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Roads are an important part of moving around the world. Placed by [[Trader]] [[unit]]s beginning in The [[Ancient Era]], roads begin by reducing the {{movement}} [[Movement]] cost of a tile to 1 when moving from one road tile to another. As technology progresses, you will unlock the abillity to build better and better roads, and even bridges. [[Modern Roads]], for example, reduce {{Movement}} [[Movement]] to half {{Movement}} [[Movement]] point per tile, when moving from one road tile to another. All roads allow units to ignore terrain-based movement penalties. |
Roads are an important part of moving around the world. Placed by [[Trader]] [[unit]]s beginning in The [[Ancient Era]], roads begin by reducing the {{movement}} [[Movement]] cost of a tile to 1 when moving from one road tile to another. As technology progresses, you will unlock the abillity to build better and better roads, and even bridges. [[Modern Roads]], for example, reduce {{Movement}} [[Movement]] to half {{Movement}} [[Movement]] point per tile, when moving from one road tile to another. All roads allow units to ignore terrain-based movement penalties. |
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− | Roads are |
+ | Roads are placed by [[Traders]], but may also be placed manually by [[Military Engineer]]s. |
==Bonus== |
==Bonus== |
Latest revision as of 00:24, 11 May 2017
Roads | |
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The Roads is one of the basic Tile Improvements in Civilization VI.
Types Of Roads[ | ]
Description[ | ]
Roads are an important part of moving around the world. Placed by Trader units beginning in The Ancient Era, roads begin by reducing the Movement cost of a tile to 1 when moving from one road tile to another. As technology progresses, you will unlock the abillity to build better and better roads, and even bridges. Modern Roads, for example, reduce Movement to half Movement point per tile, when moving from one road tile to another. All roads allow units to ignore terrain-based movement penalties.
Roads are placed by Traders, but may also be placed manually by Military Engineers.