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<div class="heading">[[File:Unit Eagle Warrior.png|right|240px|link=Eagle Warrior]]Game Features</div>
 
<div class="heading">[[File:Unit Eagle Warrior.png|right|240px|link=Eagle Warrior]]Game Features</div>
The '''Units''' in ''[[Civilization VI]]'' use a "1 Unit Per Tile" system, but also adds a combined military system in which a normal arms unit can stack together with a support unit, such as a builder, settler, field medic, battering ram, missionary, siege tower, anti-tank or anti-aircraft unit (as well as others) to then protect the unit which would otherwise be left at the mercy of your foes. Beginning at the [[Industrial Era]], two of the same units can be combined into a Corps, which is less powerful than two individual units, but more survivable and takes up less space on the map (to reduce overcrowding). Additionally, in the [[Modern Era]], three units can combine to form an Army. The ability to form Corps and Armies are unlocked by researching (in the [[Civics]] tree) [[Nationalism]] and [[Mobilization]], respectively.
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The '''Units''' in ''[[Civilization VI]]'' use a "1 Unit Per Tile" system, but also adds a combined military system in which a normal arms unit can stack together with a support unit, such as a builder, settler, field medic, battering ram, missionary, siege tower, anti-tank or anti-aircraft unit (as well as others) to then protect the unit which would otherwise be left at the mercy of your foes. Beginning at the [[Renaissance Era]], two of the same units can be combined into a Corps, which is less powerful than two individual units, but more survivable and takes up less space on the map (to reduce overcrowding). Additionally, in the [[Modern Era]], three units can combine to form an Army. The ability to form Corps and Armies are unlocked by researching (in the [[Civics]] tree) [[Nationalism]] and [[Mobilization]], respectively.
   
 
==Unit info==
 
==Unit info==
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