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Civilization VI Wiki
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Spring 2017 Patch
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Spring 2017 Patch
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==Balance Changes== :[[Harbor]]s now give a major adjacency bonus with the [[City Center]], +1 {{Food}} [[Food]] to all [[Coast]] [[tiles]] when the [[Lighthouse]] is built, and +2 {{Gold}} [[Gold]] to all [[Coast]] tiles when the [[Seaport]] is built. :[[Australia]] now gets +1 for [[Appeal|Charming]]/+3 for [[Appeal|Breathtaking]] on the four affected [[districts]] (had been +2/+4) to compensate for the [[Harbor]] boost above :[[Royal Navy Dockyard]] now always provides +1 [[Trade Route]] capacity, even if the city already has a [[Commercial Hub]]. This makes it more useful, even when [[England]] builds it on its home continent. : Added "[[Future Civic]]" to the end of the [[Civics]] Tree, a repeatable [[Civic]] to research and add to the player score. :[[Bomber]] [[units]] are now more effective against cities. :[[Swordsman]] are now reduced to 36 combat strength. :Damages now remain on [[Cities|City]] and [[Encampment]]s when a city is traded. :Siege [[units]] with bonus movement (e.g. from [[Great General]]s or [[Persia]]n surprise war) can still shoot after moving as long as they still have 2 MP. ===[[Warmonger]]ing Adjustments=== :Adjusted [[Warmonger]] penalties for '''Diplomatic status''': ::When applying a warmonger diplomatic penalty for EITHER declaring [[war]] or capturing a city, reduce that penalty if you are enemies with the target of that warmongering as follows: ::-20% warmongering if this is against a player you have denounced ::-40% warmongering if this is against a player you are at war with ::NOTE: This is not used in situations where you are fighting a Joint War against the target power or when Sumeria joins as ally in war (in both those cases the penalty is still zero). ::EXAMPLE: [[Macedon]] is at war with [[Persia]]. If [[India]] goes to war with [[Persia]] sometime in the middle of this Macedonian/Persian War and captures a Persian city, Macedon will reduce its warmonger penalty against India by 40%. :Adjusted Warmonger penalties for '''City Population''': ::When applying a warmonger diplomatic penalty for capturing a city, reduce that penalty if the city is smaller than the average city in the game as follows: ::If the city’s [[population]] after conquest is below the average population of all the cities in the game, reduce the warmonger penalty by the percentage that city’s population is below the average. ::EXAMPLE: Persepolis is conquered and its [[population]] after conquest is 6. But the average size of a city in the game is 8. So this city is 2 / 8 = 25% below the size of the average city in the game. Therefore the warmonger penalty is reduced by 25%.
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