Civilization VI Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Portals
Official Website
On Steam
On Twitter
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
FANDOM
Explore
Current Wiki
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Civilization VI Wiki
1,305
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Portals
Official Website
On Steam
On Twitter
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Resource
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Resource
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
'''Resources''' are special commodities found in limited quantities on the map. In ''[[Civilization VI]]'', when a resource is worked (or there's [[production]]), it provides bonuses to an empire. To work a resource, players need to use a [[builder]] to either construct a specific [[tile improvement]] (on land) or build a {{Fishing Boats}} [[Fishing Boats]] (on water), or they can settle a City on top of the resource. Bonuses range from an increased yield (production, food, etc.) to gaining access to a number of strategic and luxury resources such as Iron, Uranium, and Gold, some of which are necessary for producing specific units and buildings. Resources also provide more happiness to {{Citizens}} [[Citizens]]. ==Bonus resources== Bonus resources provide local yield boosts of {{Food}} [[food]], {{Production}} [[production]], or {{Gold}} [[gold]] when improved. Bonus resources may be harvested, which permanently removes the resource in return for 25 times their yield (on Normal speed). Founding a city on a bonus resource does not grant any additional resource yield beyond the resource yield already shown on the tile. This means a city does not act like an improvement on a bonus resource.<ref>https://gaming.stackexchange.com/questions/289301/are-there-any-consequences-of-placing-a-city-on-a-resource</ref> {| class="wikitable sortable mw-collapsible" style="width:100%;" !colspan="5" | The Bonus Resources in ''Civilization VI'' |- !style="width:15%;"|Resource !style="width:25%;"|Resource Yields !style="width:25%;"|Improved by !style="width:35%;" class="unsortable"|Notes |- | [[File:Icon resource bananas.png|48px|Bananas]] [[Bananas]] || +1 {{Food}} [[Food]] || {{Plantation}} [[Plantation]] || - |- | [[File:Icon resource cattle.png|48px|Cattle]] [[Cattle]] || +1 {{Food}} [[Food]]||{{Pasture}} [[Pasture]] || - |- | [[File:Icon resource copper.png|48px|Copper]] [[Copper]] || +2 {{Gold}} [[Gold]] || {{Mine}} [[Mine]] || - |- | [[File:Icon resource crabs.png|48px|Crabs]] [[Crabs]] || +2 {{Gold}} [[Gold]] || {{Fishing Boats}} [[Fishing Boats]] || - |- | [[File:Icon resource deer.png|48px|Deer]] [[Deer]] || +1 {{Production}} [[Food|Production]]||{{Camp}} [[Camp]] || - |- | [[File:Icon resource fish.png|48px|Fish]] [[Fish]] || +1 {{Food}} [[Food]] || {{Fishing Boats}} [[Fishing Boats]] || - |- | [[File:Icon resource rice.png|48px|Rice]] [[Rice]] || +1 {{Food}} [[Food]] || {{Farm}} [[Farm]] || +1 {{Food}} with [[Water Mill]] |- | [[File:Icon resource sheep.png|48px|Sheep]] [[Sheep]] || +1 {{Food}} [[Food]] || {{Pasture}} [[Pasture]] || - |- | [[File:Icon resource stone.png|48px|Stone]] [[Stone]] || +1 {{Production}} [[Production]] || {{Quarry}} [[Quarry]] || - |- | [[File:Icon