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Civilization VI Wiki
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<div class="heading">[[File:Unit Eagle Warrior.png|right|240px|link=Eagle Warrior]]Game Features</div> The '''Units''' in ''[[Civilization VI]]'' use a "1 Unit Per Tile" system, but also adds a combined military system in which a normal arms unit can stack together with a support unit, such as a builder, settler, field medic, battering ram, missionary, siege tower, anti-tank or anti-aircraft unit (as well as others) to then protect the unit which would otherwise be left at the mercy of your foes. Beginning at the [[Industrial Era]], two of the same units can be combined into a Corps, which is less powerful than two individual units, but more survivable and takes up less space on the map (to reduce overcrowding). Additionally, in the [[Modern Era]], three units can combine to form an Army. The ability to form Corps and Armies are unlocked by researching (in the [[Civics]] tree) [[Nationalism]] and [[Mobilization]], respectively. ==Unit info== * Units Earn experience and will receive [[Promotions]] when they level up. * Units can be renamed (after receiving a second promotion). A random name generator is available. * Most infantry units have 4 figures at full strength. * Non-unique units will have some [[Civilization]]-specific details and ethnically appropriate skin color. * {{Movement}} [[Movement]] now requires that a unit has the full amount of movement points required to enter a [[Terrain|Tile]]. So for example, if [[Warrior]] has a move of 2 but only 1 movement point left in a turn, it can't enter [[Hills]] (since Hills require 2 movement points). The change brings about an increase to the impact of [[Terrain]] on movement, because you'll now be forced to move first to rough terrain, since you won't be able to ignore rough terrain just by using your last movement point on it. * Pillaging enemy [[Tile Improvements]] will heal units. * Naval units are built as ranged and melee, and melee vessels can still attack [[Coast|Coastal]] cities. * Some units (such as Settlers and Missionaries) become more expensive as you build or buy more of them. * Support units get their own layer of stacking, while you can't have two support units in the same tile, they can be combined with military units, or civilian units, or trade units, and not interfere with the stacking. ==List of units== → <small> See also: [[Support Units]], [[Military Units]] and [[Religious Units]]</small> === Civilian Units === {| class="wikitable sortable mw-collapsible" style="width:100%;" ! colspan="6" | Civilian Units |- ! Unit Name !! Description !! Move !! Religious Str !! Base Cost !! Maintenance |- | [[File:Icon unit apostle.png|42px]] [[Apostle]] | May convert {{Citizens}} [[Citizens]] to their [[Religion]] and initiate theological combat with units of other religions. | 4 | 110 | 125 {{Faith}} | 0 |- | [[File:Icon unit archaeologist.png|42px]] [[Archaeologist]] | Find and extract {{Artifacts}} [[Artifacts]] from [[Antiquity Site]]s to be displayed in their home city's Museum. | 4 | | 400 {{Production}} / 400 {{Gold}} | 0 |- | [[File:Icon unit builder.png|42px]] [[Builder]] | May create [[Tile Improvements]] or remove features like [[Woods]] or [[Rainforests]]. Builders can be used 3 times; this can be increased through [[policies]] or wonders like the [[Pyramids]]. | 2 | | 50 {{Production}} / 50 {{Gold}} | 0 |- | [[File:Icon unit inquisitor.png|42px]] [[Inquisitor]] | May eliminate the presence of other [[Religion]]s in their territory. | 4 | 75 | 50 {{Faith}} | 