tiles]].
 
| +1 [[Great Prophet]] [[Points|Point]] per turn.
 
| 114 {{Production}} Production
 
   
 
==Wonders==
|-
 
  +
{{Main|Wonder}}
| [[File:Icon_Encampment.png|42px]]
 
  +
All Wonders are built on Tiles surrounding the city center. Wonders will be shown in gradual states of being construction as work on it progresses. Once it is finished the construction will be repeated with a cinematic, complete with dramatic lighting of a day going by. Wonders can't currently be pillaged or destroyed, except perhaps by nuclear weapons or by razing a city, though more information on that will be known as the game comes into release.
| [[Encampment]]
 
| ''A district in your city for military facilities.''
 
| Where your military buildings go ([[Barracks]], [[Stables]]), and can not be built next to the City Center
 
| +1 [[Great General]] [[Points|Point]] per turn.
 
| 130 {{Production}} Production
 
   
 
==Units==
|-
 
  +
{{Main|Unit}}
| [[File:Icon_Commercial Hub.png|42px]]
 
  +
The term "unit" refers to anything that can move around the map. There are a number of types of units in play – land combat units, naval combat units, civilian units, support units, and the like. Land and naval combat units form the bulk of available units.
| [[Commercial Hub]]
 
| ''A district in your city for commercial facilities.''
 
|
 
|
 
| 130 {{Production}} Production
 
   
  +
unlock other features or units in the game (like the ability to build nuclear weaponry), or are necessary components to complete a [[victory]]. Also, unlike any other production item in a [[city]], projects cannot be purchased or hurried.
|-
 
  +
| [[File:Icon_Entertainment Complex.png|42px]]
 
 
[[Category:Productions| ]]
| [[Entertainment Complex]]
 
  +
[[Category:Civilization VI]]
| ''A district in your city for entertainment.''
 
|
 
|
 
| 146 {{Production}} Production
 
 
|-
 
| [[File:Icon_Research Campus.png|42px]]
 
| [[Research Campus]]
 
| ''A district in your city for research.''
 
| Bonuses if built near [[Jungle]], [[Rainforests]] and [[Mountains]]
 
|
 
| ? {{Production}} Production
 
 
|-
 
| [[File:Icon Theater Square.png|42px]]
 
| [[Theater Square]]
 
| ''A district in your city for cultural sites.''
 
| Standard {{Culture}} [[Culture]] bonus for each adjacent [[Wonders|Wonder]]. <br>Minor {{Culture}} [[Culture]] bonus for adjacent [[Districts|District]] [[Tiles]].
 
| +1 [[Great Artist]] [[Points|Point]] per turn.
 
| 146 {{Production}} Production
 
 
|-
 
| [[File:Icon_Industrial Zone.png|42px]]
 
| [[Industrial Zone]]
 
| ''A district in your city for religious worship.''
 
| Standard {{Production}} [[Production]] bonus for each adjacent [[Mine]] or [[Quarry]]. <br>Minor {{Production}} [[Production]] bonus for adjacent [[Districts|District]] [[Tiles]].
 
| +1 [[Great Engineer]] [[Points|Point]] per turn.
 
| 162 {{Production}} Production
 
 
|-
 
| [[File:Icon_Aqueduct.png|42px]]
 
| [[Aqueduct]]
 
|
 
| A [[Districts|District]] that brings fresh water from an adjacent [[River]], [[Lake]], [[Oasis]] or [[Mountain]] to your city, boosting its potential [[Population]].
 
|
 
| 180 {{Production}} Production
 
 
|-
 
| [[File:Icon_Spaceport.png|42px]]
 
| [[Spaceport]]
 
|
 
| A [[Districts|District]] enables construction of city projects leading to the [[Science Victory]]. Cannot be built on [[Hills]].
 
|
 
| 2000 {{Production}} Production
 
 
|}
 
 
==[[Buildings]]==
 
{| class="wikitable sortable mw-collapsible" style="width:100%;"
 
!colspan="9" style="font-size:10pt;background-color:#243e5c;color:#ffffff;font-weight:bold;"| Buildings in Civilization VI
 
|-
 
!style="background-color:#628fc3;width:5%;" class="unsortable"|Icon
 
!style="background-color:#628fc3;width:7%;"|District Name
 
!style="background-color:#628fc3;width:18%;" class="unsortable"|Description
 
!style="background-color:#628fc3;width:30%;" class="unsortable"|Buildings Provide
 
!style="background-color:#628fc3;width:15%;" class="unsortable"|Additional Bonus
 
!style="background-color:#628fc3;width:15%;" class="unsortable"|Requirements
 
!style="background-color:#628fc3;width:10%;" class="unsortable"|{{Production}} Cost
 
|-
 
| [[File:Icon_Barracks.png|42px]]
 
| [[Barracks]]
 
|
 
| +1 {{Production}} Production <br>+1 [[Housing]] <br>+1 [[Great General]] [[Points|Point]] per turn.
 