resource wheat.png|48px|Wheat]] [[Wheat]] || +1 {{Food}} [[Food]] || {{Farm}} [[Farm]] || +1 {{Food}} with [[Water Mill]] |} ==Strategic resources== These resources are required to build certain [[unit]]s. Most are invisible until revealed by a particular [[technology]]. Building the appropriate improvement on a strategic resource gives access to 1 copy of that resource. With 2 copies of a strategic resource any City may build any number of units requiring that strategic resource. A City with the appropriate district (Encampment, Harbor, or Aerodrome) or a civilization with the [[Resource Management]] policy (unlocked by [[Conservation]]) only requires 1 copy. Unique units never require strategic resources. Founding a city on a strategic resource provides the strategic resource but not the resource yields. {| class="wikitable sortable mw-collapsible" style="width:100%;" !colspan="5" | The Strategic Resources in ''Civilization VI'' |- !style="width:15%;"|Resource !style="width:20%;"|Resource Yields !style="width:20%;" class="unsortable"|Revealed by !style="width:30%;"|Improved by !style="width:15%;" class="unsortable"|Required for |- | [[File:Icon resource aluminum.png|48px|Aluminum]] [[Aluminum]] || +1 {{Science}} [[Science]] || [[File:Icon tech advanced flight.png|30px]] [[Advanced Flight]] || {{Mine}} [[Mine]] || [[Jet Bomber]]<br/>[[Jet Fighter]] |- | [[File:Icon resource coal.png|48px|Coal]] [[Coal]] || +2 {{Production}} [[Production]] || [[File:Icon tech steam power.png|30px]] [[Steam Power]] || {{Mine}} [[Mine]] || [[Ironclad]]<br/>[[Battleship]] |- | [[File:Icon resource horses.png|48px|Horses]] [[Horses]] || +1 {{Food}} [[Food]] <br> +1 {{Production}} [[Production]] || no tech required (Animal Husbandry with early Gathering Storm livestreams) | {{Pasture}} [[Pasture]] || [[Horseman]]<br/>[[Cavalry]] |- | [[File:Icon resource iron.png|48px|Iron]] [[Iron]] || +1 {{Science}} [[Science]] || [[File:Icon tech bronze working.png|30px]] [[Bronze Working]] || {{Mine}} [[Mine]] || [[Swordsman]]<br/>[[Knight]] |- | [[File:Icon resource niter.png|48px|Niter]] [[Niter]] || +1 {{Food}} [[Food]]<br> +1 {{Production}} [[Production]] || [[File:Icon tech gunpowder.png|30px]] [[Gunpowder]] || {{Mine}} [[Mine]] || [[Musketman]]<br/>[[Bombard]] |- | [[File:Icon resource oil.png|48px|Oil]] [[Oil]] || +3 {{Production}} [[Production]] || [[File:Icon tech combustion.png|30px]] [[Combustion]] || {{Oil Well}} [[Oil Well]] (on land) <br/>{{Offshore Oil Rig}} [[Offshore Oil Rig]] (on water, requires [[Plastics]]) || [[Tank]]<br/>[[Aircraft Carrier]] |- | [[File:Icon resource uranium.png|48px|Uranium]] [[Uranium]] || +2 {{Production}} [[Production]] || [[File:Icon tech nuclear fission.png|30px]] [[Nuclear Fission]] || {{Mine}} [[Mine]] || [[Modern Armor]]<br/>[[Nuclear Submarine]] |} ==Luxury resources== These resources provide {{Amenities}} [[Amenities]] to cities. A city can only benefit from a single luxury resource once. By default each unique luxury resource provides 4 {{Amenities}} [[Amenities]] (i.e. +1 {{Amenities}} [[Amenities]] to each of up to 4 cities), however, a few provide 6. Having more than one copy of a luxury resource provides no additional direct benefit, but