No edit summary Tag: Visual edit |
|||
(34 intermediate revisions by 14 users not shown) | |||
Line 1: | Line 1: | ||
− | [[File:Unit Eagle Warrior.png |
+ | <div class="heading">[[File:Unit Eagle Warrior.png|right|240px|link=Eagle Warrior]]Game Features</div> |
− | The Units in [[Civilization VI]] use a "1 Unit Per Tile" system, but also adds a combined military system in which a normal arms unit can stack together with a support unit, such as a builder, settler, field medic, battering ram, missionary, siege tower, anti-tank or anti-aircraft unit (as well as others) to then protect the unit which would otherwise be left at the mercy of your foes. Beginning at the [[ |
+ | The '''Units''' in ''[[Civilization VI]]'' use a "1 Unit Per Tile" system, but also adds a combined military system in which a normal arms unit can stack together with a support unit, such as a builder, settler, field medic, battering ram, missionary, siege tower, anti-tank or anti-aircraft unit (as well as others) to then protect the unit which would otherwise be left at the mercy of your foes. Beginning at the [[Industrial Era]], two of the same units can be combined into a Corps, which is less powerful than two individual units, but more survivable and takes up less space on the map (to reduce overcrowding). Additionally, in the [[Modern Era]], three units can combine to form an Army. The ability to form Corps and Armies are unlocked by researching (in the [[Civics]] tree) [[Nationalism]] and [[Mobilization]], respectively. |
− | ==Unit |
+ | ==Unit info== |
* Units Earn experience and will receive [[Promotions]] when they level up. |
* Units Earn experience and will receive [[Promotions]] when they level up. |
||
− | * Units can be renamed (after receiving a second promotion) |
+ | * Units can be renamed (after receiving a second promotion). A random name generator is available. |
* Most infantry units have 4 figures at full strength. |
* Most infantry units have 4 figures at full strength. |
||
− | * Non-unique units will have some [[ |
+ | * Non-unique units will have some [[Civilization]]-specific details and ethnically appropriate skin color. |
* {{Movement}} [[Movement]] now requires that a unit has the full amount of movement points required to enter a [[Terrain|Tile]]. So for example, if [[Warrior]] has a move of 2 but only 1 movement point left in a turn, it can't enter [[Hills]] (since Hills require 2 movement points). The change brings about an increase to the impact of [[Terrain]] on movement, because you'll now be forced to move first to rough terrain, since you won't be able to ignore rough terrain just by using your last movement point on it. |
* {{Movement}} [[Movement]] now requires that a unit has the full amount of movement points required to enter a [[Terrain|Tile]]. So for example, if [[Warrior]] has a move of 2 but only 1 movement point left in a turn, it can't enter [[Hills]] (since Hills require 2 movement points). The change brings about an increase to the impact of [[Terrain]] on movement, because you'll now be forced to move first to rough terrain, since you won't be able to ignore rough terrain just by using your last movement point on it. |
||
* Pillaging enemy [[Tile Improvements]] will heal units. |
* Pillaging enemy [[Tile Improvements]] will heal units. |
||
Line 13: | Line 13: | ||
* Support units get their own layer of stacking, while you can't have two support units in the same tile, they can be combined with military units, or civilian units, or trade units, and not interfere with the stacking. |
* Support units get their own layer of stacking, while you can't have two support units in the same tile, they can be combined with military units, or civilian units, or trade units, and not interfere with the stacking. |
||
− | ==List |
+ | ==List of units== |
→ <small> See also: [[Support Units]], [[Military Units]] and [[Religious Units]]</small> |
→ <small> See also: [[Support Units]], [[Military Units]] and [[Religious Units]]</small> |
||
+ | === Civilian Units === |
||
{| class="wikitable sortable mw-collapsible" style="width:100%;" |
{| class="wikitable sortable mw-collapsible" style="width:100%;" |
||
+ | ! colspan="6" | Civilian Units |
||
− | !colspan="9" style="font-size:10pt;background-color:#243e5c;color:#ffffff;font-weight:bold;"| Buildable Units in Civilization VI |
||
|- |
|- |
||
+ | ! Unit Name !! Description !! Move !! Religious Str !! Base Cost !! Maintenance |
||
− | !style="background-color:#628fc3;width:5%;" class="unsortable"|Icon |
||
− | !style="background-color:#628fc3;width:10%;"|Unit Name |
||
− | !style="background-color:#628fc3;width:45%;" class="unsortable"|Description |
||
− | !style="background-color:#628fc3;width:10%;" class="unsortable"|Melee / Ranged Strength |
||
− | !style="background-color:#628fc3;width:10%;" class="unsortable"|Movement |
||
− | !style="background-color:#628fc3;width:20%;" class="unsortable"|Cost |
||
|- |
|- |
||
− | | [[File: |
+ | | [[File:Icon unit apostle.png|42px]] [[Apostle]] |
+ | | May convert {{Citizens}} [[Citizens]] to their [[Religion]] and initiate theological combat with units of other religions. |
||
− | | [[Settler]] |
||
+ | | 4 |
||
− | | ''May create new cities.'' |
||
− | | |
+ | | 110 |
+ | | 125 {{Faith}} |
||
+ | | 0 |
||
+ | |- |
||
+ | | [[File:Icon unit archaeologist.png|42px]] [[Archaeologist]] |
||
+ | | Find and extract {{Artifacts}} [[Artifacts]] from [[Antiquity Site]]s to be displayed in their home city's Museum. |
||
+ | | 4 |
||
+ | | |
||
+ | | 400 {{Production}} / 400 {{Gold}} |
||
+ | | 0 |
||
+ | |- |
||
+ | | [[File:Icon unit builder.png|42px]] [[Builder]] |
||
