Evil4Zerggin (talk | contribs) |
Tag: Visual edit |
||
(29 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
− | '''Resources''' are special commodities found in limited quantities on the map. In ''[[Civilization VI]]'', when a resource is worked (or there's [[production]]), it provides bonuses to an empire. To work a resource players need to |
+ | '''Resources''' are special commodities found in limited quantities on the map. In ''[[Civilization VI]]'', when a resource is worked (or there's [[production]]), it provides bonuses to an empire. To work a resource, players need to use a [[builder]] to either construct a specific [[tile improvement]] (on land) or build a {{Fishing Boats}} [[Fishing Boats]] (on water), or they can settle a City on top of the resource. Bonuses range from an increased yield (production, food, etc.) to gaining access to a number of strategic and luxury resources such as Iron, Uranium, and Gold, some of which are necessary for producing specific units and buildings. Resources also provide more happiness to {{Citizens}} [[Citizens]]. |
==Bonus resources== |
==Bonus resources== |
||
− | Bonus resources provide local yield boosts of {{Food}} [[food]], {{Production}} [[production]], or {{Gold}} [[gold]]. |
+ | Bonus resources provide local yield boosts of {{Food}} [[food]], {{Production}} [[production]], or {{Gold}} [[gold]] when improved. |
+ | |||
+ | Bonus resources may be harvested, which permanently removes the resource in return for 25 times their yield (on Normal speed). |
||
+ | |||
+ | Founding a city on a bonus resource does not grant any additional resource yield beyond the resource yield already shown on the tile. This means a city does not act like an improvement on a bonus resource.<ref>https://gaming.stackexchange.com/questions/289301/are-there-any-consequences-of-placing-a-city-on-a-resource</ref> |
||
+ | |||
{| class="wikitable sortable mw-collapsible" style="width:100%;" |
{| class="wikitable sortable mw-collapsible" style="width:100%;" |
||
!colspan="5" | The Bonus Resources in ''Civilization VI'' |
!colspan="5" | The Bonus Resources in ''Civilization VI'' |
||
|- |
|- |
||
!style="width:15%;"|Resource |
!style="width:15%;"|Resource |
||
− | !style="width:25%; |
+ | !style="width:25%;"|Resource Yields |
− | !style="width:25%; |
+ | !style="width:25%;"|Improved by |
!style="width:35%;" class="unsortable"|Notes |
!style="width:35%;" class="unsortable"|Notes |
||
|- |
|- |
||
− | | [[File:Icon resource bananas.png|48px|Bananas]] [[Bananas]] || +1 {{Food}} [[Food]] || |
+ | | [[File:Icon resource bananas.png|48px|Bananas]] [[Bananas]] || +1 {{Food}} [[Food]] || {{Plantation}} [[Plantation]] || - |
|- |
|- |
||
− | | [[File:Icon resource cattle.png|48px|Cattle]] [[Cattle]] || +1 {{Food}} [[Food]] |
+ | | [[File:Icon resource cattle.png|48px|Cattle]] [[Cattle]] || +1 {{Food}} [[Food]]||{{Pasture}} [[Pasture]] || - |
|- |
|- |
||
− | | [[File:Icon resource copper.png|48px|Copper]] [[Copper]] || +2 {{Gold}} [[Gold]] || |
+ | | [[File:Icon resource copper.png|48px|Copper]] [[Copper]] || +2 {{Gold}} [[Gold]] || {{Mine}} [[Mine]] || - |
|- |
|- |
||
− | | [[File:Icon resource crabs.png|48px|Crabs]] [[Crabs]] || +2 {{Gold}} [[Gold]] || |
+ | | [[File:Icon resource crabs.png|48px|Crabs]] [[Crabs]] || +2 {{Gold}} [[Gold]] || {{Fishing Boats}} [[Fishing Boats]] || - |
