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==List of abilities== |
==List of abilities== |
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* [[Founding Fathers]] ([[America]]): Earn all government legacy bonuses in half the usual time. |
* [[Founding Fathers]] ([[America]]): Earn all government legacy bonuses in half the usual time. |
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+ | * [[The Last Prophet]] ([[Arabia]]): Guaranteed {{Great Prophet}} [[Great Prophet]] if the second-to-last Great Prophet is chosen. |
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* [[Legend of the Five Suns]] ([[Aztecs]]): Spend [[Builders|Builder]] charges to complete 20% of the original district cost. |
* [[Legend of the Five Suns]] ([[Aztecs]]): Spend [[Builders|Builder]] charges to complete 20% of the original district cost. |
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* [[Amazon]] ([[Brazil]]): Rainforest tiles provide +1 adjacency bonus for [[Campus]], [[Commercial Hub]], [[Holy Site]], and [[Theater Square]] districts. [[Rainforests|Rainforest]] [[Tiles]] provide +1 Housing for Neighborhoods built adjacent to them. |
* [[Amazon]] ([[Brazil]]): Rainforest tiles provide +1 adjacency bonus for [[Campus]], [[Commercial Hub]], [[Holy Site]], and [[Theater Square]] districts. [[Rainforests|Rainforest]] [[Tiles]] provide +1 Housing for Neighborhoods built adjacent to them. |
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* [[Grand Tour]] ([[France]]): +20% Production toward [[Medieval Era|Medieval]], [[Renaissance Era|Renaissance]] and [[Industrial Era|Industrial]] era [[Wonders]]. {{Tourism}} [[Tourism]] from wonders of any [[Eras|Era]] is doubled. |
* [[Grand Tour]] ([[France]]): +20% Production toward [[Medieval Era|Medieval]], [[Renaissance Era|Renaissance]] and [[Industrial Era|Industrial]] era [[Wonders]]. {{Tourism}} [[Tourism]] from wonders of any [[Eras|Era]] is doubled. |
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* [[Free Imperial Cities]] ([[Germany]]): Can build one more [[Districts]] than the [[Population Limit]] would normally allow. |
* [[Free Imperial Cities]] ([[Germany]]): Can build one more [[Districts]] than the [[Population Limit]] would normally allow. |
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+ | * [[Plato's Republic]] ([[Greece]]): Gets an extra wildcard slot no matter which government is chosen. |
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+ | * [[Dharma]] ([[India]]): Receives Follower Belief bonuses in a city from each [[Religion]] that has at least 1 follower. |
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* [[Meiji Restoration]] ([[Japan]]): All [[Districts]] receive an additional standard adjacency bonus for being adjacent to another district. |
* [[Meiji Restoration]] ([[Japan]]): All [[Districts]] receive an additional standard adjacency bonus for being adjacent to another district. |
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+ | * [[Nkisi]] ([[Kongo]]): Bonus {{food}} [[Food]], {{production}} [[Production]] and {{gold}} [[Gold]] from each {{relic}} [[Relics]], {{artifacts}} [[Artifact]] and Great Work of Sculpture. Bonus {{Great Artist}} [[Great Artist]] and {{Great Merchant}} [[Great Merchant]] points each turn. |
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+ | * [[Knarr]] ([[Norway]]): Norwegian [[Unit|Units]] gain the ability to enter [[Oceans|ocean tiles]] after research [[Shipbuilding]]. Naval melee units heal in neutral territory. Units ignore additional movement costs from embarking and disembarking. |
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* [[Treasure Fleets]] ([[Spain]]): [[Trade Routes]] between continents give additional yields; can combine [[Ships|Units]] into [[Fleets]]. |
* [[Treasure Fleets]] ([[Spain]]): [[Trade Routes]] between continents give additional yields; can combine [[Ships|Units]] into [[Fleets]]. |
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+ | * [[All Roads Lead to Rome]] ([[Rome]]): All cities start with a [[Trading post]], and new cities in [[Trade Routes]] range of your [[Capital]] will automatically have a road going to them. Trade route going through your cities earn extra {{gold}} [[Gold]]. |
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* [[Grand Embassy]] ([[Russia]]): Receives {{Science}} [[Science]] or {{Culture}} [[Culture]] from trade routes to more advanced civilizations. |
* [[Grand Embassy]] ([[Russia]]): Receives {{Science}} [[Science]] or {{Culture}} [[Culture]] from trade routes to more advanced civilizations. |
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+ | * [[Epic Quests]] ([[Sumeria]]): When you capture a Barbarian Outpost, receive a Tribal Village reward in addition to the usual {{gold}} [[Gold]]. Pay half the usual cost to levy [[City-States|City-State]] units. |
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==See also== |
==See also== |
Latest revision as of 22:48, 6 July 2019
The various Special Abilities from each of the civilizations depending on their leaders and their Leader Bonuses.
List of abilities[ | ]
- Founding Fathers (America): Earn all government legacy bonuses in half the usual time.
- The Last Prophet (Arabia): Guaranteed Great Prophet if the second-to-last Great Prophet is chosen.
- Legend of the Five Suns (Aztecs): Spend Builder charges to complete 20% of the original district cost.
- Amazon (Brazil): Rainforest tiles provide +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts. Rainforest Tiles provide +1 Housing for Neighborhoods built adjacent to them.
- Dynastic Cycles (China): Eureka! and Inspiration! bonuses provide 60% of Civics and Technologies instead of 50%.
- Iteru (Egypt): Districts and Wonders are built 15% faster if placed adjacent to a River. Floodplains do not block placement of districts and wonders.
- British Museum (England): Each Archaeology Museum holds 6 Artifacts instead of 3 and can support 2 Archaeologists at once.
- Grand Tour (France): +20% Production toward Medieval, Renaissance and Industrial era Wonders. Tourism from wonders of any Era is doubled.
- Free Imperial Cities (Germany): Can build one more Districts than the Population Limit would normally allow.
- Plato's Republic (Greece): Gets an extra wildcard slot no matter which government is chosen.
- Dharma (India): Receives Follower Belief bonuses in a city from each Religion that has at least 1 follower.
- Meiji Restoration (Japan): All Districts receive an additional standard adjacency bonus for being adjacent to another district.
- Nkisi (Kongo): Bonus Food, Production and Gold from each Relics, Artifact and Great Work of Sculpture. Bonus Great Artist and Great Merchant points each turn.
- Knarr (Norway): Norwegian Units gain the ability to enter ocean tiles after research Shipbuilding. Naval melee units heal in neutral territory. Units ignore additional movement costs from embarking and disembarking.
- People of the Steppe (Scythia): Combat Units receive a bonus vs. wounded opponents, and heal when defeating a unit.
- Treasure Fleets (Spain): Trade Routes between continents give additional yields; can combine Units into Fleets.
- All Roads Lead to Rome (Rome): All cities start with a Trading post, and new cities in Trade Routes range of your Capital will automatically have a road going to them. Trade route going through your cities earn extra Gold.
- Grand Embassy (Russia): Receives Science or Culture from trade routes to more advanced civilizations.
- Epic Quests (Sumeria): When you capture a Barbarian Outpost, receive a Tribal Village reward in addition to the usual Gold. Pay half the usual cost to levy City-State units.