+ | | May create [[Tile Improvements]] or remove features like [[Woods]] or [[Rainforests]]. Builders can be used 3 times; this can be increased through [[policies]] or wonders like the [[Pyramids]]. |
||
| 2 |
| 2 |
||
+ | | |
||
− | | 70 {{Production}} Production |
||
+ | | 50 {{Production}} / 50 {{Gold}} |
||
− | |||
+ | | 0 |
||
|- |
|- |
||
− | | [[File: |
+ | | [[File:Icon unit inquisitor.png|42px]] [[Inquisitor]] |
+ | | May eliminate the presence of other [[Religion]]s in their territory. |
||
− | | [[Builder]] |
||
+ | | 4 |
||
− | | ''May create tile improvements or remove features like [[Woods]] or [[Rainforest]] [[Tiles]]. Builders can be used 3 times. This can be increased through policies or wonders like the [[Pyramids]].'' |
||
+ | | 75 |
||
+ | | 50 {{Faith}} |
||
+ | | 0 |
||
+ | |- |
||
+ | | [[File:Icon unit missionary.png|42px]] [[Missionary]] |
||
+ | | May convert {{Citizens}} [[Citizens]] to their [[Religion]]. May not initiate theological combat with units of other [[Religions]] (but can defend). |
||
+ | | 4 |
||
+ | | 100 |
||
+ | | 50 {{Faith}} |
||
+ | | 0 |
||
+ | |- |
||
+ | | [[File:Icon unit naturalist.png|42px]] [[Naturalist]] |
||
+ | | A late-game civilian who can create a single [[National Park]] to attract Tourists. |
||
+ | | 4 |
||
| |
| |
||
+ | | 800 {{Faith}} |
||
+ | | 0 |
||
+ | |- |
||
+ | | [[File:Icon unit settler.png|42px]] [[Settler]] |
||
+ | | May create new [[Cities]]. Reduces city's {{Citizens}} [[Population]] by 1 when completed. |
||
| 2 |
| 2 |
||
+ | | |
||
− | | 44 {{Production}} Production |
||
+ | | 80 {{Production}} / 80 {{Gold}} |
||
− | |||
+ | | 0 |
||
|- |
|- |
||
− | | [[File: |
+ | | [[File:Icon unit spy.png|42px]] [[Spy]] |
+ | | Performs secret missions in foreign cities and protects your cities from enemy Spies. |
||
− | | [[Trader]] |
||
+ | | 4 |
||
− | | ''May make and maintain a single [[Trade Routes|Trade Route]].'' |
||
| |
| |
||
+ | | 300 {{Production}} |
||
− | | 2 |
||
− | | |
+ | | 4 {{Gold}} |
+ | |- |
||
+ | | [[File:Icon unit trader.png|42px]] [[Trader]] |
||
+ | | May make and maintain a single {{Trade Routes}} [[Trade Route]]. Automatically creates [[Roads]] as it travels. |
||
+ | | - |
||
+ | | |
||
+ | | 40 {{Production}} / 40 {{Gold}} |
||
+ | | 0 |
||
+ | |- |
||
+ | |} |
||
+ | === Land Combat Units === |
||
+ | {| class="wikitable sortable mw-collapsible" style="width:100%;" |
||
+ | |+ Land Combat Units |
||
|- |
|- |
||
+ | ! rowspan=2 | Unit Name !! rowspan=2 | Description !! rowspan=2 | Melee !! data-sort-type="currency" colspan=2 | Ranged !! rowspan=2 | Move !! rowspan=2 | Class !! data-sort-type="currency" rowspan=2 | Base Cost !! rowspan=2 | Maintenance |
||
− | | [[File:Icon_Scout.png|42px]] |
||
+ | |- |
||
− | | [[Scout]] |
||
+ | ! {{H:title||{{Ranged Strength}}}} !! {{H:title||{{RangeTiles}}}} |
||
− | | ''Fast moving melee unit.'' |
||
+ | |- |
||
− | | Melee Strength: 10 |
||
+ | | [[File:Icon unit archer.png|42px]] [[Archer]] |
||
+ | | First [[Ancient Era]] ranged unit with a {{RangeTiles}} range of 2. |
||
+ | | 15 |
||
+ | | 25 || 2 |
||
+ | | 2 |
||
+ | | Ranged |
||
+ | | 50 {{Production}} / 50 {{Gold}} |
||
+ | | 1 {{Gold}} |
||
+ | |- |
||
+ | | [[File:Icon unit artillery.png|42px]] [[Artillery]] |
||
+ | | [[Modern Era]] bombard unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew [[Promotions|promotion]]. |
||
+ | | 58 |
||
+ | | 70 || 2 |
||
+ | | 2 |
||
+ | | Siege |
||
+ | | 430 {{Production}} / 430 {{Gold}} |
||
+ | | 6 {{Gold}} |
||
+ | |- |
||
+ | | [[File:Icon unit at crew.png|42px]] [[AT Crew]] |
||
+ | | [[Modern Era]] counter to cavalry class units. |
||
+ | | 70 |
||
+ | | || |
||
+ | | 2 |
||
+ | | Anti Cavalry |
||
+ | | 400 {{Production}} / 400 {{Gold}} |
||
+ | | 4 {{Gold}} |
||
+ | |- |
||
+ | | [[File:Icon unit bombard.png|42px]] [[Bombard]] |
||
+ | | [[Renaissance Era]] bombard unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew [[Promotions|promotion]]. |
||
+ | | 43 |
||
+ | | 55 || 2 |
||
+ | | 2 |
||
+ | | Siege |
||
+ | | 280 {{Production}} / 280 {{Gold}} |
||
+ | | 4 {{Gold}} |
||
+ | |- |
||
+ | | [[File:Icon unit catapult.png|42px]] [[Catapult]] |
||
+ | | [[Classical Era]] bombard unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew [[Promotions|promotion]]. |
||
+ | | 23 |
||
+ | | 35 || 2 |
||
+ | | 2 |
||
+ | | Siege |
||
+ | | 120 {{Production}} / 120 {{Gold}} |
||
+ | | 2 {{Gold}} |
||
+ | |- |
||
+ | | [[File:Icon unit cavalry.png|42px]] [[Cavalry]] |
||
+ | | Fast-moving [[Industrial Era]] light cavalry unit. |
||
+ | | 62 |
||
+ | | || |
||
+ | | 4 |
||
+ | | Light Cavalry |
||
+ | | 330 {{Production}} / 330 {{Gold}} |
||
+ | | 5 {{Gold}} |
||
+ | |- |
||
+ | | [[File:Icon unit crossbowman.png|42px]] [[Crossbowman]] |
||
+ | | [[Medieval Era]] ranged unit. |
||
+ | | 30 |
||
+ | | 40 || 2 |
||
+ | | 2 |
||
+ | | Ranged |
||
+ | | 180 {{Production}} / 180 {{Gold}} |
||
+ | | 3 {{Gold}} |
||
+ | |- |
||
+ | | [[File:Icon unit field cannon.png|42px]] [[Field Cannon]] |
||
+ | | [[Industrial Era]] ranged unit. |
||
+ | | 50 |
||
+ | | 60 || 2 |
||
+ | | 2 |
||
+ | | Ranged |
||
+ | | 330 {{Production}} / 330 {{Gold}} |
||
+ | | 5 {{Gold}} |
||
+ | |- |
||
+ | | [[File:Icon unit heavy chariot.png|42px]] [[Heavy Chariot]] |
||
+ | | Hard-hitting [[Ancient Era]] heavy cavalry unit. Gains 1 bonus {{movement}} [[Movement]] if it begins a turn on a flat tile with no [[Woods]], [[Rainforests]], or [[Hills]]. |
||
+ | | 28 |
||
+ | | || |
||
+ | | 2 |
||
+ | | Heavy Cavalry |
||
+ | | 65 {{Production}} / 65 {{Gold}} |
||
+ | | 1 {{Gold}} |
||
+ | |- |
||
+ | | [[File:Icon unit helicopter.png|42px]] [[Helicopter]] |
||
+ | | Fast-moving [[Atomic Era]] light cavalry unit. |
||
+ | | 82 |
||
+ | | || |
||
+ | | 4 |
||
+ | | Light Cavalry |
||
+ | | 600 {{Production}} / 600 {{Gold}} |