| +25% combat experience for all melee and ranged units trained in this city.
 
| May not be built in an [[Encampment]] [[Districts|District]] that already has a [[Stable]]. <br>Requires a [[Encampment]] [[Districts|District]].
 
| 65 {{Production}} Production
 
 
|-
 
| [[File:Icon_Grainary.png|42px]]
 
| [[Granary]]
 
|
 
| +1 {{Food}} [[Food]]<br> +2 [[Housing]]
 
|
 
| Requires a [[City Center]] [[District]].
 
| 50 {{Production}} Production
 
 
|-
 
| [[File:Icon_Monument.png|42px]]
 
| [[Monument]]
 
|
 
| +2 {{Culture}} [[Culture]]
 
|
 
| Requires a [[City Center]] [[District]].
 
| 50 {{Production}} Production
 
 
|-
 
| [[File:Icon_Water Mill.png|42px]]
 
| [[Water Mill]]
 
|
 
| +1 {{Food}} [[Food]]<br> +1 {{Production}} Production
 
| [[Rice]] and [[Wheat]] [[Resources]] are +1 [[Food]] each.
 
| City must be adjacent to a [[River]]. Requires a [[City Center]] [[Districts|District]].
 
| 65 {{Production}} Production
 
 
|-
 
| [[File:Icon_Shipyard.png|42px]]
 
| [[Shipyard]]
 
|
 
| +1 [[Great Admiral]] [[Points|Point]] per turn.
 
| +25% combat experience for all naval units trained in this city. Bonus {{Production}} Production equal to the adjacency bonus of the [[Harbor]] [[Districts|District]].
 
| Requires a [[Harbor]] [[Districts|District]].
 
| 265 {{Production}} Production
 
 
|-
 
| [[File:Icon Shrine.png|42px]]
 
| [[Shrine]]
 
|
 
| +2 {{Faith}} [[Faith]]
 
| +1 [[Great Prophet]] [[Points|Point]] per turn
 
| Requires a [[Holy Site]] [[Districts|District]].
 
| 50 {{Production}} Production
 
|}
 
 
==[[Wonders]]==
 
* [[Hanging Gardens]]
 
* [[Pyramids]]
 
* [[Ancient Walls]]
 
 
==[[Units]]==
 
* [[Settler]]
 
* [[Builders]]
 
* [[Trader]]
 
* [[Scout]]
 
* [[Warrior]]
 
* [[Slinger]]
 
* [[Battering Ram]]
 
 
==[[Projects]]==
 
* [[Holy Site Prayers]]
 
 
[[Category:Production]]
 

Latest revision as of 10:21, 23 May 2020

Icon Productions

The Production menu in a city allows players to construct buildings, create wonders of the world, and train military and civilian units.

Districts[ | ]

Main article: District

Each city in Civilization VI is comprised of districts, which are specialized areas of a city that are placed on tiles surrounding the city center and provide certain bonuses, such as the campus, which grants science. There are a total of 13 district types, including the city center, each with a different role and a different bonus, which can be affected by terrain.

The number of districts in a city is limited by its population: For every ~3 population the city gains, it becomes eligible to house a new unique district. Players gain the ability to construct districts after they research certain Technologies or Civics, and they may have a reduced cost or be modified based on on what civilization is attempting to build one (such as England’s Royal Navy Dockyard). Once constructed, the district can house up to 3 buildings, which also have prerequisite Technologies or Civics. Buildings can be built in every district, including the City Center.

Buildings[ | ]

Main article: Building

After the district has been built, players can begin populating it with buildings. Buildings can be built through the "Production Menu" similarly to how the district was built. Some buildings have prerequisites, such as other buildings or technology or civic requirements; these buildings will not be visible in the Production menu. Some buildings are available to build before any districts are placed, such as the Monument. These buildings reside in the City Center.

Wonders[ | ]

Main article: Wonder

All Wonders are built on Tiles surrounding the city center. Wonders will be shown in gradual states of being construction as work on it progresses. Once it is finished the construction will be repeated with a cinematic, complete with dramatic lighting of a day going by. Wonders can't currently be pillaged or destroyed, except perhaps by nuclear weapons or by razing a city, though more information on that will be known as the game comes into release.

Units[ | ]

Main article: Unit

The term "unit" refers to anything that can move around the map. There are a number of types of units in play – land combat units, naval combat units, civilian units, support units, and the like. Land and naval combat units form the bulk of available units.

unlock other features or units in the game (like the ability to build nuclear weaponry), or are necessary components to complete a victory. Also, unlike any other production item in a city, projects cannot be purchased or hurried.