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{{Production infobox
 
{{Production infobox
| icon = Icon_Roads.png
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| icon =
| image =
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| image =
 
| build =
 
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==Types Of Roads==
 
==Types Of Roads==
* [[Medieval Road]]
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* [[Ancient Roads]]
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* [[Medieval Roads]]
 
* [[Industrial Roads]]
 
* [[Industrial Roads]]
 
* [[Modern Roads]]
 
* [[Modern Roads]]
   
 
==Description==
 
==Description==
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Roads are an important part of moving around the world. Placed by [[Trader]] [[unit]]s beginning in The [[Ancient Era]], roads begin by reducing the {{movement}} [[Movement]] cost of a tile to 1 when moving from one road tile to another. As technology progresses, you will unlock the abillity to build better and better roads, and even bridges. [[Modern Roads]], for example, reduce {{Movement}} [[Movement]] to half {{Movement}} [[Movement]] point per tile, when moving from one road tile to another. All roads allow units to ignore terrain-based movement penalties.
   
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Roads are palced by [[Traders]], but may also be placed manually by [[Military Engineer]]s.
Roads are automatically built when sending [[Trader]]s to cites and city-states. This will allow for more movement bonuses in rough terrain.
 
   
 
==Bonus==
 
==Bonus==

Revision as of 17:25, 1 April 2017

Roads

The Roads is one of the basic Tile Improvements in Civilization VI.

Types Of Roads

Description

Roads are an important part of moving around the world. Placed by Trader units beginning in The Ancient Era, roads begin by reducing the Icon map pin movement.png Movement cost of a tile to 1 when moving from one road tile to another. As technology progresses, you will unlock the abillity to build better and better roads, and even bridges. Modern Roads, for example, reduce Icon map pin movement.png Movement to half Icon map pin movement.png Movement point per tile, when moving from one road tile to another. All roads allow units to ignore terrain-based movement penalties.

Roads are palced by Traders, but may also be placed manually by Military Engineers.

Bonus

Images