||
+ | | 7 {{Gold}} |
||
+ | |- |
||
+ | | [[File:Icon unit horseman.png|42px]] [[Horseman]] |
||
+ | | Fast-moving [[Classical Era]] light cavalry unit. |
||
+ | | 35 |
||
+ | | || |
||
+ | | 4 |
||
+ | | Light Cavalry |
||
+ | | 80 {{Production}} / 80 {{Gold}} |
||
+ | | 2 {{Gold}} |
||
+ | |- |
||
+ | | [[File:Icon unit infantry.png|42px]] [[Infantry]] |
||
+ | | [[Modern Era]] melee unit. |
||
+ | | 70 |
||
+ | | || |
||
+ | | 2 |
||
+ | | Melee |
||
+ | | 430 {{Production}} / 430 {{Gold}} |
||
+ | | 6 {{Gold}} |
||
+ | |- |
||
+ | | [[File:Icon unit knight.png|42px]] [[Knight]] |
||
+ | | Hard-hitting, [[Medieval Era]] heavy cavalry unit. |
||
+ | | 48 |
||
+ | | || |
||
+ | | 4 |
||
+ | | Heavy Cavalry |
||
+ | | 180 {{Production}} / 180 {{Gold}} |
||
+ | | 4 {{Gold}} |
||
+ | |- |
||
+ | | [[File:Icon unit machine gun.png|42px]] [[Machine Gun]] |
||
+ | | [[Atomic Era]] ranged unit. |
||
+ | | 65 |
||
+ | | 75 || 1 |
||
+ | | 2 |
||
+ | | Ranged |
||
+ | | 540 {{Production}} / 540 {{Gold}} |
||
+ | | 6 {{Gold}} |
||
+ | |- |
||
+ | | [[File:Icon unit mechanized infantry.png|42px]] [[Mechanized Infantry]] |
||
+ | | [[Information Era]] melee unit. |
||
+ | | 90 |
||
+ | | || |
||
| 3 |
| 3 |
||
+ | | Melee |
||
− | | 20 {{Production}} Production |
||
+ | | 660 {{Production}} / 660 {{Gold}} |
||
− | |||
+ | | 8 {{Gold}} |
||
|- |
|- |
||
− | | [[File: |
+ | | [[File:Icon unit modern armor.png|42px]] [[Modern Armor]] |
+ | | [[Information Era]] cavalry unit that is fast and strong. |
||
− | | [[Warrior]] |
||
+ | | 90 |
||
− | | ''Weak melee unit.'' |
||
+ | | || |
||
− | | Melee Strength: 20 |
||
+ | | 4 |
||
+ | | Heavy Cavalry |
||
+ | | 680 {{Production}} / 680 {{Gold}} |
||
+ | | 8 {{Gold}} |
||
+ | |- |
||
+ | | [[File:Icon unit modern at.png|42px]] [[Modern AT]] |
||
+ | | [[Information Era]] counter to cavalry class units. |
||
+ | | 80 |
||
+ | | || |
||
| 2 |
| 2 |
||
+ | | Anti Cavalry |
||
− | | 30 {{Production}} Production |
||
+ | | 580 {{Production}} / 580 {{Gold}} |
||
− | |||
+ | | 8 {{Gold}} |
||
|- |
|- |
||
− | | [[File: |
+ | | [[File:Icon unit musketman.png|42px]] [[Musketman]] |
− | | [[ |
+ | | [[Renaissance Era]] melee unit. |
+ | | 55 |
||
− | | ''Melee unit.'' |
||
+ | | || |
||
− | | Melee Strength: 30 |
||
| 2 |
| 2 |
||
+ | | Melee |
||
− | | 50 {{Production}} Production |
||
+ | | 240 {{Production}} / 240 {{Gold}} |
||
− | |||
+ | | 4 {{Gold}} |
||
|- |
|- |
||
− | | [[File: |
+ | | [[File:Icon unit pikeman.png|42px]] [[Pikeman]] |
+ | | [[Medieval Era]] melee unit that's strong against mounted units. |
||
− | | [[Slinger]] |
||
+ | | 41 |
||
− | | ''Weak ranged unit.'' |
||
+ | | || |
||
− | | Melee Strength: 25 <br>Ranged Strength: 25 |
||
| 2 |
| 2 |
||
+ | | Anti Cavalry |
||
− | | 25 {{Production}} Production |
||
+ | | 200 {{Production}} / 200 {{Gold}} |
||
− | |||
+ | | 3 {{Gold}} |
||
+ | |- |
||
+ | | [[File:Icon unit ranger.png|42px]] [[Ranger (unit)|Ranger]] |
||
+ | | Fast-moving [[Industrial Era]] recon unit. |
||
+ | | 45 |
||
+ | | 60 || 1 |
||
+ | | 3 |
||
+ | | Recon |
||
+ | | 380 {{Production}} / 380 {{Gold}} |
||
+ | | 5 {{Gold}} |
||
|- |
|- |
||
− | | [[File: |
+ | | [[File:Icon unit rocket artillery.png|42px]] [[Rocket Artillery]] |
+ | | [[Information Era]] bombard unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew [[Promotions|promotion]]. |
||
− | | [[Heavy Chariot]] |
||
+ | | 78 |
||
− | | ''Hard-hitting mobile land unit'' |
||
+ | | 85 || 3 |
||
− | | Melee Strength: 25 |
||
| 2 |
| 2 |
||
+ | | Siege |
||
− | | 50 {{Production}} Production |
||
+ | | 680 {{Production}} / 680 {{Gold}} |
||
− | |||
+ | | 8 {{Gold}} |
||
|- |
|- |
||
− | | [[File: |
+ | | [[File:Icon unit scout.png|42px]] [[Scout]] |
+ | | Fast-moving [[Ancient Era]] recon unit. |
||
− | | [[Battering Ram]] |
||
+ | | 10 |
||
− | | ''Support unit. When adjacent to a city, melee units may damage the city's Walls.'' |
||
− | | |
+ | | || |
+ | | 3 |
||
+ | | Recon |
||
+ | | 30 {{Production}} / 30 {{Gold}} |
||
+ | | 0 |
||
+ | |- |
||
+ | | [[File:Icon unit slinger.png|42px]] [[Slinger]] |
||
+ | | Weak [[Ancient Era]] ranged unit. Better on attack than defense. |
||
+ | | 5 |
||
+ | | 15 || 1 |
||
| 2 |
| 2 |
||
+ | | Ranged |
||
− | | 50 {{Production}} Production |
||
+ | | 35 {{Production}} / 35 {{Gold}} |
||
+ | | 0 |
||
+ | |- |
||
+ | | [[File:Icon unit spearman.png|42px]] [[Spearman]] |
||
+ | | [[Ancient Era]] melee unit that's effective against mounted units. |
||
+ | | 25 |
||
+ | | || |
||
+ | | 2 |
||
+ | | Anti Cavalry |
||
+ | | 56 {{Production}} / 65 {{Gold}} |
||
+ | | 1 {{Gold}} |
||
+ | |- |
||
+ | | [[File:Icon unit swordsman.png|42px]] [[Swordsman]] |
||
+ | | Strong [[Classical Era]] melee unit. |
||
+ | | 35 |
||
+ | | || |
||
+ | | 2 |
||
+ | | Melee |
||
+ | | 90 {{Production}} / 90 {{Gold}} |
||
+ | | 2 {{Gold}} |
||
+ | |- |
||
+ | | [[File:Icon unit tank.png|42px]] [[Tank]] |
||
+ | | Fast-moving [[Modern Era]] heavy cavalry unit that ignores zone of control. |
||
+ | | 80 |
||
+ | | || |
||
+ | | 4 |
||
+ | | Heavy Cavalry |
||
+ | | 480 {{Production}} / 480 {{Gold}} |
||
+ | | 6 {{Gold}} |
||
+ | |- |
||
+ | | [[File:Icon unit warrior.png|42px]] [[Warrior]] |
||
+ | | Weak [[Ancient Era]] melee unit. |
||
+ | | 20 |
||
+ | | || |
||
+ | | 2 |
||
+ | | Melee |
||
+ | | 40 {{Production}} / 40 {{Gold}} |
||
+ | | 0 |
||
+ | |- |
||
+ | |} |
||
+ | === Naval Combat Units === |
||
+ | {| class="wikitable sortable mw-collapsible" style="width:100%;" |
||
+ | ! colspan="9" | Naval Combat Units |
||
+ | ! |
||
|- |
|- |
||
+ | ! Unit Name !! Description !! Melee !! Ranged !! AA Str. !! Move !! Class !! Base Cost !! Maintenance |
||
− | | [[File:Icon_Missionary.png|42px]] |
||
+ | !Era |
