Difference between revisions of "Tundra"
(Updated description wording. Added info on Farms and Russia.) |
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| yield = +1 {{Food}} [[Food]] |
| yield = +1 {{Food}} [[Food]] |
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| defense = |
| defense = |
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− | | appeal = |
+ | | appeal = 1 |
| description = |
| description = |
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==Description== |
==Description== |
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− | This terrain is a partially frozen land found in colder climates. |
+ | This terrain is a partially frozen land found in colder climates. It has less innate benefits than [[Grasslands]] or [[Plains]] as a workable tile, but has more than [[Snow]]. Tundra cannot have a [[Farm]] built onto it even when adjacent to a fresh water source such as a [[River]] or [[Lake]]. |
==Media== |
==Media== |
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==Trivia== |
==Trivia== |
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+ | * When playing as [[Russia]] with [[Peter]] as their leader, players will receive +1 {{Faith}} Faith and +1 {{Production}} Production to Tundra tiles from the [[Mother Russia]] ability. |
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[[Category:Terrain]] |
[[Category:Terrain]] |
Revision as of 08:22, 21 November 2016
Tundra | |
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![]() | |
Base Stats | |
Movement | 1 |
Yield | +1 ![]() |
Appeal | 1 |
Tundra is one of the various Terrain types in Civilization VI.
Description
This terrain is a partially frozen land found in colder climates. It has less innate benefits than Grasslands or Plains as a workable tile, but has more than Snow. Tundra cannot have a Farm built onto it even when adjacent to a fresh water source such as a River or Lake.
Media
Trivia
- When playing as Russia with Peter as their leader, players will receive +1
Faith and +1
Production to Tundra tiles from the Mother Russia ability.