|- |
|- |
||
− | | [[File:Icon resource deer.png|48px|Deer]] [[Deer]] || +1 {{Production}} [[Production]] |
+ | | [[File:Icon resource deer.png|48px|Deer]] [[Deer]] || +1 {{Production}} [[Food|Production]]||{{Camp}} [[Camp]] || - |
|- |
|- |
||
− | | [[File:Icon resource fish.png|48px|Fish]] [[Fish]] || +1 {{Food}} [[Food]] || |
+ | | [[File:Icon resource fish.png|48px|Fish]] [[Fish]] || +1 {{Food}} [[Food]] || {{Fishing Boats}} [[Fishing Boats]] || - |
|- |
|- |
||
− | | [[File:Icon resource rice.png|48px|Rice]] [[Rice]] || +1 {{Food}} [[Food]] || |
+ | | [[File:Icon resource rice.png|48px|Rice]] [[Rice]] || +1 {{Food}} [[Food]] || {{Farm}} [[Farm]] || +1 {{Food}} with [[Water Mill]] |
|- |
|- |
||
− | | [[File:Icon resource sheep.png|48px|Sheep]] [[Sheep]] || +1 {{Food}} [[Food]] || |
+ | | [[File:Icon resource sheep.png|48px|Sheep]] [[Sheep]] || +1 {{Food}} [[Food]] || {{Pasture}} [[Pasture]] || - |
|- |
|- |
||
− | | [[File:Icon resource stone.png|48px|Stone]] [[Stone]] || +1 {{Production}} [[Production]] || |
+ | | [[File:Icon resource stone.png|48px|Stone]] [[Stone]] || +1 {{Production}} [[Production]] || {{Quarry}} [[Quarry]] || - |
|- |
|- |
||
− | | [[File:Icon resource wheat.png|48px|Wheat]] [[Wheat]] || +1 {{Food}} [[Food]] || |
+ | | [[File:Icon resource wheat.png|48px|Wheat]] [[Wheat]] || +1 {{Food}} [[Food]] || {{Farm}} [[Farm]] || +1 {{Food}} with [[Water Mill]] |
|} |
|} |
||
==Strategic resources== |
==Strategic resources== |
||
− | These resources are required to build certain [[unit]]s. Most are invisible until revealed by a particular [[technology]]. |
+ | These resources are required to build certain [[unit]]s. Most are invisible until revealed by a particular [[technology]]. |
+ | |||
+ | Building the appropriate improvement on a strategic resource gives access to 1 copy of that resource. With 2 copies of a strategic resource any City may build any number of units requiring that strategic resource. A City with the appropriate district (Encampment, Harbor, or Aerodrome) or a civilization with the [[Resource Management]] policy (unlocked by [[Conservation]]) only requires 1 copy. |
||
+ | |||
+ | Unique units never require strategic resources. |
||
+ | |||
+ | Founding a city on a strategic resource provides the strategic resource but not the resource yields. |
||
+ | |||
{| class="wikitable sortable mw-collapsible" style="width:100%;" |
{| class="wikitable sortable mw-collapsible" style="width:100%;" |
||
!colspan="5" | The Strategic Resources in ''Civilization VI'' |
!colspan="5" | The Strategic Resources in ''Civilization VI'' |
||
|- |
|- |
||
!style="width:15%;"|Resource |
!style="width:15%;"|Resource |
||
− | !style="width: |
+ | !style="width:20%;"|Resource Yields |
− | !style="width: |
+ | !style="width:20%;" class="unsortable"|Revealed by |
− | !style="width: |
+ | !style="width:30%;"|Improved by |
⚫ | |||
|- |
|- |
||
− | | [[File:Icon resource aluminum.png|48px|Aluminum]] [[Aluminum]] || +1 {{Science}} [[Science]] || [[File:Icon tech advanced flight.png|30px]] [[Advanced Flight]] || [[Jet Bomber]]<br/>[[Jet Fighter]] |
+ | | [[File:Icon resource aluminum.png|48px|Aluminum]] [[Aluminum]] || +1 {{Science}} [[Science]] || [[File:Icon tech advanced flight.png|30px]] [[Advanced Flight]] || {{Mine}} [[Mine]] || [[Jet Bomber]]<br/>[[Jet Fighter]] |
