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Roads are an important part of moving around the world. Placed by [[Trader]] [[unit]]s beginning in The [[Ancient Era]], roads begin by reducing the {{movement}} [[Movement]] cost of a tile to 1 when moving from one road tile to another. As technology progresses, you will unlock the abillity to build better and better roads, and even bridges. [[Modern Roads]], for example, reduce {{Movement}} [[Movement]] to half {{Movement}} [[Movement]] point per tile, when moving from one road tile to another. All roads allow units to ignore terrain-based movement penalties.
 
Roads are an important part of moving around the world. Placed by [[Trader]] [[unit]]s beginning in The [[Ancient Era]], roads begin by reducing the {{movement}} [[Movement]] cost of a tile to 1 when moving from one road tile to another. As technology progresses, you will unlock the abillity to build better and better roads, and even bridges. [[Modern Roads]], for example, reduce {{Movement}} [[Movement]] to half {{Movement}} [[Movement]] point per tile, when moving from one road tile to another. All roads allow units to ignore terrain-based movement penalties.
   
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Roads are placed by [[Traders]], but may also be placed manually by [[Military Engineer]]s.
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Roads are palced by [[Traders]], but may also be placed manually by [[Military Engineer]]s.
   
 
==Bonus==
 
==Bonus==

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