Civilization VI Wiki
Alianin (talk | contribs)
m (Alianin moved page Units to Unit: Singular for ease of linking to.)
No edit summary
Tag: Visual edit
(34 intermediate revisions by 14 users not shown)
Line 1: Line 1:
[[File:Unit Eagle Warrior.png|300px|right]]
+
<div class="heading">[[File:Unit Eagle Warrior.png|right|240px|link=Eagle Warrior]]Game Features</div>
The Units in [[Civilization VI]] use a "1 Unit Per Tile" system, but also adds a combined military system in which a normal arms unit can stack together with a support unit, such as a builder, settler, field medic, battering ram, missionary, siege tower, anti-tank or anti-aircraft unit (as well as others) to then protect the unit which would otherwise be left at the mercy of your foes. Beginning at the [[Renaissance Era]], two of the same units can be combined into a Corps, which is less powerful than two individual units, but more survivable and takes up less space on the map (to reduce overcrowding). Additionally, in the [[Modern Era]], three units can combine to form an Army. The ability to form [[Corps]] and [[Armies]] are unlocked in the [[Civics]] tree rather than the [[Technology]] tree.
+
The '''Units''' in ''[[Civilization VI]]'' use a "1 Unit Per Tile" system, but also adds a combined military system in which a normal arms unit can stack together with a support unit, such as a builder, settler, field medic, battering ram, missionary, siege tower, anti-tank or anti-aircraft unit (as well as others) to then protect the unit which would otherwise be left at the mercy of your foes. Beginning at the [[Industrial Era]], two of the same units can be combined into a Corps, which is less powerful than two individual units, but more survivable and takes up less space on the map (to reduce overcrowding). Additionally, in the [[Modern Era]], three units can combine to form an Army. The ability to form Corps and Armies are unlocked by researching (in the [[Civics]] tree) [[Nationalism]] and [[Mobilization]], respectively.
   
==Unit Info==
+
==Unit info==
 
* Units Earn experience and will receive [[Promotions]] when they level up.
 
* Units Earn experience and will receive [[Promotions]] when they level up.
* Units can be renamed (after receiving a second promotion), and there is even a random name generator.
+
* Units can be renamed (after receiving a second promotion). A random name generator is available.
 
* Most infantry units have 4 figures at full strength.
 
* Most infantry units have 4 figures at full strength.
* Non-unique units will have some [[Civilizations|Civilization]]-specific details and ethnically appropriate skin color.
+
* Non-unique units will have some [[Civilization]]-specific details and ethnically appropriate skin color.
 
* {{Movement}} [[Movement]] now requires that a unit has the full amount of movement points required to enter a [[Terrain|Tile]]. So for example, if [[Warrior]] has a move of 2 but only 1 movement point left in a turn, it can't enter [[Hills]] (since Hills require 2 movement points). The change brings about an increase to the impact of [[Terrain]] on movement, because you'll now be forced to move first to rough terrain, since you won't be able to ignore rough terrain just by using your last movement point on it.
 
* {{Movement}} [[Movement]] now requires that a unit has the full amount of movement points required to enter a [[Terrain|Tile]]. So for example, if [[Warrior]] has a move of 2 but only 1 movement point left in a turn, it can't enter [[Hills]] (since Hills require 2 movement points). The change brings about an increase to the impact of [[Terrain]] on movement, because you'll now be forced to move first to rough terrain, since you won't be able to ignore rough terrain just by using your last movement point on it.
 
* Pillaging enemy [[Tile Improvements]] will heal units.
 
* Pillaging enemy [[Tile Improvements]] will heal units.
Line 13: Line 13:
 
* Support units get their own layer of stacking, while you can't have two support units in the same tile, they can be combined with military units, or civilian units, or trade units, and not interfere with the stacking.
 
* Support units get their own layer of stacking, while you can't have two support units in the same tile, they can be combined with military units, or civilian units, or trade units, and not interfere with the stacking.
   