|- |
|- |
||
− | | [[File:Icon resource coal.png|48px|Coal]] [[Coal]] || +2 {{Production}} [[Production]] || [[File:Icon tech steam power.png|30px]] [[Steam Power]] || [[Ironclad]]<br/>[[Battleship]] |
+ | | [[File:Icon resource coal.png|48px|Coal]] [[Coal]] || +2 {{Production}} [[Production]] || [[File:Icon tech steam power.png|30px]] [[Steam Power]] || {{Mine}} [[Mine]] || [[Ironclad]]<br/>[[Battleship]] |
|- |
|- |
||
− | | [[File:Icon resource horses.png|48px|Horses]] [[Horses]] || +1 {{Food}} [[Food]] <br> +1 {{Production}} [[Production]] || |
+ | | [[File:Icon resource horses.png|48px|Horses]] [[Horses]] || +1 {{Food}} [[Food]] <br> +1 {{Production}} [[Production]] || no tech required |
+ | (Animal Husbandry with early Gathering Storm livestreams) |
||
+ | | {{Pasture}} [[Pasture]] || [[Horseman]]<br/>[[Cavalry]] |
||
|- |
|- |
||
− | | [[File:Icon resource iron.png|48px|Iron]] [[Iron]] || |
+ | | [[File:Icon resource iron.png|48px|Iron]] [[Iron]] || +1 {{Science}} [[Science]] || [[File:Icon tech bronze working.png|30px]] [[Bronze Working]] || {{Mine}} [[Mine]] || [[Swordsman]]<br/>[[Knight]] |
|- |
|- |
||
− | | [[File:Icon resource niter.png|48px|Niter]] [[Niter]] || +1 {{Food}} [[Food]]<br> +1 {{Production}} [[Production]] || [[File:Icon tech gunpowder.png|30px]] [[Gunpowder]] || [[Musketman]]<br/>[[Bombard]] |
+ | | [[File:Icon resource niter.png|48px|Niter]] [[Niter]] || +1 {{Food}} [[Food]]<br> +1 {{Production}} [[Production]] || [[File:Icon tech gunpowder.png|30px]] [[Gunpowder]] || {{Mine}} [[Mine]] || [[Musketman]]<br/>[[Bombard]] |
|- |
|- |
||
− | | [[File:Icon resource oil.png|48px|Oil]] [[Oil]] || +3 {{Production}} [[Production]] || [[File:Icon tech combustion.png|30px]] [[Combustion]] || [[Tank]]<br/>[[Aircraft Carrier]] |
+ | | [[File:Icon resource oil.png|48px|Oil]] [[Oil]] || +3 {{Production}} [[Production]] || [[File:Icon tech combustion.png|30px]] [[Combustion]] || {{Oil Well}} [[Oil Well]] (on land) <br/>{{Offshore Oil Rig}} [[Offshore Oil Rig]] (on water, requires [[Plastics]]) || [[Tank]]<br/>[[Aircraft Carrier]] |
|- |
|- |
||
− | | [[File:Icon resource uranium.png|48px|Uranium]] [[Uranium]] || +2 {{Production}} [[Production]] || [[File:Icon tech nuclear fission.png|30px]] [[Nuclear Fission]] || [[Modern Armor]]<br/>[[Nuclear Submarine]] |
+ | | [[File:Icon resource uranium.png|48px|Uranium]] [[Uranium]] || +2 {{Production}} [[Production]] || [[File:Icon tech nuclear fission.png|30px]] [[Nuclear Fission]] || {{Mine}} [[Mine]] || [[Modern Armor]]<br/>[[Nuclear Submarine]] |
|} |
|} |
||
==Luxury resources== |
==Luxury resources== |
||
+ | These resources provide {{Amenities}} [[Amenities]] to cities. A city can only benefit from a single luxury resource once. By default each unique luxury resource provides 4 {{Amenities}} [[Amenities]] (i.e. +1 {{Amenities}} [[Amenities]] to each of up to 4 cities), however, a few provide 6. Having more than one copy of a luxury resource provides no additional direct benefit, but they may be traded away to other civilizations. |
||
− | These resources provide {{Amenities}} [[Amenities]] to cities. |
||
+ | |||
+ | Founding a city on a luxury resource provides the luxury resource as well as the resource yields. |
||
+ | |||