||
− | | [[Missionary]] |
||
+ | |- |
||
− | | ''May convert Citizens to their [[Religion]]. May not initiate theological combat with units of other Religions (but can defend).'' |
||
+ | | [[File:Icon unit aircraft carrier.png|42px]] [[Aircraft Carrier]] |
||
+ | | [[Atomic Era]] naval unit that can transport 2 air units. |
||
+ | | 65 |
||
+ | | |
||
+ | | |
||
+ | | 3 |
||
+ | | Carrier |
||
+ | | 540 {{Production}} / 540 {{Gold}} |
||
+ | | 7 {{Gold}} |
||
+ | |Atomic |
||
+ | |- |
||
+ | | [[File:Icon unit battleship.png|42px]] [[Battleship]] |
||
+ | | [[Modern Era]] naval ranged unit. Provides cover from air and nuclear attacks up to 1 tile away. |
||
+ | | 60 |
||
+ | | 70 ({{Range}} 3) |
||
+ | | |
||
+ | | 5 |
||
+ | | Ranged |
||
+ | | 430 {{Production}} / 430 {{Gold}} |
||
+ | | 6 {{Gold}} |
||
+ | |Modern |
||
+ | |- |
||
+ | | [[File:Icon unit caravel.png|42px]] [[Caravel]] |
||
+ | | Fast [[Renaissance Era]] exploration melee naval unit. |
||
+ | | 50 |
||
+ | | |
||
| |
| |
||
| 4 |
| 4 |
||
+ | | Melee |
||
− | | 85 {{Faith}} Faith |
||
+ | | 240 {{Production}} / 240 {{Gold}} |
||
− | |||
+ | | 4 {{Gold}} |
||
+ | |Renaissance |
||
|- |
|- |
||
− | | [[File: |
+ | | [[File:Icon unit destroyer.png|42px]] [[Destroyer]] |
+ | | Strongest melee naval unit. Reveals submarines within sight range. |
||
− | | [[Apostle]] |
||
+ | | 80 |
||
| |
| |
||
+ | | 50 |
||
− | | Religious Strength: 110 |
||
| 4 |
| 4 |
||
+ | | Melee |
||
− | | 85 {{Faith}} Faith |
||
+ | | 540 {{Production}} / 540 {{Gold}} |
||
+ | | 7 {{Gold}} |
||
+ | | |
||
+ | |- |
||
+ | | [[File:Icon unit frigate.png|42px]] [[Frigate]] |
||
+ | | [[Renaissance Era]] ranged naval unit. |
||
+ | | 45 |
||
+ | | 55 ({{Range}} 2) |
||
+ | | |
||
+ | | 4 |
||
+ | | Ranged |
||
+ | | 280 {{Production}} / 280 {{Gold}} |
||
+ | | 5 {{Gold}} |
||
+ | |Renaissance |
||
+ | |- |
||
+ | | [[File:Icon unit galley.png|42px]] [[Galley]] |
||
+ | | [[Ancient Era]] melee naval combat unit. Can only operate on coastal waters until [[Cartography]] is researched. |
||
+ | | 25 |
||
+ | | |
||
+ | | |
||
+ | | 3 |
||
+ | | Melee |
||
+ | | 65 {{Production}} / 65 {{Gold}} |
||
+ | | 1 {{Gold}} |
||
+ | |Ancient |
||
+ | |- |
||
+ | | [[File:Icon unit ironclad.png|42px]] [[Ironclad]] |
||
+ | | Powerful [[Industrial Era]] armored melee naval unit. |
||
+ | | 60 |
||
+ | | |
||
+ | | |
||
+ | | 5 |
||
+ | | Melee |
||
+ | | 380 {{Production}} / 380 {{Gold}} |
||
+ | | 5 {{Gold}} |
||
+ | |Industrial |
||
+ | |- |
||
+ | | [[File:Icon unit missile cruiser.png|42px]] [[Missile Cruiser]] |
||
+ | | Strongest ranged naval unit, available in the [[Information Era]]. |
||
+ | | 70 |
||
+ | | 85 ({{Range}} 3) |
||
+ | | 85 |
||
+ | | 4 |
||
+ | | Ranged |
||
+ | | 680 {{Production}} / 680 {{Gold}} |
||
+ | | 8 {{Gold}} |
||
+ | |Information |
||
+ | |- |
||
+ | | [[File:Icon unit nuclear submarine.png|42px]] [[Nuclear Submarine]] |
||
+ | | Highly advanced [[Information Era]] ranged raiding naval unit that can be armed with nuclear weapons. Cannot be seen unless adjacent to it. |
||
+ | | 80 |
||
+ | | 85 ({{Range}} 2) |
||
+ | | |
||
+ | | 4 |
||
+ | | Raider |
||
+ | | 680 {{Production}} / 680 {{Gold}} |
||
+ | | 8 {{Gold}} |
||
+ | |Information |
||
+ | |- |
||
+ | | [[File:Icon unit privateer.png|42px]] [[Privateer]] |
||
+ | | [[Renaissance Era]] ranged naval unit with the ability to coastal raid. Cannot be seen unless adjacent to it. |
||
+ | | 40 |
||
+ | | 50 ({{Range}} 2) |
||
+ | | |
||
+ | | 4 |
||
+ | | Raider |
||
+ | | 280 {{Production}} / 280 {{Gold}} |
||
+ | | 4 {{Gold}} |
||
+ | |Renaissance |
||
+ | |- |
||
+ | | [[File:Icon unit quadrireme.png|42px]] [[Quadrireme]] |
||
+ | | [[Classical Era]] ranged naval unit. Can only operate on coastal waters until [[Cartography]] is researched. |
||
+ | | 20 |
||
+ | | 25 ({{Range}} 1) |
||
+ | | |
||
+ | | 3 |
||
+ | | Ranged |
||
+ | | 120 {{Production}} / 120 {{Gold}} |
||
+ | | 2 {{Gold}} |
||
+ | |Classical |
||
+ | |- |
||
+ | | [[File:Icon unit submarine.png|42px]] [[Submarine]] |
||
+ | | [[Modern Era]] ranged raiding naval unit. Cannot be seen unless adjacent to it. |
||
+ | | 65 |
||
+ | | 75 ({{Range}} 2) |
||
+ | | |
||
+ | | 3 |
||
+ | | Raider |
||
+ | | 480 {{Production}} / 480 {{Gold}} |
||
+ | | 6 {{Gold}} |
||
+ | |Modern |
||
|} |
|} |
||
− | == |
+ | === Air Combat Units === |
− | → <small> See also: [[:Category:Unique|Unique]] </small> |
||
{| class="wikitable sortable mw-collapsible" style="width:100%;" |
{| class="wikitable sortable mw-collapsible" style="width:100%;" |
||
+ | ! colspan="8" | Air Combat Units |
||
− | !colspan="9" style="font-size:10pt;background-color:#243e5c;color:#ffffff;font-weight:bold;"| Unique Units in Civilization VI |
||
|- |
|- |
||
+ | ! Unit Name !! Description !! Melee !! Ranged !! Class !! Base Cost !! Maintenance |
||
− | !style="background-color:#628fc3;width:5%;" class="unsortable"|Icon |
||
+ | |- |
||
− | !style="background-color:#628fc3;width:10%;"|Unit Name |
||
+ | | [[File:Icon unit biplane.png|42px]] [[Biplane]] |
||
− | !style="background-color:#628fc3;width:10%;"|Country |
||
+ | | First air combat unit, available in the [[Modern Era]]. |
||
− | !style="background-color:#628fc3;width:25%;" class="unsortable"|Description |
||
+ | | 60 |
||
− | !style="background-color:#628fc3;width:25%;" class="unsortable"|Notes |
||
+ | | 55 ({{Range}} 3) |
||
− | !style="background-color:#628fc3;width:10%;" class="unsortable"|Strength |
||
+ | | Fighter |
||
− | !style="background-color:#628fc3;width:5%;" class="unsortable"|Movement |
||
+ | | 430 {{Production}} / 430 {{Gold}} |
||
− | !style="background-color:#628fc3;width:10%;" class="unsortable"|Cost |
||
+ | | 6 {{Gold}} |
||
+ | |- |
||