==List Of Units==
+
==List of units==
 
→ <small> See also: [[Support Units]], [[Military Units]] and [[Religious Units]]</small>
 
→ <small> See also: [[Support Units]], [[Military Units]] and [[Religious Units]]</small>
   
  +
=== Civilian Units ===
 
{| class="wikitable sortable mw-collapsible" style="width:100%;"
 
{| class="wikitable sortable mw-collapsible" style="width:100%;"
  +
! colspan="6" | Civilian Units
!colspan="9" style="font-size:10pt;background-color:#243e5c;color:#ffffff;font-weight:bold;"| Buildable Units in Civilization VI
 
 
|-
 
|-
  +
! Unit Name !! Description !! Move !! Religious Str !! Base Cost !! Maintenance
!style="background-color:#628fc3;width:5%;" class="unsortable"|Icon
 
!style="background-color:#628fc3;width:10%;"|Unit Name
 
!style="background-color:#628fc3;width:45%;" class="unsortable"|Description
 
!style="background-color:#628fc3;width:10%;" class="unsortable"|Melee / Ranged Strength
 
!style="background-color:#628fc3;width:10%;" class="unsortable"|Movement
 
!style="background-color:#628fc3;width:20%;" class="unsortable"|Cost
 
 
|-
 
|-
| [[File:Icon_Settler.png|42px]]
+
| [[File:Icon unit apostle.png|42px]] [[Apostle]]
  +
| May convert {{Citizens}} [[Citizens]] to their [[Religion]] and initiate theological combat with units of other religions.
| [[Settler]]
 
  +
| 4
| ''May create new cities.''
 
|
+
| 110
  +
| 125 {{Faith}}
  +
| 0
  +
|-
  +
| [[File:Icon unit archaeologist.png|42px]] [[Archaeologist]]
  +
| Find and extract {{Artifacts}} [[Artifacts]] from [[Antiquity Site]]s to be displayed in their home city's Museum.
  +
| 4
  +
|
  +
| 400 {{Production}} / 400 {{Gold}}
  +
| 0
  +
|-
  +
| [[File:Icon unit builder.png|42px]] [[Builder]]
  +
| May create [[Tile Improvements]] or remove features like [[Woods]] or [[Rainforests]]. Builders can be used 3 times; this can be increased through [[policies]] or wonders like the [[Pyramids]].
 
| 2
 
| 2
  +
|
| 70 {{Production}} Production
 
  +
| 50 {{Production}} / 50 {{Gold}}
 
  +
| 0
 
|-
 
|-
| [[File:Icon_Builder.png|42px]]
+
| [[File:Icon unit inquisitor.png|42px]] [[Inquisitor]]
  +
| May eliminate the presence of other [[Religion]]s in their territory.
| [[Builder]]
 
  +
| 4
| ''May create tile improvements or remove features like [[Woods]] or [[Rainforest]] [[Tiles]]. Builders can be used 3 times. This can be increased through policies or wonders like the [[Pyramids]].''
 
  +
| 75
  +
| 50 {{Faith}}
  +
| 0
  +
|-
  +
| [[File:Icon unit missionary.png|42px]] [[Missionary]]
  +
| May convert {{Citizens}} [[Citizens]] to their [[Religion]]. May not initiate theological combat with units of other [[Religions]] (but can defend).
  +
| 4
  +
| 100
  +
| 50 {{Faith}}
  +
| 0
  +
|-
  +
| [[File:Icon unit naturalist.png|42px]] [[Naturalist]]
  +
| A late-game civilian who can create a single [[National Park]] to attract Tourists.
  +
| 4
 
|
 
|
  +
| 800 {{Faith}}
  +
| 0
  +
|-
  +
| [[File:Icon unit settler.png|42px]] [[Settler]]
  +
| May create new [[Cities]]. Reduces city's {{Citizens}} [[Population]] by 1 when completed.
 