{| class="wikitable sortable mw-collapsible" style="width:100%;" |
{| class="wikitable sortable mw-collapsible" style="width:100%;" |
||
!colspan="5" | The Luxury Resources in ''Civilization VI'' |
!colspan="5" | The Luxury Resources in ''Civilization VI'' |
||
|- |
|- |
||
!style="width:15%;"|Resource |
!style="width:15%;"|Resource |
||
− | !style="width:25%; |
+ | !style="width:25%;"|Resource Yields |
− | !style="width: |
+ | !style="width:60%;"|Improved/Accessed By |
⚫ | |||
|- |
|- |
||
+ | |Amber |
||
− | | [[File:Icon resource cinnamon.png|48px|Cinnamon]] [[Cinnamon]] || ? || - || Accessible only though trade with the [[City-States|City-State]] of [[Zanzibar]]. |
||
+ | | +1 Culture |
||
+ | |Mine |
||
|- |
|- |
||
− | | [[File:Icon resource |
+ | | [[File:Icon resource cinnamon.png|48px|Cinnamon]] [[Cinnamon]] || (off-map) || Accessible only though the Suzerain bonus of the [[City-States|City-State]] of [[Zanzibar]].<br/>6 {{Amenities}} [[Amenities]] (1 per city). |
|- |
|- |
||
− | | [[File:Icon resource |
+ | | [[File:Icon resource citrus.png|48px|Citrus]] [[Citrus]] || +2 {{Food}} [[Food]] || {{Plantation}} [[Plantation]] |
|- |
|- |
||
− | | [[File:Icon resource |
+ | | [[File:Icon resource cloves.png|48px|Cloves]] [[Cloves]] || (off-map) || Accessible only though the Suzerain bonus of the [[City-States|City-State]] of [[Zanzibar]].<br/>6 {{Amenities}} [[Amenities]] (1 per city). |
|- |
|- |
||
− | | [[File:Icon resource |
+ | | [[File:Icon resource cocoa.png|48px|Cocoa]] [[Cocoa]] || +3 {{Gold}} [[Gold]] || {{Plantation}} [[Plantation]] |
|- |
|- |
||
− | | [[File:Icon resource |
+ | | [[File:Icon resource coffee.png|48px|Coffee]] [[Coffee]] || +1 {{Culture}} [[Culture]] || {{Plantation}} [[Plantation]] |
|- |
|- |
||
− | | [[File:Icon resource |
+ | | [[File:Icon resource cosmetics.png|48px|Cosmetics]] [[Cosmetics]] || (off-map) || Accessible only through {{Great Merchant}} [[Great Merchant]] Helena Rubinstein (Atomic Era). |
|- |
|- |
||
− | | [[File:Icon resource |
+ | | [[File:Icon resource cotton.png|48px|Cotton]] [[Cotton]] || +3 {{Gold}} [[Gold]] || {{Plantation}} [[Plantation]] |
|- |
|- |
||
− | | [[File:Icon resource |
+ | | [[File:Icon resource diamonds.png|48px|Diamonds]] [[Diamonds]] || +3 {{Gold}} [[Gold]] || {{Mine}} [[Mine]] |
|- |
|- |
||
− | | [[File:Icon resource |
+ | | [[File:Icon resource dyes.png|48px|Dyes]] [[Dyes]] || +1 {{Faith}} [[Faith]] || {{Plantation}} [[Plantation]] |
|- |
|- |
||
− | | [[File:Icon resource |
+ | | [[File:Icon resource furs.png|48px|Furs]] [[Furs]] || +1 {{Food}} [[Food]] <br> +1 {{Gold}} [[Gold]] || {{Camp}} [[Camp]] |
|- |
|- |
||
− | | [[File:Icon resource |
+ | | [[File:Icon resource gypsum.png|48px|Gypsum]] [[Gypsum]] || +1 {{Production}} [[Production]] <br> +1 {{Gold}} [[Gold]] || {{Mine}} [[Mine]] |
|- |
|- |
||
− | | [[File:Icon resource |
+ | | [[File:Icon resource incense.png|48px|Incense]] [[Incense]] || +1 {{Faith}} [[Faith]] || {{Plantation}} [[Plantation]] |
|- |
|- |
||
− | | [[File:Icon resource |
+ | | [[File:Icon resource ivory.png|48px|Ivory]] [[Ivory]] || +1 {{Production}} [[Production]] <br> +1 {{Gold}} [[Gold]] || {{Camp}} [[Camp]] |
|- |
|- |
||
− | | [[File:Icon resource |
+ | | [[File:Icon resource jade.png|48px|Jade]] [[Jade]] || +1 {{Culture}} [[Culture]] || {{Mine}} [[Mine]] |
