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{{update}} [[File:Tribal Village.png|300px|right]] The '''Tribal Villages''' are the updated goody huts and one of the [[Game Concepts]] in [[Civilization VI]]. ==Description== Keep a look out for {{Tribal Villages}} Tribal Villages, as are less civilized than other civilizations, but are friendly nonetheless. Visiting Tribal Villages provide a random benefit to the [[Civilization]] when the [[Units|Unit]] first enters their [[Tiles|Tile]]. The village disappears after its gifts have been claimed. ==Village Benefits== * {{Citizens}} [[Survivors]] :: The village provides you with a [[Builder]] or [[Trader]] in your nearest city, or increases the [[Citizens|Population]] of your nearest city. * {{Science}} [[Science]] :: The village provides your [[Civilization]] with a free [[Technology]] (for example, [[Bronze Working]] or [[Masonry]] usually limited in earlier [[Eras]]), a [[Technology]] [[Eureka!]] boost (50% of the needed research towards a technology), or even multiple [[Technology]] [[Eureka!]] boosts. * [[Military]] :: If discovered by a wounded military [[Unit]], your unit receives a health bonus. This village may also provide a free [[Scout]] or XP to the discovering unit. * {{Faith}} [[Faith]] :: Depending on your [[Era]], the village provides a small, medium, or large amount of {{Faith}} [[Faith]]. * [[Treasure]] :: The village provides {{Gold}} [[Gold]] to your civilization! * {{Culture}} [[Culture]] :: The village provides a free {{Relic}} [[Relic]], or one or two free [[Civics]] [[Inspiration!]] boosts (50% of the needed culture towards a civic). ===Tribal Village Bonus Table=== {|class="wikitable" ! colspan="5" | Tribal Village Bonuses |- ! Bonus !! Type !! Minimum Turn !! Chance !! Requires Settled City? |- | 1 Relic || Culture || 0 || 2.5% || Yes |- | 2 Civic Boosts || Culture || 30 || 5% || No |- | 1 Civic Boost || Culture || 0 || 2.5% || No |- | 120 Gold || Gold || 40 || 2.5% || Yes |- | 75 Gold || Gold || 20 || 5.0% || Yes |- | 40 Gold || Gold || 0 || 9.2% || Yes |- | 100 Faith || Faith || 60 || 2.5% || Yes |- | 60 Faith || Faith || 40 || 5.0% || Yes |- | 20 Faith || Faith || 20 || 9.2% || Yes |- | Scout || Military || 0 || 6.7% || Yes |- | Free Upgrade || Military || 0 || 0.0% || No |- | 20 XP || Military || 0 || 5.0% || No |- | 100 HP || Military || 0 || 5.0% || No |- | 1 Free Tech || Science || 50 || 2.5% || Yes |- | 2 Tech Boosts || Science || 30 || 5.0% || Yes |- | 1 Tech Boost || Science || 0 || 9.2% || Yes |- | +1 Pop || Survivor || 0 || 6.7% || Yes |- | Builder || Survivor || 0 || 5.8% || Yes |- | Trader || Survivor || 0 || 4.2% || Yes |- | Settler || Survivor || 0 || 0.0% || Yes |} ''Note: 0% Chance bonuses are listed as they appear in game files, despite not being obtainable in-game'' ==Images== <gallery> Tribal Village 2.png Tribal Village.png </gallery> [[Category:Game Concepts]]
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