+ | | [[File:Icon unit bomber.png|42px]] [[Bomber]] |
||
+ | | First bomber unit, available in the [[Atomic Era]]. |
||
+ | | 65 |
||
+ | | 80 ({{Range}} 10) |
||
+ | | Bomber |
||
+ | | 540 {{Production}} / 540 {{Gold}} |
||
+ | | 7 {{Gold}} |
||
+ | |- |
||
+ | | [[File:Icon unit fighter.png|42px]] [[Fighter]] |
||
+ | | [[Atomic Era]] [[Biplane]] upgrade. |
||
+ | | 80 |
||
+ | | 65 ({{Range}} 4) |
||
+ | | Fighter |
||
+ | | 540 {{Production}} / 540 {{Gold}} |
||
+ | | 7 {{Gold}} |
||
+ | |- |
||
+ | | [[File:Icon unit jet bomber.png|42px]] [[Jet Bomber]] |
||
+ | | [[Information Era]] [[Bomber]] upgrade. |
||
+ | | 78 |
||
+ | | 80 ({{Range}} 15) |
||
+ | | Bomber |
||
+ | | 680 {{Production}} / 680 {{Gold}} |
||
+ | | 8 {{Gold}} |
||
+ | |- |
||
+ | | [[File:Icon unit jet fighter.png|42px]] [[Jet Fighter]] |
||
+ | | [[Information Era]] [[Fighter]] upgrade. |
||
+ | | 90 |
||
+ | | 75 ({{Range}} 5) |
||
+ | | Fighter |
||
+ | | 680 {{Production}} / 680 {{Gold}} |
||
+ | | 8 {{Gold}} |
||
+ | |} |
||
+ | === Support Units === |
||
+ | {| class="wikitable sortable mw-collapsible" style="width:100%;" |
||
+ | ! colspan="6" | Support Units |
||
+ | |- |
||
+ | ! Unit Name !! Description !! AA Str. !! Move !! Base Cost !! Maintenance |
||
+ | |- |
||
+ | | [[File:Icon unit battering ram.png|42px]] [[Battering Ram]] |
||
+ | | [[Ancient Era]] support unit. When adjacent to a city, attacking melee units do full damage to the city's walls. |
||
+ | | |
||
+ | | 2 |
||
+ | | 65 {{Production}} / 65 {{Gold}} |
||
+ | | 1 {{Gold}} |
||
+ | |- |
||
+ | | [[File:Icon unit medic.png|42px]] [[Medic]] |
||
+ | | [[Industrial Era]] support unit. Can heal adjacent units. |
||
+ | | |
||
+ | | 2 |
||
+ | | 370 {{Production}} / 370 {{Gold}} |
||
+ | | 5 {{Gold}} |
||
+ | |- |
||
+ | | [[File:Icon unit military engineer.png|42px]] [[Military Engineer]] |
||
+ | | [[Medieval Era]] support unit. Can construct Roads, Forts, and Airstrip improvements. 2 build charges. |
||
+ | | |
||
+ | | 2 |
||
+ | | 170 {{Production}} / 170 {{Gold}} |
||
+ | | 4 {{Gold}} |
||
+ | |- |
||
+ | | [[File:Icon unit mobile sam.png|42px]] [[Mobile SAM]] |
||
+ | | [[Information Era]] anti-air support unit. Provides cover from air and nuclear attacks up to 1 tile away from the weapon. |
||
+ | | 75 |
||
+ | | 2 |
||
+ | | 590 {{Production}} / 590 {{Gold}} |
||
+ | | 7 {{Gold}} |
||
+ | |- |
||
+ | | [[File:Icon unit observation balloon.png|42px]] [[Observation Balloon]] |
||
+ | | [[Modern Era]] support unit. Adds +1 {{Range}} range to adjacent bombard units. |
||
+ | | |
||
+ | | 2 |
||
+ | | 240 {{Production}} / 240 {{Gold}} |
||
+ | | 2 {{Gold}} |
||
+ | |- |
||
+ | | [[File:Icon unit siege tower.png|42px]] [[Siege Tower]] |
||
+ | | [[Classical Era]] support unit. When adjacent to a [[City]], attacking melee units ignore Walls and immediately assult the city. |
||
+ | | |
||
+ | | 2 |
||
+ | | 100 {{Production}} / 100 {{Gold}} |
||
+ | | 2 {{Gold}} |
||
+ | |} |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ==Unique units== |
||
+ | → <small> See also: [[:Category:Unique|Unique]] </small> |
||
+ | {| class="wikitable sortable mw-collapsible" style="width:100%;" |
||
+ | ! colspan="9" | Unique Units in Civilization VI |
||
+ | |- |
||
+ | ! Unit Name !! Country !! Description !! Notes !! Strength !! Movement !! Cost |
||
|- |
|- |
||
− | | [[File: |
+ | | [[File:Icon unit american p51.png|42px]] [[P-51 Mustang]] |
− | | [[P-51 Mustang]] |
||
| [[America]] |
| [[America]] |
||
| ''American unique air unit that replaces the Fighter. Better attack against fighters, farther range, and earns experience faster.'' |
| ''American unique air unit that replaces the Fighter. Better attack against fighters, farther range, and earns experience faster.'' |
||
Line 136: | Line 594: | ||
| |
| |
||
| |
| |
||
− | | |
+ | | 540 {{Production}} Production |
− | |||
|- |
|- |
||
− | | [[File: |
+ | | [[File:Icon unit american rough rider.png|42px]] [[Rough Rider]] |
− | | [[Rough Rider]] |
||
| [[America]] |
| [[America]] |
||
| |
| |
||
Line 146: | Line 602: | ||
| |
| |
||
| |
| |
||
− | | |
+ | | 385 {{Production}} Production |
− | |||
|- |
|- |
||
− | | [[File: |
+ | | [[File:Icon unit japanese samurai.png|42px]] [[Samurai]] |
− | | [[Samurai]] |
||
| [[Japan]] |
| [[Japan]] |
||
| |
| |
||
| Samurai fight as if they were at full strength until they are completely destroyed. |
| Samurai fight as if they were at full strength until they are completely destroyed. |
||
− | | Melee Strength: |
+ | | Melee Strength: 48 |
| 2 |
| 2 |
||
− | | |
+ | | 180 {{Production}} Production |
− | |||
|- |
|- |
||
− | | [[File: |
+ | | [[File:Icon unit egyptian chariot archer.png|42px]] Egyptian Chariot Archer |
− | | [[Maryannu Chariot Archer]] |
||
| [[Egypt]] |
| [[Egypt]] |
||
| |
| |
||
Line 166: | Line 618: | ||
| Melee Strength: 23<br> Ranged Strength: 33<br> Attack Range: 2 |
| Melee Strength: 23<br> Ranged Strength: 33<br> Attack Range: 2 |
||
| 4 |
| 4 |
||
− | | |
+ | | 140 {{Production}} Production |
− | |||
|- |
|- |
||
− | | [[File: |
+ | | [[File:Icon unit chinese crouching tiger.png|42px]] [[Crouching Tiger Cannon]] |
− | | [[Crouching Tiger Cannon]] |
||
| [[China]] |
| [[China]] |
||
| ''This high-power, short-range unit doesn't require specific resources to produce.'' |
| ''This high-power, short-range unit doesn't require specific resources to produce.'' |
||
Line 176: | Line 626: | ||
| |
| |
||
| |
| |
||
− | | |
+ | | 160 {{Production}} Production |
− | |||
|- |
|- |
||
− | | [[File: |
+ | | [[File:Icon unit english redcoat.png|42px]] [[Redcoat]] |
− | | [[Redcoat]] |
||
| [[England]] |
| [[England]] |
||
| |
| |
||
Line 186: | Line 634: | ||
| Melee Strength: 65 |
| Melee Strength: 65 |