|- |
|- |
||
− | | [[File:Icon resource |
+ | | [[File:Icon resource jeans.png|48px|Jeans]] [[Jeans]] || (off-map) || Accessible only through {{Great Merchant}} [[Great Merchant]] Levi Strauss (Atomic Era). |
|- |
|- |
||
− | | [[File:Icon resource |
+ | | [[File:Icon resource marble.png|48px|Marble]] [[Marble]] || +1 {{Culture}} [[Culture]] || {{Quarry}} [[Quarry]] |
|- |
|- |
||
− | | [[File:Icon resource |
+ | | [[File:Icon resource mercury.png|48px|Mercury]] [[Mercury]] || +1 {{Science}} [[Science]] || {{Mine}} [[Mine]] |
|- |
|- |
||
− | | [[File:Icon resource |
+ | | [[File:Icon resource pearls.png|48px|Pearls]] [[Pearls]] || +1 {{Faith}} [[Faith]] || {{Fishing Boats}} [[Fishing Boats]] |
|- |
|- |
||
− | | [[File:Icon resource |
+ | | [[File:Icon resource perfume.png|48px|Perfume]] [[Perfume]] || (off-map) || Accessible only through {{Great Merchant}} [[Great Merchant]] Estee Lauder (Information Era).<br/>6 {{Amenities}} [[Amenities]] (1 per city). |
|- |
|- |
||
− | | [[File:Icon resource |
+ | | [[File:Icon resource salt.png|48px|Salt]] [[Salt]] || +1 {{Food}} [[Food]] <br> +1 {{Gold}} [[Gold]] || {{Mine}} [[Mine]] |
|- |
|- |
||
− | | [[File:Icon resource |
+ | | [[File:Icon resource silk.png|48px|Silk]] [[Silk]] || +1 {{Culture}} [[Culture]] || {{Plantation}} [[Plantation]] |
|- |
|- |
||
− | | [[File:Icon resource |
+ | | [[File:Icon resource silver.png|48px|Silver]] [[Silver]] || +3 {{Gold}} [[Gold]] || {{Mine}} [[Mine]] |
|- |
|- |
||
− | | [[File:Icon resource |
+ | | [[File:Icon resource spices.png|48px|Spices]] [[Spices]] || +2 {{Food}} [[Food]] || {{Plantation}} [[Plantation]] |
|- |
|- |
||
− | | [[File:Icon resource |
+ | | [[File:Icon resource sugar.png|48px|Sugar]] [[Sugar]] || +2 {{Food}} [[Food]] || {{Plantation}} [[Plantation]] |
|- |
|- |
||
− | | [[File:Icon resource |
+ | | [[File:Icon resource tea.png|48px|Tea]] [[Tea]] || +1 {{Science}} [[Science]] || {{Plantation}} [[Plantation]] |
|- |
|- |
||
− | | [[File:Icon resource |
+ | | [[File:Icon resource tobacco.png|48px|Tobacco]] [[Tobacco]] || +1 {{Faith}} [[Faith]] || {{Plantation}} [[Plantation]] |
|- |
|- |
||
− | | [[File:Icon resource |
+ | | [[File:Icon resource toys.png|48px|Toys]] [[Toys]] || (off-map) || Accessible only through {{Great Merchant}} [[Great Merchant]] John Spilsbury (Industrial Era). |
|- |
|- |
||
− | | [[File:Icon resource |
+ | | [[File:Icon resource truffles.png|48px|Truffles]] [[Truffles]] || +3 {{Gold}} [[Gold]] || {{Camp}} [[Camp]] |
|- |
|- |
||
− | | [[File:Icon resource |
+ | | [[File:Icon resource whales.png|48px|Whales]] [[Whales]] || +1 {{Food}} [[Food]] <br> +1 {{Gold}} [[Gold]] || {{Fishing Boats}} [[Fishing Boats]] |
+ | |- |
||
+ | | [[File:Icon resource wine.png|48px|Wine]] [[Wine]] || +1 {{Food}} [[Food]] <br> +1 {{Gold}} [[Gold]] || {{Plantation}} [[Plantation]] |
||
|} |
|} |
||
==Artifact resources== |
==Artifact resources== |
||
− | Artifacts can be unearthed by [[ |
+ | Artifacts can be unearthed by [[Archaeologist]]s after building an [[Archaeological Museum]]. They function as [[Great Works]] and are stored in the Archaeological Museum of the City where the Archaeologist was built. |
+ | |||
+ | The [[Terracotta Army]] Wonder allows [[Archaeologist]]s to enter foreign lands without Open Borders. |
||
+ | |||
