(add promotion) |
No edit summary |
||
Line 2: | Line 2: | ||
| icon = Icon unit tank.png |
| icon = Icon unit tank.png |
||
| image = Icon unit tank portrait.png |
| image = Icon unit tank portrait.png |
||
− | | description = Fast-moving [[Modern Era]] heavy cavalry unit that ignores zone of control. |
+ | | description = Fast-moving [[Modern Era]] heavy cavalry unit that ignores zone of control. Resembles an M4A3 Sherman. |
| movement = 4 |
| movement = 4 |
||
| melee = 80 |
| melee = 80 |
Latest revision as of 05:48, 15 February 2019
Tank | |
---|---|
Type | Land Combat |
Movement | 4 |
Melee Strength | 80 |
Promotion Class | Heavy Cavalry |
Production Cost | 480 |
Purchase Cost | 480 |
Technology | Combustion |
Resource | Oil |
Maintenance Cost | 6 |
Upgrades From | Knight |
Upgrades To | Modern Armor |
Description | |
Fast-moving Modern Era heavy cavalry unit that ignores zone of control. Resembles an M4A3 Sherman. |
The Tank is one of the Units in Civilization VI.
Promotion[ | ]
Charge +10 Combat Strength vs. fortified defender. | Barding +7 Combat Strength when defending vs. ranged attacks. | ||||||||||||
Marauding +7 Combat Strength vs. units in Districts. | Rout +5 Combat Strength against damaged units. | ||||||||||||
Armor Piercing +7 Combat Strength against heavy cavalry units. | Reactive Armor +7 Combat Strength when defending against heavy cavalry and anti-cavalry. | ||||||||||||
Breakthrough +1 additional attack per turn if Movement allows. | |||||||||||||