||
| 2 |
| 2 |
||
− | | |
+ | | 340 {{Production}} Production |
− | |||
|- |
|- |
||
− | | [[File: |
+ | | [[File:Icon unit english seadog.png|42px]] [[Sea Dog]] |
− | | [[Sea Dog]] |
||
| [[England]] |
| [[England]] |
||
| |
| |
||
− | | Seems to be a replacement for the [[Privateer]]. It can |
+ | | Seems to be a replacement for the [[Privateer]]. It can easily overcome weaker units and capture enemy ships. |
− | | Melee Strength: 40<br> Ranged Strength: 50<br Attack Range: 2 |
+ | | Melee Strength: 40<br> Ranged Strength: 50<br> Attack Range: 2 |
| 4 |
| 4 |
||
− | | |
+ | | 280 {{Production}} Production |
− | |||
|- |
|- |
||
− | | [[File: |
+ | | [[File:Icon unit aztec eagle warrior.png|42px]] [[Eagle Warrior]] |
− | | [[Eagle Warrior]] |
||
| [[Aztec]] |
| [[Aztec]] |
||
| |
| |
||
Line 207: | Line 651: | ||
| 2 |
| 2 |
||
| ? {{Production}} Production |
| ? {{Production}} Production |
||
− | |||
|- |
|- |
||
− | | [[File: |
+ | | [[File:Icon unit french garde imperiale.png|42px]] [[Garde Impériale]] |
− | | [[Garde Impériale]] |
||
| [[France]] |
| [[France]] |
||
| |
| |
||
Line 216: | Line 658: | ||
| Melee Strength: 65 |
| Melee Strength: 65 |
||
| 2 |
| 2 |
||
− | | |
+ | | 340 {{Production}} Production |
− | |||
|- |
|- |
||
− | | [[File: |
+ | | [[File:Icon unit brazilian minas geraes.png|42px]] [[Minas Geraes]] |
− | | [[Minas Geraes]] |
||
| [[Brazil]] |
| [[Brazil]] |
||
| |
| |
||
Line 226: | Line 666: | ||
| Melee Strength: 70<br> Ranged Strength: 80<br> Attack Range: 3 |
| Melee Strength: 70<br> Ranged Strength: 80<br> Attack Range: 3 |
||
| 5 |
| 5 |
||
− | | |
+ | | 430 {{Production}} Production |
− | |||
|- |
|- |
||
− | | [[File: |
+ | | [[File:Icon unit scythian horse archer.png|42px]] [[Saka Horse Archer]] |
− | | [[Saka Horse Archer]] |
||
| [[Scythia]] |
| [[Scythia]] |
||
| |
| |
||
Line 237: | Line 675: | ||
| 4 |
| 4 |
||
| 100 {{Production}} Production |
| 100 {{Production}} Production |
||
− | |||
|- |
|- |
||
− | | [[File: |
+ | | [[File:Icon unit german uboat.png|42px]] [[U-Boat]] |
− | | [[U-Boat]] |
||
| [[Germany]] |
| [[Germany]] |
||
| |
| |
||
Line 246: | Line 682: | ||
| Melee Strength: 65<br> Ranged Strength: 75<br> Attack range: 2 |
| Melee Strength: 65<br> Ranged Strength: 75<br> Attack range: 2 |
||
| 5 |
| 5 |
||
− | | |
+ | | 430 {{Production}} Production |
− | |||
|- |
|- |
||
− | | [[File: |
+ | | [[File:Icon unit spanish conquistador.png|42px]] [[Conquistador]] |
− | | [[Conquistador]] |
||
| [[Spain]] |
| [[Spain]] |
||
| |
| |
||
Line 256: | Line 690: | ||
| Melee Strength: 55 |
| Melee Strength: 55 |
||
| 2 |
| 2 |
||
− | | |
+ | | 250 {{Production}} Production |
− | |||
|- |
|- |
||
− | | [[File: |
+ | | [[File:Icon unit indian varu.png|42px]] [[Varu]] |
− | | [[Varu]] |
||
| [[India]] |
| [[India]] |
||
| |
| |
||
Line 266: | Line 698: | ||
| Melee Strength: 40 |
| Melee Strength: 40 |
||
| 2 |
| 2 |
||
− | | |
+ | | 120 {{Production}} Production |
− | |||
|- |
|- |
||
− | | [[File: |
+ | | [[File:Icon unit kongo shield bearer.png|42px]] [[Ngao Mbeba]] |
− | | [[Ngao Mbeba]] |
||
| [[Kongo]] |
| [[Kongo]] |
||
| |
| |
||
Line 276: | Line 706: | ||
| |
| |
||
| |
| |
||
− | | |
+ | | 110 {{Production}} Production |
− | |||
|- |
|- |
||
− | | [[File: |
+ | | [[File:Icon unit norwegian berserker.png|42px]] [[Berserker]] |
− | | [[Berserker]] |
||
| [[Norway]] |
| [[Norway]] |
||
| ''Norwegian unique unit. It costs one {{Movement}} [[Movement]] to pillage +7 {{Combat Strength}} Combat Strength when attacking and -7 Combat Strength when defending.'' |
| ''Norwegian unique unit. It costs one {{Movement}} [[Movement]] to pillage +7 {{Combat Strength}} Combat Strength when attacking and -7 Combat Strength when defending.'' |
||
Line 287: | Line 715: | ||
| 2 |
| 2 |
||
| 180 {{Production}} Production |
| 180 {{Production}} Production |
||
− | |||
|- |
|- |
||
− | | [[File: |
+ | | [[File:Icon unit norwegian longship.png|42px]] [[Viking Longship]] |
− | | [[Viking Longship]] |
||
| [[Norway]] |
| [[Norway]] |
||
| ''Norwegian unique naval unit that replaces the [[Galley]]. Can pillage enemy [[Coasts|Coastal]] lands and capture civilians if adjacent using its coastal raiding ability. Can heal in neutral territory.'' |
| ''Norwegian unique naval unit that replaces the [[Galley]]. Can pillage enemy [[Coasts|Coastal]] lands and capture civilians if adjacent using its coastal raiding ability. Can heal in neutral territory.'' |
||
Line 297: | Line 723: | ||
| 3 |
| 3 |
||
| 65 {{Production}} Production |
| 65 {{Production}} Production |
||
− | |||
|- |
|- |
||
− | | [[File: |
+ | | [[File:Icon unit roman legion.png|42px]] [[Legion]] |
− | | [[Legion]] |
||
| [[Rome]] |
| [[Rome]] |
||
| |
| |
||
Line 306: | Line 730: | ||
| |
| |
||
| |
| |
||
− | | |
+ | | 110 {{Production}} Production |
|} |
|} |
||
− | [[Category:Units]] |
+ | [[Category:Units| ]] |
+ | [[Category:Productions]] |
Revision as of 14:27, 2 June 2020
The Units in Civilization VI use a "1 Unit Per Tile" system, but also adds a combined military system in which a normal arms unit can stack together with a support unit, such as a builder, settler, field medic, battering ram, missionary, siege tower, anti-tank or anti-aircraft unit (as well as others) to then protect the unit which would otherwise be left at the mercy of your foes. Beginning at the Industrial Era, two of the same units can be combined into a Corps, which is less powerful than two individual units, but more survivable and takes up less space on the map (to reduce overcrowding). Additionally, in the Modern Era, three units can combine to form an Army. The ability to form Corps and Armies are unlocked by researching (in the Civics tree) Nationalism and Mobilization, respectively.