they may be traded away to other civilizations. Founding a city on a luxury resource provides the luxury resource as well as the resource yields. {| class="wikitable sortable mw-collapsible" style="width:100%;" !colspan="5" | The Luxury Resources in ''Civilization VI'' |- !style="width:15%;"|Resource !style="width:25%;"|Resource Yields !style="width:60%;"|Improved/Accessed By |- |Amber | +1 Culture |Mine |- | [[File:Icon resource cinnamon.png|48px|Cinnamon]] [[Cinnamon]] || (off-map) || Accessible only though the Suzerain bonus of the [[City-States|City-State]] of [[Zanzibar]].<br/>6 {{Amenities}} [[Amenities]] (1 per city). |- | [[File:Icon resource citrus.png|48px|Citrus]] [[Citrus]] || +2 {{Food}} [[Food]] || {{Plantation}} [[Plantation]] |- | [[File:Icon resource cloves.png|48px|Cloves]] [[Cloves]] || (off-map) || Accessible only though the Suzerain bonus of the [[City-States|City-State]] of [[Zanzibar]].<br/>6 {{Amenities}} [[Amenities]] (1 per city). |- | [[File:Icon resource cocoa.png|48px|Cocoa]] [[Cocoa]] || +3 {{Gold}} [[Gold]] || {{Plantation}} [[Plantation]] |- | [[File:Icon resource coffee.png|48px|Coffee]] [[Coffee]] || +1 {{Culture}} [[Culture]] || {{Plantation}} [[Plantation]] |- | [[File:Icon resource cosmetics.png|48px|Cosmetics]] [[Cosmetics]] || (off-map) || Accessible only through {{Great Merchant}} [[Great Merchant]] Helena Rubinstein (Atomic Era). |- | [[File:Icon resource cotton.png|48px|Cotton]] [[Cotton]] || +3 {{Gold}} [[Gold]] || {{Plantation}} [[Plantation]] |- | [[File:Icon resource diamonds.png|48px|Diamonds]] [[Diamonds]] || +3 {{Gold}} [[Gold]] || {{Mine}} [[Mine]] |- | [[File:Icon resource dyes.png|48px|Dyes]] [[Dyes]] || +1 {{Faith}} [[Faith]] || {{Plantation}} [[Plantation]] |- | [[File:Icon resource furs.png|48px|Furs]] [[Furs]] || +1 {{Food}} [[Food]] <br> +1 {{Gold}} [[Gold]] || {{Camp}} [[Camp]] |- | [[File:Icon resource gypsum.png|48px|Gypsum]] [[Gypsum]] || +1 {{Production}} [[Production]] <br> +1 {{Gold}} [[Gold]] || {{Mine}} [[Mine]] |- | [[File:Icon resource incense.png|48px|Incense]] [[Incense]] || +1 {{Faith}} [[Faith]] || {{Plantation}} [[Plantation]] |- | [[File:Icon resource ivory.png|48px|Ivory]] [[Ivory]] || +1 {{Production}} [[Production]] <br> +1 {{Gold}} [[Gold]] || {{Camp}} [[Camp]] |- | [[File:Icon resource jade.png|48px|Jade]] [[Jade]] || +1 {{Culture}} [[Culture]] || {{Mine}} [[Mine]] |- | [[File:Icon resource jeans.png|48px|Jeans]] [[Jeans]] || (off-map) || Accessible only through {{Great Merchant}} [[Great Merchant]] Levi Strauss (Atomic Era). |- | [[File:Icon resource marble.png|48px|Marble]] [[Marble]] || +1 {{Culture}} [[Culture]] || {{Quarry}} [[Quarry]] |- | [[File:Icon resource mercury.png|48px|Mercury]] [[Mercury]] || +1 {{Science}} [[Science]] || {{Mine}} [[Mine]] |- | [[File:Icon resource pearls.png|48px|Pearls]] [[Pearls]] || +1 {{Faith}} [[Faith]] || {{Fishing Boats}} [[Fishing Boats]] |- | [[File:Icon resource perfume.png|48px|Perfume]] [[Perfume]] || (off-map) || Accessible only through {{Great Merchant}} [[Great Merchant]] Estee Lauder (Information Era).