0 |- | [[File:Icon unit missionary.png|42px]] [[Missionary]] | May convert {{Citizens}} [[Citizens]] to their [[Religion]]. May not initiate theological combat with units of other [[Religions]] (but can defend). | 4 | 100 | 50 {{Faith}} | 0 |- | [[File:Icon unit naturalist.png|42px]] [[Naturalist]] | A late-game civilian who can create a single [[National Park]] to attract Tourists. | 4 | | 800 {{Faith}} | 0 |- | [[File:Icon unit settler.png|42px]] [[Settler]] | May create new [[Cities]]. Reduces city's {{Citizens}} [[Population]] by 1 when completed. | 2 | | 80 {{Production}} / 80 {{Gold}} | 0 |- | [[File:Icon unit spy.png|42px]] [[Spy]] | Performs secret missions in foreign cities and protects your cities from enemy Spies. | 4 | | 300 {{Production}} | 4 {{Gold}} |- | [[File:Icon unit trader.png|42px]] [[Trader]] | May make and maintain a single {{Trade Routes}} [[Trade Route]]. Automatically creates [[Roads]] as it travels. | - | | 40 {{Production}} / 40 {{Gold}} | 0 |- |} === Land Combat Units === {| class="wikitable sortable mw-collapsible" style="width:100%;" |+ Land Combat Units |- ! rowspan=2 | Unit Name !! rowspan=2 | Description !! rowspan=2 | Melee !! data-sort-type="currency" colspan=2 | Ranged !! rowspan=2 | Move !! rowspan=2 | Class !! data-sort-type="currency" rowspan=2 | Base Cost !! rowspan=2 | Maintenance |- ! {{H:title||{{Ranged Strength}}}} !! {{H:title||{{RangeTiles}}}} |- | [[File:Icon unit archer.png|42px]] [[Archer]] | First [[Ancient Era]] ranged unit with a {{RangeTiles}} range of 2. | 15 | 25 || 2 | 2 | Ranged | 50 {{Production}} / 50 {{Gold}} | 1 {{Gold}} |- | [[File:Icon unit artillery.png|42px]] [[Artillery]] | [[Modern Era]] bombard unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew [[Promotions|promotion]]. | 58 | 70 || 2 | 2 | Siege | 430 {{Production}} / 430 {{Gold}} | 6 {{Gold}} |- | [[File:Icon unit at crew.png|42px]] [[AT Crew]] | [[Modern Era]] counter to cavalry class units. | 70 | || | 2 | Anti Cavalry | 400 {{Production}} / 400 {{Gold}} | 4 {{Gold}} |- | [[File:Icon unit bombard.png|42px]] [[Bombard]] | [[Renaissance Era]] bombard unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew [[Promotions|promotion]]. | 43 | 55 || 2 | 2 | Siege | 280 {{Production}} / 280 {{Gold}} | 4 {{Gold}} |- | [[File:Icon unit catapult.png|42px]] [[Catapult]] | [[Classical Era]] bombard unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew [[Promotions|promotion]]. | 23 | 35 || 2 | 2 | Siege | 120 {{Production}} / 120 {{Gold}} | 2 {{Gold}} |- | [[File:Icon unit cavalry.png|42px]] [[Cavalry]] | Fast-moving [[Industrial Era]] light cavalry unit. | 62 | || | 4 | Light Cavalry | 330 {{Production}} / 330 {{Gold}} | 5 {{Gold}} |- | [[File:Icon unit crossbowman.png|42px]] [[Crossbowman]] | [[Medieval Era]] ranged unit. | 30 | 40 || 2 | 2 | Ranged | 180 {{Production}} / 180 {{Gold}} | 3 {{Gold}} |- | [[File:Icon unit field cannon.png|42px]] [[Field Cannon]] | [[Industrial Era]] ranged unit. | 50 | 60 || 2 | 2 | Ranged | 330 {{Production}} / 330 {{Gold}} | 5 {{Gold}} |- | [[File:Icon unit heavy chariot.png|42px]] [[Heavy Chariot]] | Hard-hitting [[Ancient Era]] heavy cavalry unit. Gains 1 bonus {{movement}} [[Movement]] if it begins a turn on a flat tile with no [[Woods]], [[Rainforests]], or [[Hills]]. | 28 | || | 2 | Heavy Cavalry | 65 {{Production}} / 65 {{Gold}} | 1 {{Gold}} |- | [[File:Icon unit helicopter.png|42px]] [[Helicopter]] | Fast-moving [[Atomic Era]] light cavalry unit. | 82 | || | 4 | Light Cavalry | 600 {{Production}} / 600 {{Gold}} | 7 {{Gold}} |- | [[File:Icon unit horseman.png|42px]] [[Horseman]] | Fast-moving [[Classical Era]] light cavalry unit. | 35 | || | 4 | Light Cavalry | 80 {{Production}} / 80 {{Gold}} | 2 {{Gold}} |- | [[File:Icon unit infantry.png|42px]] [[Infantry]] | [[Modern Era]] melee unit. | 70 | || | 2 | Melee | 430 {{Production}} / 430 {{Gold}} | 6 {{Gold}} |- | [[File:Icon unit knight.png|42px]] [[Knight]] | Hard-hitting, [[Medieval Era]] heavy cavalry unit. | 48 | || | 4 | Heavy Cavalry | 180 {{Production}} / 180 {{Gold}} | 4 {{Gold}} |- | [[File:Icon unit machine gun.png|42px]] [[Machine Gun]] | [[Atomic Era]] ranged unit. | 65 | 75 || 1 | 2 | Ranged | 540 {{Production}} / 540 {{Gold}} | 6 {{Gold}} |- | [[File:Icon unit mechanized infantry.png|42px]] [[Mechanized Infantry]] | [[Information Era]] melee unit. | 90 | || | 3 | Melee | 660 {{Production}} / 660 {{Gold}} | 8 {{Gold}} |- | [[File:Icon unit modern armor.png|42px]] [[Modern Armor]] | [[Information Era]] cavalry unit that is fast and strong. | 90 | || | 4 | Heavy Cavalry | 680 {{Production}} / 680 {{Gold}} | 8 {{Gold}} |- | [[File:Icon unit modern at.png|42px]] [[Modern AT]] | [[Information Era]] counter to cavalry class units. | 80 | || | 2 | Anti Cavalry | 580 {{Production}} / 580 {{Gold}} | 8 {{Gold}} |- | [[File:Icon unit musketman.png|42px]] [[Musketman]] | [[Renaissance Era]] melee unit. | 55 | || | 2 | Melee | 240 {{Production}} / 240 {{Gold}} | 4 {{Gold}} |- | [[File:Icon unit pikeman.png|42px]] [[Pikeman]] | [[Medieval Era]] melee unit that's strong against mounted units. | 41 | || | 2 | Anti Cavalry | 200 {{Production}} / 200 {{Gold}} | 3 {{Gold}} |- | [[File:Icon unit ranger.png|42px]] [[Ranger (unit)|Ranger]] | Fast-moving [[Industrial Era]] recon unit. | 45 | 60 || 1 | 3 | Recon | 380 {{Production}} / 380 {{Gold}} | 5 {{Gold}} |- | [[File:Icon unit rocket artillery.png|42px]] [[Rocket Artillery]] | [[Information Era]] bombard unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew [[Promotions|promotion]]. | 78 | 85 || 3 | 2 | Siege | 680 {{Production}} / 680 {{Gold}} | 8 {{Gold}} |- | [[File:Icon unit scout.png|42px]] [[Scout]] | Fast-moving [[Ancient Era]] recon unit. | 10 | || | 3 | Recon | 30 {{Production}} / 30 {{Gold}} | 0 |- | [[File:Icon unit slinger.png|42px]] [[Slinger]] | Weak [[Ancient Era]] ranged unit. Better on attack than defense. | 5 | 15 || 1 | 2 | Ranged | 35 {{Production}} / 35 {{Gold}} | 0 |- | [[File:Icon unit spearman.png|42px]] [[Spearman]] | [[Ancient Era]] melee unit that's effective against mounted units. | 25 | || | 2 | Anti Cavalry | 56 {{Production}} / 65 {{Gold}} | 1 {{Gold}} |- | [[File:Icon unit swordsman.png|42px]] [[Swordsman]] | Strong [[Classical Era]] melee unit. | 35 | || | 2 | Melee | 90 {{Production}} / 90 {{Gold}} | 2 {{Gold}} |- | [[File:Icon unit tank.png|42px]] [[Tank]] | Fast-moving [[Modern Era]] heavy cavalry unit that ignores zone of control. | 80 | || | 4 | Heavy Cavalry | 480 {{Production}} / 480 {{Gold}} | 6 {{Gold}} |- | [[File:Icon unit warrior.png|42px]] [[Warrior]] | Weak [[Ancient Era]] melee unit. | 20 | || | 2 | Melee | 40 {{Production}} / 40 {{Gold}} | 0 |- |} === Naval Combat Units === {| class="wikitable sortable mw-collapsible" style="width:100%;" ! colspan="9" | Naval Combat Units ! |- ! Unit Name !! Description !! Melee !! Ranged !! AA Str. !! Move !! Class !! Base Cost !! Maintenance !Era |- | [[File:Icon unit aircraft carrier.png|42px]] [[Aircraft Carrier]] | [[Atomic Era]] naval unit that can transport 2 air units. | 65 | | | 3 | Carrier | 540 {{Production}} / 540 {{Gold}} | 7 {{Gold}} |Atomic |- | [[File:Icon unit battleship.png|42px]] [[Battleship]] | [[Modern Era]] naval ranged unit. Provides cover