Unit info
- Units Earn experience and will receive Promotions when they level up.
- Units can be renamed (after receiving a second promotion). A random name generator is available.
- Most infantry units have 4 figures at full strength.
- Non-unique units will have some Civilization-specific details and ethnically appropriate skin color.
- Movement now requires that a unit has the full amount of movement points required to enter a Tile. So for example, if Warrior has a move of 2 but only 1 movement point left in a turn, it can't enter Hills (since Hills require 2 movement points). The change brings about an increase to the impact of Terrain on movement, because you'll now be forced to move first to rough terrain, since you won't be able to ignore rough terrain just by using your last movement point on it.
- Pillaging enemy Tile Improvements will heal units.
- Naval units are built as ranged and melee, and melee vessels can still attack Coastal cities.
- Some units (such as Settlers and Missionaries) become more expensive as you build or buy more of them.
- Support units get their own layer of stacking, while you can't have two support units in the same tile, they can be combined with military units, or civilian units, or trade units, and not interfere with the stacking.
List of units
→ See also: Support Units, Military Units and Religious Units
Civilian Units
Civilian Units | |||||
---|---|---|---|---|---|
Unit Name | Description | Move | Religious Str | Base Cost | Maintenance |
Apostle | May convert Citizens to their Religion and initiate theological combat with units of other religions. | 4 | 110 | 125 | 0 |
Archaeologist | Find and extract Artifacts from Antiquity Sites to be displayed in their home city's Museum. | 4 | 400 / 400 | 0 | |
Builder | May create Tile Improvements or remove features like Woods or Rainforests. Builders can be used 3 times; this can be increased through policies or wonders like the Pyramids. | 2 | 50 / 50 | 0 | |
Inquisitor | May eliminate the presence of other Religions in their territory. | 4 | 75 | 50 | 0 |
Missionary | May convert Citizens to their Religion. May not initiate theological combat with units of other Religions (but can defend). | 4 | 100 | 50 | 0 |
Naturalist | A late-game civilian who can create a single National Park to attract Tourists. | 4 | 800 | 0 | |
Settler | May create new Cities. Reduces city's Population by 1 when completed. | 2 | 80 / 80 | 0 | |
Spy | Performs secret missions in foreign cities and protects your cities from enemy Spies. | 4 | 300 | 4 | |
Trader | May make and maintain a single Trade Route. Automatically creates Roads as it travels. | - | 40 / 40 | 0 |
Land Combat Units
Unit Name | Description | Melee | Ranged | Move | Class | Base Cost | Maintenance | |
---|---|---|---|---|---|---|---|---|
Archer | First Ancient Era ranged unit with a range of 2. | 15 | 25 | 2 | 2 | Ranged | 50 / 50 | 1 |
Artillery | Modern Era bombard unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew promotion. | 58 | 70 | 2 | 2 | Siege | 430 / 430 | 6 |
AT Crew | Modern Era counter to cavalry class units. | 70 | 2 | Anti Cavalry | 400 / 400 | 4 | ||
Bombard | Renaissance Era bombard unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew promotion. | 43 | 55 | 2 | 2 | Siege | 280 / 280 | 4 |
Catapult | Classical Era bombard unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew promotion. | 23 | 35 | 2 | 2 | Siege | 120 / 120 | 2 |
Cavalry | Fast-moving Industrial Era light cavalry unit. | 62 | 4 | Light Cavalry | 330 / 330 | 5 | ||
Crossbowman | Medieval Era ranged unit. | 30 | 40 | 2 | 2 | Ranged | 180 / 180 | 3 |
Field Cannon | Industrial Era ranged unit. | 50 | 60 | 2 | 2 | Ranged | 330 / 330 | 5 |
Heavy Chariot | Hard-hitting Ancient Era heavy cavalry unit. Gains 1 bonus Movement if it begins a turn on a flat tile with no Woods, Rainforests, or Hills. | 28 | 2 | Heavy Cavalry | 65 / 65 | 1 | ||
Helicopter | Fast-moving Atomic Era light cavalry unit. | 82 | 4 | Light Cavalry | 600 / 600 | 7 | ||
Horseman | Fast-moving Classical Era light cavalry unit. | 35 | 4 | Light Cavalry | 80 / 80 | 2 | ||
Infantry | Modern Era melee unit. | 70 | 2 | Melee | 430 / 430 | 6 | ||
Knight | Hard-hitting, Medieval Era heavy cavalry unit. | 48 | 4 | Heavy Cavalry | 180 / 180 | 4 | ||
Machine Gun | Atomic Era ranged unit. | 65 | 75 | 1 | 2 | Ranged | 540 / 540 | 6 |
Mechanized Infantry | Information Era melee unit. | 90 | 3 | Melee | 660 / 660 | 8 | ||
Modern Armor | Information Era cavalry unit that is fast and strong. | 90 | 4 | Heavy Cavalry | 680 / 680 | 8 | ||
Modern AT | Information Era counter to cavalry class units. | 80 | 2 | Anti Cavalry | 580 / 580 | 8 | ||
Musketman | Renaissance Era melee unit. | 55 | 2 | Melee | 240 / 240 | 4 | ||
Pikeman | Medieval Era melee unit that's strong against mounted units. | 41 | 2 | Anti Cavalry | 200 / 200 | 3 | ||
Ranger | Fast-moving Industrial Era recon unit. | 45 | 60 | 1 | 3 | Recon | 380 / 380 | 5 |
Rocket Artillery | Information Era bombard unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew promotion. | 78 | 85 | 3 | 2 | Siege | 680 / 680 | 8 |
Scout | Fast-moving Ancient Era recon unit. | 10 | 3 | Recon | 30 / 30 | 0 | ||
Slinger | Weak Ancient Era ranged unit. Better on attack than defense. | 5 | 15 | 1 | 2 | Ranged | 35 / 35 | 0 |
Spearman | Ancient Era melee unit that's effective against mounted units. | 25 | 2 | Anti Cavalry | 56 / 65 | 1 | ||
Swordsman | Strong Classical Era melee unit. | 35 | 2 | Melee | 90 / 90 | 2 | ||
Tank | Fast-moving Modern Era heavy cavalry unit that ignores zone of control. | 80 | 4 | Heavy Cavalry | 480 / 480 | 6 | ||
Warrior | Weak Ancient Era melee unit. | 20 | 2 | Melee | 40 / 40 | 0 |
Naval Combat Units | |||||||||
---|---|---|---|---|---|---|---|---|---|
Unit Name | Description | Melee | Ranged | AA Str. | Move | Class | Base Cost | Maintenance | Era |
Aircraft Carrier | Atomic Era naval unit that can transport 2 air units. | 65 | 3 | Carrier | 540 / 540 | 7 | Atomic | ||
Battleship | Modern Era naval ranged unit. Provides cover from air and nuclear attacks up to 1 tile away. | 60 | 70 ( 3) | 5 | Ranged | 430 / 430 | 6 | Modern | |
Caravel | Fast Renaissance Era exploration melee naval unit. | 50 | 4 | Melee | 240 / 240 | 4 | Renaissance | ||
Destroyer | Strongest melee naval unit. Reveals submarines within sight range. | 80 | 50 | 4 | Melee | 540 / 540 | 7 | ||
Frigate | Renaissance Era ranged naval unit. | 45 | 55 ( 2) | 4 | Ranged | 280 / 280 | 5 | Renaissance | |
