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How To Play Guide for Civ 6
Welcome to both Civilization VI, and the Civilization VI Wiki! Greetings! Whether you're a returning civ geek or it's your first time playing a 4x game, it does appear you've made the -
Civilization VI Wiki
The Civilization VI Wiki The Civilization VI reference manual -
Amenities
Amenities is one of the basic Game Concepts in Civilization VI and contributes to what make Cities grow. Amenities work similarly to the Happiness mechanic in previous Civilization games. Global happiness has been removed and -
District
Each City in Civilization VI is now comprised of Districts, and there are a total of 13 district types including the city center. Each has a different role and has different bonuses based on its -
Game difficulty
Players have the abilities to choose the difficulty in the initial game set-up. A wide variety of factors from opponent's artificial intelligence to the amount of rewards received is controlled by the difficulty -
National Parks
More on this on Wikipedia: → National Parks Naturalists may be purchased in your city with Faith after researching the Conservation Civic, and can be used to designate National Parks. Creating a National Park consumes the -
Resource
Resources are special commodities found in limited quantities on the map. In Civilization VI, when a resource is worked (or there's production), it provides bonuses to an empire. To work a resource, players need -
Culture victory
The Culture victory is a victory condition in Civilization VI. This is one of the more difficult victories to achieve. Culture allows players to generate Tourism, spreading their output over the years, influencing other civilizations -
Achievements
The following is a list of Achievements or Steam Achievements for the game Civilization VI. There are currently 191 achievements for the game. -
Technology
Technology is one of the driving forces behind civilization. Technological advances in agriculture and fishing caused cities to grow and thrive. Technological advances in weaponry and masonry allowed cities to drive off jealous barbarians seeking -
Religion
By accumulating Faith and Holy Site districts, a Civilization can found a Pantheon and eventually a full Religion. In turn, spreading a founded Religion can bring many benefits to a Civilization, and even win the -
Great People
Great People are the artists, merchants, engineers, scientists, or warriors who can singlehandedly change the course of a civilization. In Civilization VI, each Great Person is an individual with their own name and effect based -
Unit
Game Features The Units in Civilization VI use a "1 Unit Per Tile" system, but also adds a combined military system in which a normal arms unit can stack together with a support unit, such -
City
Cities in Civilization VI are vital to your Civilization's success. They give you a chance and allow you to build Units, Districts, Buildings, Wonders, and Projects, and are where your civilization will research new -
Civilizations
The Civilizations and known unique Leaders or Units/ Buildings listed so far in Civilization VI. See Also: City-States. Added in Rise and Fall: Chandragupta - India alternate leader, Genghis Khan - Mongolia, Poundmaker - Cree, Seondeok - Korea -
Housing
Housing is one of the basic Game Concepts in Civilization VI, which contributes to what make cities grow. Each of your cities has a "housing limit" that can be understood as a soft cap on -
Faith
Faith is one of the more advanced Game Concepts in Civilization VI, which contributes to what makes the Religion part of your Civilization grow. Faith is accumulated per turn, as dependent on all sorts of -
Science victory
The Science victory is a victory condition in Civilization VI. This victory is straight-forward, but can be difficult to achieve before time runs out in multiplayer games. Scientific victories are quite popular, probably because -
District Strategy
The District Strategy is one of the Guides for optimal District building in Civilization VI. This guide will help you to place districts to maximize your District adjacency bonus as well as to help plan -
Relics
Relics are one of the Game Concepts in Civilization VI. Each provides 4 Faith and 8 Tourism. -
Dedications
Dedications are a way to focus the growth of your civilization at the start of each Era, beginning in the Classical Era. The list of Dedications available at the start of an Era changes over -
Eureka
Research of various Technology works similar to previous Civ games, but each technology has a "Eureka" objective/ bonus. This bonus is a sort of Quest (such as "Meet another Civilization" or "Build a Quarry") which -
Key bindings
The key bindings can be set in the Game Options menu. There is a primary binding and an alternative binding. The escape, left mouse button, and right mouse button are reserved and cannot be bound -
Loyalty
Loyalty is a city's measure of its devotion to a civilization. Every city has a Loyalty value from 0 to 100, which reflects how much the Citizens of the city want to stay as -
Work Ethic
Work Ethic is one of the various Follower Beliefs types in Civilization VI. Notes[]+1% Production for each follower.
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