from air and nuclear attacks up to 1 tile away. | 60 | 70 ({{Range}} 3) | | 5 | Ranged | 430 {{Production}} / 430 {{Gold}} | 6 {{Gold}} |Modern |- | [[File:Icon unit caravel.png|42px]] [[Caravel]] | Fast [[Renaissance Era]] exploration melee naval unit. | 50 | | | 4 | Melee | 240 {{Production}} / 240 {{Gold}} | 4 {{Gold}} |Renaissance |- | [[File:Icon unit destroyer.png|42px]] [[Destroyer]] | Strongest melee naval unit. Reveals submarines within sight range. | 80 | | 50 | 4 | Melee | 540 {{Production}} / 540 {{Gold}} | 7 {{Gold}} | |- | [[File:Icon unit frigate.png|42px]] [[Frigate]] | [[Renaissance Era]] ranged naval unit. | 45 | 55 ({{Range}} 2) | | 4 | Ranged | 280 {{Production}} / 280 {{Gold}} | 5 {{Gold}} |Renaissance |- | [[File:Icon unit galley.png|42px]] [[Galley]] | [[Ancient Era]] melee naval combat unit. Can only operate on coastal waters until [[Cartography]] is researched. | 25 | | | 3 | Melee | 65 {{Production}} / 65 {{Gold}} | 1 {{Gold}} |Ancient |- | [[File:Icon unit ironclad.png|42px]] [[Ironclad]] | Powerful [[Industrial Era]] armored melee naval unit. | 60 | | | 5 | Melee | 380 {{Production}} / 380 {{Gold}} | 5 {{Gold}} |Industrial |- | [[File:Icon unit missile cruiser.png|42px]] [[Missile Cruiser]] | Strongest ranged naval unit, available in the [[Information Era]]. | 70 | 85 ({{Range}} 3) | 85 | 4 | Ranged | 680 {{Production}} / 680 {{Gold}} | 8 {{Gold}} |Information |- | [[File:Icon unit nuclear submarine.png|42px]] [[Nuclear Submarine]] | Highly advanced [[Information Era]] ranged raiding naval unit that can be armed with nuclear weapons. Cannot be seen unless adjacent to it. | 80 | 85 ({{Range}} 2) | | 4 | Raider | 680 {{Production}} / 680 {{Gold}} | 8 {{Gold}} |Information |- | [[File:Icon unit privateer.png|42px]] [[Privateer]] | [[Renaissance Era]] ranged naval unit with the ability to coastal raid. Cannot be seen unless adjacent to it. | 40 | 50 ({{Range}} 2) | | 4 | Raider | 280 {{Production}} / 280 {{Gold}} | 4 {{Gold}} |Renaissance |- | [[File:Icon unit quadrireme.png|42px]] [[Quadrireme]] | [[Classical Era]] ranged naval unit. Can only operate on coastal waters until [[Cartography]] is researched. | 20 | 25 ({{Range}} 1) | | 3 | Ranged | 120 {{Production}} / 120 {{Gold}} | 2 {{Gold}} |Classical |- | [[File:Icon unit submarine.png|42px]] [[Submarine]] | [[Modern Era]] ranged raiding naval unit. Cannot be seen unless adjacent to it. | 65 | 75 ({{Range}} 2) | | 3 | Raider | 480 {{Production}} / 480 {{Gold}} | 6 {{Gold}} |Modern |} === Air Combat Units === {| class="wikitable sortable mw-collapsible" style="width:100%;" ! colspan="8" | Air Combat Units |- ! Unit Name !! Description !! Melee !! Ranged !! Class !! Base Cost !! Maintenance |- | [[File:Icon unit biplane.png|42px]] [[Biplane]] | First air combat unit, available in the [[Modern Era]]. | 60 | 55 ({{Range}} 3) | Fighter | 430 {{Production}} / 430 {{Gold}} | 6 {{Gold}} |- | [[File:Icon unit bomber.png|42px]] [[Bomber]] | First bomber unit, available in the [[Atomic Era]]. | 65 | 80 ({{Range}} 10) | Bomber | 540 {{Production}} / 540 {{Gold}} | 7 {{Gold}} |- | [[File:Icon unit fighter.png|42px]] [[Fighter]] | [[Atomic Era]] [[Biplane]] upgrade. | 80 | 65 ({{Range}} 4) | Fighter | 540 {{Production}} / 540 {{Gold}} | 7 {{Gold}} |- | [[File:Icon unit jet bomber.png|42px]] [[Jet Bomber]] | [[Information Era]] [[Bomber]] upgrade. | 78 | 80 ({{Range}} 15) | Bomber | 680 {{Production}} / 680 {{Gold}} | 8 {{Gold}} |- | [[File:Icon unit jet fighter.png|42px]] [[Jet Fighter]] | [[Information Era]] [[Fighter]] upgrade. | 90 | 75 ({{Range}} 5) | Fighter | 680 {{Production}} / 680 {{Gold}} | 8 {{Gold}} |} === Support Units === {| class="wikitable sortable mw-collapsible" style="width:100%;" ! colspan="6" | Support Units |- ! Unit Name !! Description !! AA Str. !! Move !! Base Cost !! Maintenance |- | [[File:Icon unit battering ram.png|42px]] [[Battering Ram]] | [[Ancient Era]] support unit. When adjacent to a city, attacking melee units do full damage to the city's walls. | | 2 | 65 {{Production}} / 65 {{Gold}} | 1 {{Gold}} |- | [[File:Icon unit medic.png|42px]] [[Medic]] | [[Industrial Era]] support unit. Can heal adjacent units. | | 2 | 370 {{Production}} / 370 {{Gold}} | 5 {{Gold}} |- | [[File:Icon unit military engineer.png|42px]] [[Military Engineer]] | [[Medieval Era]] support unit. Can construct Roads, Forts, and Airstrip improvements. 2 build charges. | | 2 | 170 {{Production}} / 170 {{Gold}} | 4 {{Gold}} |- | [[File:Icon unit mobile sam.png|42px]] [[Mobile SAM]] | [[Information Era]] anti-air support unit. Provides cover from air and nuclear attacks up to 1 tile away from the weapon. | 75 | 2 | 590 {{Production}} / 590 {{Gold}} | 7 {{Gold}} |- | [[File:Icon unit observation balloon.png|42px]] [[Observation Balloon]] | [[Modern Era]] support unit. Adds +1 {{Range}} range to adjacent bombard units. | | 2 | 240 {{Production}} / 240 {{Gold}} | 2 {{Gold}} |- | [[File:Icon unit siege tower.png|42px]] [[Siege Tower]] | [[Classical Era]] support unit. When adjacent to a [[City]], attacking melee units ignore Walls and immediately assult the city. | | 2 | 100 {{Production}} / 100 {{Gold}} | 2 {{Gold}} |} ==Unique units== → <small> See also: [[:Category:Unique|Unique]] </small> {| class="wikitable sortable mw-collapsible" style="width:100%;" ! colspan="9" | Unique Units in Civilization VI |- ! Unit Name !! Country !! Description !! Notes !! Strength !! Movement !! Cost |- | [[File:Icon unit american p51.png|42px]] [[P-51 Mustang]] | [[America]] | ''American unique air unit that replaces the Fighter. Better attack against fighters, farther range, and earns experience faster.'' | Trivia: The insignia is of the "Red Tails" squadron of the Tuskegee Airmen. | | | 540 {{Production}} Production |- | [[File:Icon unit american rough rider.png|42px]] [[Rough Rider]] | [[America]] | | Replaces the [[Cavalry]]. Effective in [[Hills]], and gains {{Culture}} Culture from kills on their home continent. Has a low maintenance cost. | | | 385 {{Production}} Production |- | [[File:Icon unit japanese samurai.png|42px]] [[Samurai]] | [[Japan]] | | Samurai fight as if they were at full strength until they are completely destroyed. | Melee Strength: 48 | 2 | 180 {{Production}} Production |- | [[File:Icon unit egyptian chariot archer.png|42px]] Egyptian Chariot Archer | [[Egypt]] | | Replaces [[Heavy Chariot]]. Receives bonus {{Movement}} [[Movement]] when it starts on open terrain. | Melee Strength: 23<br> Ranged Strength: 33<br> Attack Range: 2 | 4 | 140 {{Production}} Production |- | [[File:Icon unit chinese crouching tiger.png|42px]] [[Crouching Tiger Cannon]] | [[China]] | ''This high-power, short-range unit doesn't require specific resources to produce.'' | | Melee Strength: 30 Ranged Strength: 50 Attack Range: 1 | 2 | 160 {{Production}} Production |- | [[File:Icon unit english redcoat.png|42px]] [[Redcoat]] | [[England]] | | Gains a bonus fighting on foreign continents, and can disembark without using a {{Movement}} [[Movement]] point. | Melee Strength: 65 | 2 | 340 {{Production}} Production |- | [[File:Icon unit english seadog.png|42px]] [[Sea Dog]] | [[England]] | | Seems to be a replacement for the [[Privateer]]. It can easily overcome weaker units