Galley | Ancient Era melee naval combat unit. Can only operate on coastal waters until Cartography is researched. | 25 | 3 | Melee | 65 / 65 | 1 | Ancient | ||
Ironclad | Powerful Industrial Era armored melee naval unit. | 60 | 5 | Melee | 380 / 380 | 5 | Industrial | ||
Missile Cruiser | Strongest ranged naval unit, available in the Information Era. | 70 | 85 ( 3) | 85 | 4 | Ranged | 680 / 680 | 8 | Information |
Nuclear Submarine | Highly advanced Information Era ranged raiding naval unit that can be armed with nuclear weapons. Cannot be seen unless adjacent to it. | 80 | 85 ( 2) | 4 | Raider | 680 / 680 | 8 | Information | |
Privateer | Renaissance Era ranged naval unit with the ability to coastal raid. Cannot be seen unless adjacent to it. | 40 | 50 ( 2) | 4 | Raider | 280 / 280 | 4 | Renaissance | |
Quadrireme | Classical Era ranged naval unit. Can only operate on coastal waters until Cartography is researched. | 20 | 25 ( 1) | 3 | Ranged | 120 / 120 | 2 | Classical | |
Submarine | Modern Era ranged raiding naval unit. Cannot be seen unless adjacent to it. | 65 | 75 ( 2) | 3 | Raider | 480 / 480 | 6 | Modern |
Air Combat Units
Air Combat Units | |||||||
---|---|---|---|---|---|---|---|
Unit Name | Description | Melee | Ranged | Class | Base Cost | Maintenance | |
Biplane | First air combat unit, available in the Modern Era. | 60 | 55 ( 3) | Fighter | 430 / 430 | 6 | |
Bomber | First bomber unit, available in the Atomic Era. | 65 | 80 ( 10) | Bomber | 540 / 540 | 7 | |
Fighter | Atomic Era Biplane upgrade. | 80 | 65 ( 4) | Fighter | 540 / 540 | 7 | |
Jet Bomber | Information Era Bomber upgrade. | 78 | 80 ( 15) | Bomber | 680 / 680 | 8 | |
Jet Fighter | Information Era Fighter upgrade. | 90 | 75 ( 5) | Fighter | 680 / 680 | 8 |
Support Units
Support Units | |||||
---|---|---|---|---|---|
Unit Name | Description | AA Str. | Move | Base Cost | Maintenance |
Battering Ram | Ancient Era support unit. When adjacent to a city, attacking melee units do full damage to the city's walls. | 2 | 65 / 65 | 1 | |
Medic | Industrial Era support unit. Can heal adjacent units. | 2 | 370 / 370 | 5 | |
Military Engineer | Medieval Era support unit. Can construct Roads, Forts, and Airstrip improvements. 2 build charges. | 2 | 170 / 170 | 4 | |
Mobile SAM | Information Era anti-air support unit. Provides cover from air and nuclear attacks up to 1 tile away from the weapon. | 75 | 2 | 590 / 590 | 7 |
Observation Balloon | Modern Era support unit. Adds +1 range to adjacent bombard units. | 2 | 240 / 240 | 2 | |
Siege Tower | Classical Era support unit. When adjacent to a City, attacking melee units ignore Walls and immediately assult the city. | 2 | 100 / 100 | 2 |
Unique units
→ See also: Unique
Unique Units in Civilization VI | ||||||||
---|---|---|---|---|---|---|---|---|
Unit Name | Country | Description | Notes | Strength | Movement | Cost | ||
P-51 Mustang | America | American unique air unit that replaces the Fighter. Better attack against fighters, farther range, and earns experience faster. | Trivia: The insignia is of the "Red Tails" squadron of the Tuskegee Airmen. | 540 Production | ||||
Rough Rider | America | Replaces the Cavalry. Effective in Hills, and gains Culture from kills on their home continent. Has a low maintenance cost. | 385 Production | |||||
Samurai | Japan | Samurai fight as if they were at full strength until they are completely destroyed. | Melee Strength: 48 | 2 | 180 Production | |||
Egyptian Chariot Archer | Egypt | Replaces Heavy Chariot. Receives bonus Movement when it starts on open terrain. | Melee Strength: 23 Ranged Strength: 33 Attack Range: 2 |
4 | 140 Production | |||
Crouching Tiger Cannon | China | This high-power, short-range unit doesn't require specific resources to produce. | 160 Production | |||||
Redcoat | England | Gains a bonus fighting on foreign continents, and can disembark without using a Movement point. | Melee Strength: 65 | 2 | 340 Production | |||
Sea Dog | England | Seems to be a replacement for the Privateer. It can easily overcome weaker units and capture enemy ships. | Melee Strength: 40 Ranged Strength: 50 Attack Range: 2 |
4 | 280 Production | |||
Eagle Warrior | Aztec | Replaces the basic Warrior and can convert defeated enemies into Builders. This conversion ability works only against the units of other Civilizations, not Barbarians. | 28 | 2 | ? Production | |||
Garde Impériale | France | Receives a combat bonus (+10) for fighting on the home continent, and Great General Points from kills. | Melee Strength: 65 | 2 | 340 Production | |||
Minas Geraes | Brazil | Replaces Battleship but also is available earlier in the game. It has "improved defense and ranged attack" and requires the Nationalism Civic instead of a technology. | Melee Strength: 70 Ranged Strength: 80 Attack Range: 3 |
5 | 430 Production | |||
Saka Horse Archer | Scythia | Does not require Horses. | Melee Strength: 15 Ranged Strength: 25 Attack Range: 1 |
4 | 100 Production | |||
U-Boat | Germany | Seems to replace the Submarine. Has a lower production cost and receives a combat bonus (+10) in deep ocean. | Melee Strength: 65 Ranged Strength: 75 Attack range: 2 |
5 | 430 Production | |||
Conquistador | Spain | Seems to be a Musketman replacement. +10 Combat Strength when stacked with Apostles, Inquisitors or Missionaries. If a Conquistador is adjacent to a city when it is captured, it automatically convert to Spain's majority Religion. | Melee Strength: 55 | 2 | 250 Production | |||
Varu | India | Seems to replace the Horseman. Reduces the Combat Strength of adjacent enemy units by -5. | Melee Strength: 40 | 2 | 120 Production | |||
Ngao Mbeba | Kongo | Replaces Swordsman. Receives a bonus to ranged defense, and does not require Iron. Woods and Rainforests do not slow them down or block sight. The name translates to "shield bearer" in Swahili. | 110 Production | |||||
Berserker | Norway | Norwegian unique unit. It costs one Movement to pillage +7 Combat Strength when attacking and -7 Combat Strength when defending. | Does not replace any unit. Pillaging costs 1 Movement. Maintenance: 3 Gold | Melee Strength: 40 | 2 | 180 Production | ||
Viking Longship | Norway | Norwegian unique naval unit that replaces the Galley. Can pillage enemy Coastal lands and capture civilians if adjacent using its coastal raiding ability. Can heal in neutral territory. | Replaces the Galley. Can heal in neutral territory. Maintenance: 1 Gold | Melee Strength: 30 | 3 | 65 Production | ||
Legion | Rome | 110 Production |