Civilization VI Wiki
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Resources are special commodities found in limited quantities on the map. In Civilization VI, when a resource is worked (or there's production), it provides bonuses to an empire. To work a resource players need to either construct a specific tile improvement with a builder (on land) or expending a Icon improvement fishing boats Fishing Boats (on water), or settle a City on top of the resource. Bonuses vary from increased yield (production, food, etc.) to a number of units of Iron, Uranium, Gold or some other strategic or luxury resources necessary for producing specific units and buildings, usually as well as for providing more happiness to Icon citizen Citizens.

Bonus resources

Bonus resources provide local yield boosts of Icon main food food, Icon main production production, or Icon main gold gold.

Bonus resources may be harvested, which permanently removes the resource in return for 25 times their yield (on Normal speed).

The Bonus Resources in Civilization VI
Resource Resource Yields Improved by Notes
Bananas Bananas +1 Icon main food Food Icon improvement plantation Plantation -
Cattle Cattle +1 Icon main food Food Icon improvement pasture Pasture -
Copper Copper +2 Icon main gold Gold Icon improvement mine Mine -
Crabs Crabs +2 Icon main gold Gold Icon improvement fishing boats Fishing Boats -
Deer Deer +1 Icon main production Production Icon improvement camp Camp -
Fish Fish +1 Icon main food Food Icon improvement fishing boats Fishing Boats -
Rice Rice +1 Icon main food Food Icon improvement farm Farm -
Sheep Sheep +1 Icon main food Food Icon improvement pasture Pasture -
Stone Stone +1 Icon main production Production Icon improvement quarry Quarry -
Wheat Wheat +1 Icon main food Food Icon improvement farm Farm -

Strategic resources

These resources are required to build certain units. Most are invisible until revealed by a particular technology.

Building the appropriate improvement on a strategic resource gives access to 1 copy of that resource. With 2 copies of a strategic resource any City may build any number of units requiring that strategic resource. A City with the appropriate district (Encampment, Harbor, or Aerodrome) or a civilization with the Resource Management policy (unlocked by Conservation) only requires 1 copy.

Unique units never require strategic resources.

The Strategic Resources in Civilization VI
Resource Resource Yields Revealed by Improved by Required for
Aluminum Aluminum +1 Icon main science Science Icon tech advanced flight Advanced Flight Icon improvement mine Mine Jet Bomber
Jet Fighter
Coal Coal +2 Icon main production Production Icon tech steam power Steam Power Icon improvement mine Mine Ironclad
Battleship
Horses Horses +1 Icon main food Food
+1 Icon main production Production
(no tech required) Icon improvement pasture Pasture Horseman
Cavalry
Iron Iron +1 Icon main production Production
+1 Icon main science Science
Icon tech bronze working Bronze Working Icon improvement mine Mine Swordsman
Knight
Niter Niter +1 Icon main food Food
+1 Icon main production Production
Icon tech gunpowder Gunpowder Icon improvement mine Mine Musketman
Bombard
Oil Oil +3 Icon main production Production Icon tech combustion Combustion Icon improvement oil well Oil Well (on land)
Icon improvement offshore oil rig Offshore Oil Rig (on water, requires Plastics)
Tank
Aircraft Carrier
Uranium Uranium +2 Icon main production Production Icon tech nuclear fission Nuclear Fission Icon improvement mine Mine Modern Armor
Nuclear Submarine

Luxury resources

These resources provide Icon Amenities Amenities to cities. A city can only benefit from a single luxury resource once. By default each unique luxury resource provides 4 Icon Amenities Amenities (i.e. +1 Icon Amenities Amenities to each of up to 4 cities), however, a few provide 6.

The Luxury Resources in Civilization VI
Resource Resource Yields Improved/Accessed By
Cinnamon Cinnamon (not on map) Accessible only though trade with the City-State of Zanzibar. 6 Icon Amenities Amenities (1 per city).
Citrus Citrus +2 Icon main food Food Icon improvement plantation Plantation
Cloves Cloves (not on map) Accessible only though trade with the City-State of Zanzibar. 6 Icon Amenities Amenities (1 per city).
Cocoa Cocoa +3 Icon main gold Gold Icon improvement plantation Plantation
Coffee Coffee +1 Icon Culture Culture Icon improvement plantation Plantation
Cosmetics Cosmetics (not on map) Accessible only through Icon unitoperation merchant action Great Merchant Helena Rubinstein (Atomic Era).
Cotton Cotton +3 Icon main gold Gold Icon improvement plantation Plantation
Diamonds Diamonds +3 Icon main gold Gold Icon improvement mine Mine
Dyes Dyes +1 Icon Faith Faith Icon improvement plantation Plantation
Furs Furs +1 Icon main food Food
+1 Icon main gold Gold
Icon improvement camp Camp
Gypsum Gypsum +1 Icon main production Production
+1 Icon main gold Gold
Icon improvement mine Mine
Incense Incense +1 Icon Faith Faith Icon improvement plantation Plantation
Ivory Ivory +1 Icon main production Production
+1 Icon main gold Gold
Icon improvement camp Camp
Jade Jade +1 Icon Culture Culture Icon improvement mine Mine
Jeans Jeans (not on map) Accessible only through Icon unitoperation merchant action Great Merchant Levi Strauss (Atomic Era).
Marble Marble +1 Icon Culture Culture Icon improvement quarry Quarry
Mercury Mercury +1 Icon main science Science Icon improvement mine Mine
Pearls Pearls +1 Icon Faith Faith Icon improvement fishing boats Fishing Boats
Perfume Perfume (not on map) Accessible only through Icon unitoperation merchant action Great Merchant Estee Lauder (Information Era). 6 Icon Amenities Amenities (1 per city).
Salt Salt +1 Icon main food Food
+1 Icon main gold Gold
Icon improvement mine Mine
Silk Silk +1 Icon Culture Culture Icon improvement plantation Plantation
Silver Silver +3 Icon main gold Gold Icon improvement mine Mine
Spices Spices +2 Icon main food Food Icon improvement plantation Plantation
Sugar Sugar +2 Icon main food Food Icon improvement plantation Plantation
Tea Tea +1 Icon main science Science Icon improvement plantation Plantation
Tobacco Tobacco +1 Icon Faith Faith Icon improvement plantation Plantation
Toys Toys (not on map) Accessible only through Icon unitoperation merchant action Great Merchant John Spilsbury (Industrial Era).
Truffles Truffles +3 Icon main gold Gold Icon improvement camp Camp
Whales Whales +1 Icon main food Food
+1 Icon main gold Gold
Icon improvement fishing boats Fishing Boats
Wine Wine +1 Icon main food Food
+1 Icon main gold Gold
Icon improvement plantation Plantation

Artifact resources

Artifacts can be unearthed by archaeologists after building an Archaeological Museum and function as Great Works.

The Artifact Resources in Civilization VI
Resource Revealed By Notes
Antiquity Site Antiquity Site Civic Natural History Natural History ?
Shipwreck Shipwreck Civic Cultural Heritage Cultural Heritage ?
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