{| class="wikitable sortable mw-collapsible" style="width:100%;" |
{| class="wikitable sortable mw-collapsible" style="width:100%;" |
||
!colspan="5" | The Artifact Resources in ''Civilization VI'' |
!colspan="5" | The Artifact Resources in ''Civilization VI'' |
||
|- |
|- |
||
!style="width:15%;"|Resource |
!style="width:15%;"|Resource |
||
− | !style="width:25%;" class="unsortable"|Resource Yields |
||
!style="width:25%;" class="unsortable"|Revealed By |
!style="width:25%;" class="unsortable"|Revealed By |
||
!style="width:35%;" class="unsortable"|Notes |
!style="width:35%;" class="unsortable"|Notes |
||
|- |
|- |
||
− | | [[File:Icon resource antiquity site.png|48px|Antiquity Site]] [[Antiquity Site]] || |
+ | | [[File:Icon resource antiquity site.png|48px|Antiquity Site]] [[Antiquity Site]] || [[File:Civic Natural History.png|30px]] [[Natural History]] || On land |
|- |
|- |
||
− | | [[File:Icon resource shipwreck.png|48px|Shipwreck]] [[Shipwreck]] || |
+ | | [[File:Icon resource shipwreck.png|48px|Shipwreck]] [[Shipwreck]] || [[File:Civic Cultural Heritage.png|30px]] [[Cultural Heritage]] || On water |
|} |
|} |
||
Latest revision as of 12:03, 12 September 2020
Resources are special commodities found in limited quantities on the map. In Civilization VI, when a resource is worked (or there's production), it provides bonuses to an empire. To work a resource, players need to use a builder to either construct a specific tile improvement (on land) or build a Fishing Boats (on water), or they can settle a City on top of the resource. Bonuses range from an increased yield (production, food, etc.) to gaining access to a number of strategic and luxury resources such as Iron, Uranium, and Gold, some of which are necessary for producing specific units and buildings. Resources also provide more happiness to Citizens.
Bonus resources[ | ]
Bonus resources provide local yield boosts of food, production, or gold when improved.
Bonus resources may be harvested, which permanently removes the resource in return for 25 times their yield (on Normal speed).
Founding a city on a bonus resource does not grant any additional resource yield beyond the resource yield already shown on the tile. This means a city does not act like an improvement on a bonus resource.[1]
The Bonus Resources in Civilization VI | ||||
---|---|---|---|---|
Resource | Resource Yields | Improved by | Notes | |
Bananas | +1 Food | Plantation | - | |
Cattle | +1 Food | Pasture | - | |
Copper | +2 Gold | Mine | - | |
Crabs | +2 Gold | Fishing Boats | - | |
Deer | +1 Production | Camp | - | |
Fish | +1 Food | Fishing Boats | - | |
Rice | +1 Food | Farm | +1 with Water Mill | |
Sheep | +1 Food | Pasture | - | |
Stone | +1 Production | Quarry | - | |
Wheat | +1 Food | Farm | +1 with Water Mill |
Strategic resources[ | ]
These resources are required to build certain units. Most are invisible until revealed by a particular technology.
Building the appropriate improvement on a strategic resource gives access to 1 copy of that resource. With 2 copies of a strategic resource any City may build any number of units requiring that strategic resource. A City with the appropriate district (Encampment, Harbor, or Aerodrome) or a civilization with the Resource Management policy (unlocked by Conservation) only requires 1 copy.
