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Civilization VI Wiki
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{{update}} [[File:Icon notification unit promotion available.png|right]] [[File:Promotions.png|350px|right]] {{PAGENAME}} are the ways to level up your [[Units]] in [[Civilization VI]]. Promotions are specific to each unit type. For example, [[Scout]]s might receive a bonus in their movement stats, whereas [[Warrior]]s receive an early advantage against [[Barbarians]]. Accepting a promotion ends the unit's turn, but also heals the unit by up to 50 Health Points. Promotions can be saved from turn to turn, but the unit will not earn more experience while it has an unspent promotion. ==Promotions Info== :β <small>See also: [[XP]]</small> * Promoting: When a unit has acquired enough [[XP]] to purchase a promotion, the "Promote Unit" button on the unit panel will be active (as long as the unit still has movement points left). If you click on that button, a list of the promotions available to the unit will display. Click on a promotion to choose it for that unit. The XP is expended and the unit acquires the promotion immediately. This takes up the rest of it's turn. After a unit is promoted twice, you will also be able to give it a custom name by clicking on the "Name Unit" button on the unit panel. * Promotions: There are dozens of promotions available in Civilization VI. Each class of [[Unit]] (melee, cavalry, ranged, etc.), has their own promotion tree dedication them. Some promotions require that a unit have acquired other promotions before they become available. If a promotion is available to a unit, it will be listed when you click on the "Promote Unit" button. * Corps and Armies inherit the promotions of its most experienced unit, i.e. the one with the highest promotion level at the time you create (or expand) the formation. Any other promotions which lower ranking units had before being added to the formation are lost. That means it's a good strategy to combine new, inexperienced units with your veteran ones. If the two units you're combining are the same level but have different promotions, the resultant Corps or Army inherits the promotions from the unit you are combining the current oneΒ ''with''Β (i.e. the second unit you click on when creating the formation). ==List Of Promotions== === Recon === {{Template:Promotion tree recon}} === Melee === {{Template:Promotion tree melee}} === Anti cavalry<!-- square doubles support bonus ie the bonus a defending unit has for having a allied unit in a adjacent hex does not double combat str for having a support unit in its hex --> === {{Template:Promotion tree anti cavalry}} === Light cavalry === {{Template:Promotion tree light cavalry}} === Heavy cavalry === {{Template:Promotion tree heavy cavalry}} === Ranged === {{Template:Promotion tree ranged}} === Siege === {{Template:Promotion tree siege}} === Naval melee === {{Template:Promotion tree naval melee}} === Naval raider === {{Template:Promotion tree naval raider}} === Naval ranged === {{Template:Promotion tree naval ranged}} === Naval carrier === {{Template:Promotion tree naval carrier}} === Air fighter === {{Template:Promotion tree air fighter}} === Air bomber === {{Template:Promotion tree air bomber}} :β <small>See also: [[XP]]</small> [[Category:Promotions]]
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