Resources are special commodities found in limited quantities on the map. In Civilization VI, when a resource is worked (or there's production), it provides bonuses for your empire. To work a resource you need to either construct a specific improvement with a builder (on land) or expending a Fishing Boats (see Tile Improvements). Bonuses vary from increased yield (production, food, etc.) to a number of units of Iron, Uranium, Gold or some other strategic or luxury resources necessary for producing specific units and buildings, usually as well as for providing more happiness to your Citizens.
Bonus resources
Bonus resources provide local yield boosts of food, production, or gold.
The Bonus Resources in Civilization VI | ||||
---|---|---|---|---|
Icon | Resource | Resource Yields | Revealed By | Notes |
Bananas | +1 Food | - | - | |
Cattle | +1 Food | - | - | |
Copper | +2 Gold | - | - | |
Crabs | +2 Gold | - | - | |
Deer | +1 Production | - | - | |
Fish | +1 Food | - | - | |
Rice | +1 Food | - | - | |
Sheep | +1 Food | - | - | |
Stone | +1 Production | - | - | |
Wheat | +1 Food | - | - |
Strategic resources
These resources are required to build certain units and/or buildings. Most are invisible until revealed by a particular technology.
The Strategic Resources in Civilization VI | ||||
---|---|---|---|---|
Icon | Resource | Resource Yields | Revealed By | Notes |
Aluminum | +2 Production +1 Science |
Advanced Flight | - | |
Artifacts | ? | ? | Artifacts can be unearthed by Archeologists after building an Archeological Museum and function as Great Works | |
Coal | ? | Steam Power | - | |
Horses | +1 Food +1 Production |
? | - | |
Iron | +1 Production +1 Science |
Bronze Working | - | |
Niter | +1 Food +1 Production |
Gunpowder | - | |
Oil | +1 Production | Combustion | Production yield is different if it's on water or land. | |
Uranium | ? | Nuclear Fission | - |
Luxury resources
These resources provide Amenities to cities.
The Luxury Resources in Civilization VI | ||||
---|---|---|---|---|
Icon | Resource | Resource Yields | Revealed By | Notes |
Citrus | +2 Food | - | - | |
Cocoa | +3 Gold | - | - | |
Coffee | +1 Culture | - | - | |
Cotton | +3 Gold | - | - | |
Diamonds | +3 Gold | - | - | |
Dyes | +3 Faith | - | - | |
Furs | +1 Food +1 Gold |
- | - | |
Gypsum | +1 Production +1 Gold |
- | - | |
Incense | +1 Faith | - | - | |
Ivory | +1 Production +1 Gold |
- | - | |
Jade | +1 Culture | - | - | |
Marble | +1 Culture | - | - | |
Mercury | +1 Science | - | - | |
Pearls | +1 Faith | - | - | |
Salt | +1 Food +1 Gold |
- | - | |
Silk | +1 Culture | - | - | |
Silver | +3 Gold | - | - | |
Spices | +2 Food | - | - | |
Sugar | +2 Food | - | - | |
Tea | +1 Science | - | - | |
Tobacco | +1 Faith | - | - | |
Truffles | +3 Gold | - | - | |
Whales | +1 Food +1 Gold |
- | - | |
Wine | +1 Food +1 Gold |
- | - |
Additional unknown resources
The Unknown Resources in Civilization VI | ||||
---|---|---|---|---|
Icon | Resource | Resource Yields | Revealed By | Notes |
Cinnamon | ? | - | Accessible only though trade with the City-State of Zanzibar. | |
Cloves | ? | - | Accessible only though trade with the City-State of Zanzibar. | |
Cosmetics | ? | - | Accessible through Great Scientist. | |
Jeans | ? | - | Accessible through Great Merchant. | |
Perfume | ? | - | ? | |
Shipwreck | ? | - | ? | |
Toys | +4 Amenities | - | Accessible through Great Engineer or Great Merchant. |