Unique units never require strategic resources.
Founding a city on a strategic resource provides the strategic resource but not the resource yields.
The Strategic Resources in Civilization VI | ||||
---|---|---|---|---|
Resource | Resource Yields | Revealed by | Improved by | Required for |
Aluminum | +1 Science | Advanced Flight | Mine | Jet Bomber Jet Fighter |
Coal | +2 Production | Steam Power | Mine | Ironclad Battleship |
Horses | +1 Food +1 Production |
no tech required
(Animal Husbandry with early Gathering Storm livestreams) |
Pasture | Horseman Cavalry |
Iron | +1 Science | Bronze Working | Mine | Swordsman Knight |
Niter | +1 Food +1 Production |
Gunpowder | Mine | Musketman Bombard |
Oil | +3 Production | Combustion | Oil Well (on land) Offshore Oil Rig (on water, requires Plastics) |
Tank Aircraft Carrier |
Uranium | +2 Production | Nuclear Fission | Mine | Modern Armor Nuclear Submarine |
Luxury resources[ | ]
These resources provide Amenities to cities. A city can only benefit from a single luxury resource once. By default each unique luxury resource provides 4 Amenities (i.e. +1 Amenities to each of up to 4 cities), however, a few provide 6. Having more than one copy of a luxury resource provides no additional direct benefit, but they may be traded away to other civilizations.
Founding a city on a luxury resource provides the luxury resource as well as the resource yields.
The Luxury Resources in Civilization VI | ||||
---|---|---|---|---|
Resource | Resource Yields | Improved/Accessed By | ||
Amber | +1 Culture | Mine | ||
Cinnamon | (off-map) | Accessible only though the Suzerain bonus of the City-State of Zanzibar. 6 Amenities (1 per city). | ||
Citrus | +2 Food | Plantation | ||
Cloves | (off-map) | Accessible only though the Suzerain bonus of the City-State of Zanzibar. 6 Amenities (1 per city). | ||
Cocoa | +3 Gold | Plantation | ||
Coffee | +1 Culture | Plantation | ||
Cosmetics | (off-map) | Accessible only through Great Merchant Helena Rubinstein (Atomic Era). | ||
Cotton | +3 Gold | Plantation | ||
Diamonds | +3 Gold | Mine | ||
Dyes | +1 Faith | Plantation | ||
Furs | +1 Food +1 Gold |
Camp | ||
Gypsum | +1 Production +1 Gold |
Mine | ||
Incense | +1 Faith | Plantation | ||
Ivory | +1 Production +1 Gold |
Camp | ||
Jade | +1 Culture | Mine | ||
Jeans | (off-map) | Accessible only through Great Merchant Levi Strauss (Atomic Era). | ||
Marble | +1 Culture | Quarry | ||
Mercury | +1 Science | Mine | ||
Pearls | +1 Faith | Fishing Boats | ||
Perfume | (off-map) | Accessible only through Great Merchant Estee Lauder (Information Era). 6 Amenities (1 per city). | ||
Salt | +1 Food +1 Gold |
Mine | ||
Silk | +1 Culture | Plantation | ||
Silver | +3 Gold | Mine | ||
Spices | +2 Food | Plantation | ||
Sugar | +2 Food | Plantation | ||
Tea | +1 Science | Plantation | ||
Tobacco | +1 Faith | Plantation | ||
Toys | (off-map) | Accessible only through Great Merchant John Spilsbury (Industrial Era). | ||
Truffles | +3 Gold | Camp | ||
Whales | +1 Food +1 Gold |
Fishing Boats | ||
Wine | +1 Food +1 Gold |
Plantation |
Artifact resources[ | ]
Artifacts can be unearthed by Archaeologists after building an Archaeological Museum. They function as Great Works and are stored in the Archaeological Museum of the City where the Archaeologist was built.
The Terracotta Army Wonder allows Archaeologists to enter foreign lands without Open Borders.
The Artifact Resources in Civilization VI | ||||
---|---|---|---|---|
Resource | Revealed By | Notes | ||
Antiquity Site | Natural History | On land | ||
Shipwreck | Cultural Heritage | On water |
|