<br/>6 {{Amenities}} [[Amenities]] (1 per city). |- | [[File:Icon resource salt.png|48px|Salt]] [[Salt]] || +1 {{Food}} [[Food]] <br> +1 {{Gold}} [[Gold]] || {{Mine}} [[Mine]] |- | [[File:Icon resource silk.png|48px|Silk]] [[Silk]] || +1 {{Culture}} [[Culture]] || {{Plantation}} [[Plantation]] |- | [[File:Icon resource silver.png|48px|Silver]] [[Silver]] || +3 {{Gold}} [[Gold]] || {{Mine}} [[Mine]] |- | [[File:Icon resource spices.png|48px|Spices]] [[Spices]] || +2 {{Food}} [[Food]] || {{Plantation}} [[Plantation]] |- | [[File:Icon resource sugar.png|48px|Sugar]] [[Sugar]] || +2 {{Food}} [[Food]] || {{Plantation}} [[Plantation]] |- | [[File:Icon resource tea.png|48px|Tea]] [[Tea]] || +1 {{Science}} [[Science]] || {{Plantation}} [[Plantation]] |- | [[File:Icon resource tobacco.png|48px|Tobacco]] [[Tobacco]] || +1 {{Faith}} [[Faith]] || {{Plantation}} [[Plantation]] |- | [[File:Icon resource toys.png|48px|Toys]] [[Toys]] || (off-map) || Accessible only through {{Great Merchant}} [[Great Merchant]] John Spilsbury (Industrial Era). |- | [[File:Icon resource truffles.png|48px|Truffles]] [[Truffles]] || +3 {{Gold}} [[Gold]] || {{Camp}} [[Camp]] |- | [[File:Icon resource whales.png|48px|Whales]] [[Whales]] || +1 {{Food}} [[Food]] <br> +1 {{Gold}} [[Gold]] || {{Fishing Boats}} [[Fishing Boats]] |- | [[File:Icon resource wine.png|48px|Wine]] [[Wine]] || +1 {{Food}} [[Food]] <br> +1 {{Gold}} [[Gold]] || {{Plantation}} [[Plantation]] |} ==Artifact resources== Artifacts can be unearthed by [[Archaeologist]]s after building an [[Archaeological Museum]]. They function as [[Great Works]] and are stored in the Archaeological Museum of the City where the Archaeologist was built. The [[Terracotta Army]] Wonder allows [[Archaeologist]]s to enter foreign lands without Open Borders. {| class="wikitable sortable mw-collapsible" style="width:100%;" !colspan="5" | The Artifact Resources in ''Civilization VI'' |- !style="width:15%;"|Resource !style="width:25%;" class="unsortable"|Revealed By !style="width:35%;" class="unsortable"|Notes |- | [[File:Icon resource antiquity site.png|48px|Antiquity Site]] [[Antiquity Site]] || [[File:Civic Natural History.png|30px]] [[Natural History]] || On land |- | [[File:Icon resource shipwreck.png|48px|Shipwreck]] [[Shipwreck]] || [[File:Civic Cultural Heritage.png|30px]] [[Cultural Heritage]] || On water |} {{Resource nav}} [[Category:Resources| ]] [[Category:Civilization VI]]
Summary:
Please note that all contributions to the Civilization VI Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:*
(
view source
)
Template:Amenities
(
view source
)
Template:Camp
(
view source
)
Template:Citizens
(
view source
)
Template:Culture
(
view source
)
Template:Faith
(
view source
)
Template:Farm
(
view source
)
Template:Fishing Boats
(
view source
)
Template:Food
(
view source
)
Template:Gold
(
view source
)
Template:Great Merchant
(
view source
)
Template:Mine
(
view source
)
Template:Navbar
(
view source
)
Template:Navbox
(
view source
)
Template:Offshore Oil Rig
(
view source
)
Template:Offshore Platform
(
view source
)
Template:Oil Well
(
view source
)
Template:Pasture
(
view source
)
Template:Plantation
(
view source
)
Template:Production
(
view source
)
Template:Quarry
(
view source
)
Template:Resource nav
(
view source
)
Template:Science
(
view source
)
Template:Transclude
(
view source
)
Follow on IG
TikTok
Join Fan Lab