and capture enemy ships. | Melee Strength: 40<br> Ranged Strength: 50<br> Attack Range: 2 | 4 | 280 {{Production}} Production |- | [[File:Icon unit aztec eagle warrior.png|42px]] [[Eagle Warrior]] | [[Aztec]] | | Replaces the basic [[Warrior]] and can convert defeated enemies into [[Builders]]. This conversion ability works only against the units of other [[Civilizations]], not [[Barbarians]]. | 28 | 2 | ? {{Production}} Production |- | [[File:Icon unit french garde imperiale.png|42px]] [[Garde Impériale]] | [[France]] | | Receives a combat bonus (+10) for fighting on the home continent, and [[Great General]] [[Points]] from kills. | Melee Strength: 65 | 2 | 340 {{Production}} Production |- | [[File:Icon unit brazilian minas geraes.png|42px]] [[Minas Geraes]] | [[Brazil]] | | Replaces [[Battleship]] but also is available earlier in the game. It has "improved defense and ranged attack" and requires the [[Nationalism]] [[Civics|Civic]] instead of a technology. | Melee Strength: 70<br> Ranged Strength: 80<br> Attack Range: 3 | 5 | 430 {{Production}} Production |- | [[File:Icon unit scythian horse archer.png|42px]] [[Saka Horse Archer]] | [[Scythia]] | | Does not require Horses. | Melee Strength: 15 <br>Ranged Strength: 25 <br>Attack Range: 1 | 4 | 100 {{Production}} Production |- | [[File:Icon unit german uboat.png|42px]] [[U-Boat]] | [[Germany]] | | Seems to replace the [[Submarine]]. Has a lower production cost and receives a combat bonus (+10) in deep ocean. | Melee Strength: 65<br> Ranged Strength: 75<br> Attack range: 2 | 5 | 430 {{Production}} Production |- | [[File:Icon unit spanish conquistador.png|42px]] [[Conquistador]] | [[Spain]] | | Seems to be a [[Musketman]] replacement. +10 {{Combat Strength}} Combat Strength when stacked with [[Apostles]], [[Inquisitors]] or [[Missionaries]]. If a Conquistador is adjacent to a city when it is captured, it automatically convert to Spain's majority [[Religion]]. | Melee Strength: 55 | 2 | 250 {{Production}} Production |- | [[File:Icon unit indian varu.png|42px]] [[Varu]] | [[India]] | | Seems to replace the [[Horseman]]. Reduces the {{Combat Strength}} Combat Strength of adjacent enemy units by -5. | Melee Strength: 40 | 2 | 120 {{Production}} Production |- | [[File:Icon unit kongo shield bearer.png|42px]] [[Ngao Mbeba]] | [[Kongo]] | | Replaces [[Swordsman]]. Receives a bonus to ranged defense, and does not require [[Iron]]. [[Woods]] and [[Rainforests]] do not slow them down or block sight. The name translates to "shield bearer" in Swahili. | | | 110 {{Production}} Production |- | [[File:Icon unit norwegian berserker.png|42px]] [[Berserker]] | [[Norway]] | ''Norwegian unique unit. It costs one {{Movement}} [[Movement]] to pillage +7 {{Combat Strength}} Combat Strength when attacking and -7 Combat Strength when defending.'' | Does not replace any unit. Pillaging costs 1 {{Movement}} Movement. Maintenance: 3 {{Gold}} Gold | Melee Strength: 40 | 2 | 180 {{Production}} Production |- | [[File:Icon unit norwegian longship.png|42px]] [[Viking Longship]] | [[Norway]] | ''Norwegian unique naval unit that replaces the [[Galley]]. Can pillage enemy [[Coasts|Coastal]] lands and capture civilians if adjacent using its coastal raiding ability. Can heal in neutral territory.'' | Replaces the [[Galley]]. Can heal in neutral territory. Maintenance: 1 {{Gold}} Gold | Melee Strength: 30 | 3 | 65 {{Production}} Production |- | [[File:Icon unit roman legion.png|42px]] [[Legion]] | [[Rome]] | | | | | 110 {{Production}} Production |} [[Category:Units| ]] [[Category:Productions]]
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