Technology is one of the driving forces behind civilization. Technological advances in agriculture and fishing caused cities to grow and thrive. Technological advances in weaponry and masonry allowed cities to drive off jealous barbarians seeking to steal their food and plunder their wealth. And technological advances in medicine and sanitation fought off the other great threat to civilization – disease.
Players acquire technology by accumulating "science," which represent the amount of science a civilization possesses. Every turn a civilization generates an amount of science that can be used for research. Each technology costs a certain amount of science to learn; the more science generated each turn the shorter the amount of time it takes to research each technology. Players can also obtain technology from some Tribal Villages. This is not guaranteed, but it's another good reason to search them out and claim them before anybody else does.
Most technologies have a "Eureka" objective / bonus. This bonus is a sort of Quest (such as "Meet another Civilization" or "Build a Quarry") which when completed, will award a research credit worth 50% of the science previously needed to unlock that tech. Players can get the research credit whether or not they are currently researching the technology in question.
Ancient Era[ | ]
Classical Era[ | ]
The Classical Era Technologies | |||||
---|---|---|---|---|---|
Technology | Cost | Era | Unlocks | Eureka Boost | Notes |
Celestial Navigation | 120 | Classical Era | Lighthouse, Great Lighthouse, Harbor | Improve 2 sea resourcess. | Allows Traders to embark, and allows harvesting of Fish. |
Currency | 120 | Classical Era | Market, Commercial Hub | Make a Trade Route. | |
Horseback Riding | 120 | Classical Era | Stable, Horseman | Build a Pasture. | |
Iron Working | 120 | Classical Era | Swordsman | Build an Iron Mine. | |
Shipbuilding | 200 | Classical Era | Colossus, Quadrireme | Own 2 Galleys. | Allows all land units to embark. |
Mathematics | 200 | Classical Era | Petra | Build 3 different specialty districts. | +1 Movement for all naval units |
Construction | 200 | Classical Era | Terracotta Army, Siege Tower | Build a Water Mill. | |
Engineering | 200 | Classical Era | Aqueduct, Catapult | Build Ancient Walls. |
Medieval Era[ | ]
The Medieval Era Technologies | |||||
---|---|---|---|---|---|
Technology | Cost | Era | Unlocks | Eureka Boost | Notes |
Military Tactics | 300 | Medieval Era | Huey Teocalli, Pikeman, Samurai | Kill a unit with a Spearman. | |
Apprenticeship | 300 | Medieval Era | Workshop, Industrial Zone | Build 3 Mines. | +1 Production to the Mine Improvement. |
Stirrups | 390 | Medieval Era | Knight | Have the Feudalism civic. | |
Machinery | 300 | Medieval Era | Crossbowman, Lumber Mill | Own 3 Archers. | |
Education | 390 | Medieval Era | University, Hagia Sophia | Earn a Great Scientist. | |
Military Engineering | 390 | Medieval Era | Armory, Military Engineer, Medieval Road | Build an Aqueduct. | |
Castles | 390 | Medieval Era | Medieval Walls, Alhambra | Have a government with 6 policy slots. | Bonus Culture for Great Wall improvement for adjacency. Gain the ability to construct a Spy if playing as Catherine de' Medici. |
Renaissance Era[ | ]
Industrial Era[ | ]
The Industrial Era Technologies | |||||
---|---|---|---|---|---|
Technology | Cost | Era | Unlocks | Eureka Boost | Notes |
Industrialization | 805 | Industrial Era | Factory, Ruhr Valley, Industrial Roads | Build 3 Workshops. | +1 Production to the Mine improvement. |
Scientific Theory | 805 | Industrial Era | Oxford University, Research Agreement | Have The Enlightenment civic. | Allows Research Agreement diplomatic action. +1 Food from the Plantation Improvement. |
Ballistics | 805 | Industrial Era | Field Cannon | Have 2 Forts in your territory. | |
Military Science | 805 | Industrial Era | Military Academy, Cavalry, Garde Impériale | Kill a unit with a Knight. | |
Steam Power | 925 | Industrial Era | Ironclad, Reveals Coal | Build 2 Shipyards. | +2 Movement for embarked units. |
Sanitation | 925 | Industrial Era | Sewer, Medic | Build 2 Neighborhoods. | Stepwell improvements receive +1 Housing. |
Economics | 925 | Industrial Era | File:Icon Stock Exchange.png Stock Exchange, File:Icon Big Ben.png Big Ben | Build 2 Banks. | |
Rifling | 925 | Industrial Era | File:Icon Ranger.png Ranger | Build a Niter Mine. |