| 2
 
| 2
  +
|
| 44 {{Production}} Production
 
  +
| 80 {{Production}} / 80 {{Gold}}
 
  +
| 0
 
|-
 
|-
| [[File:Icon_Trader.png|42px]]
+
| [[File:Icon unit spy.png|42px]] [[Spy]]
  +
| Performs secret missions in foreign cities and protects your cities from enemy Spies.
| [[Trader]]
 
  +
| 4
| ''May make and maintain a single [[Trade Routes|Trade Route]].''
 
 
|
 
|
  +
| 300 {{Production}}
| 2
 
| 34 {{Production}} Production
+
| 4 {{Gold}}
  +
|-
  +
| [[File:Icon unit trader.png|42px]] [[Trader]]
  +
| May make and maintain a single {{Trade Routes}} [[Trade Route]]. Automatically creates [[Roads]] as it travels.
  +
| -
  +
|
  +
| 40 {{Production}} / 40 {{Gold}}
  +
| 0
  +
|-
  +
|}
   
  +
=== Land Combat Units ===
  +
{| class="wikitable sortable mw-collapsible" style="width:100%;"
  +
|+ Land Combat Units
 
|-
 
|-
  +
! rowspan=2 | Unit Name !! rowspan=2 | Description !! rowspan=2 | Melee !! data-sort-type="currency" colspan=2 | Ranged !! rowspan=2 | Move !! rowspan=2 | Class !! data-sort-type="currency" rowspan=2 | Base Cost !! rowspan=2 | Maintenance
| [[File:Icon_Scout.png|42px]]
 
  +
|-
| [[Scout]]
 
  +
! {{H:title||{{Ranged Strength}}}} !! {{H:title||{{RangeTiles}}}}
| ''Fast moving melee unit.''
 
  +
|-
| Melee Strength: 10
 
  +
| [[File:Icon unit archer.png|42px]] [[Archer]]
  +
| First [[Ancient Era]] ranged unit with a {{RangeTiles}} range of 2.
  +
| 15
  +
| 25 || 2
  +
| 2
  +
| Ranged
  +
| 50 {{Production}} / 50 {{Gold}}
  +
| 1 {{Gold}}
  +
|-
  +
| [[File:Icon unit artillery.png|42px]] [[Artillery]]
  +
| [[Modern Era]] bombard unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew [[Promotions|promotion]].
  +
| 58
  +
| 70 || 2
  +
| 2
  +
| Siege
  +
| 430 {{Production}} / 430 {{Gold}}
  +
| 6 {{Gold}}
  +
|-
  +
| [[File:Icon unit at crew.png|42px]] [[AT Crew]]
  +
| [[Modern Era]] counter to cavalry class units.
  +
| 70
  +
| ||
  +
| 2
  +
| Anti Cavalry
  +
| 400 {{Production}} / 400 {{Gold}}
  +
| 4 {{Gold}}
  +
|-
  +
| [[File:Icon unit bombard.png|42px]] [[Bombard]]
  +
| [[Renaissance Era]] bombard unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew [[Promotions|promotion]].
  +
| 43
  +
| 55 || 2
  +
| 2
  +
| Siege
  +
| 280 {{Production}} / 280 {{Gold}}
  +
| 4 {{Gold}}
  +
|-
  +
| [[File:Icon unit catapult.png|42px]] [[Catapult]]
  +
| [[Classical Era]] bombard unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew [[Promotions|promotion]].
  +
| 23
  +
| 35 || 2
  +
| 2
  +
| Siege
  +
| 120 {{Production}} / 120 {{Gold}}
  +
| 2 {{Gold}}
  +
|-
  +
| [[File:Icon unit cavalry.png|42px]] [[Cavalry]]
  +
| Fast-moving [[Industrial Era]] light cavalry unit.
  +
| 62
  +
| ||
  +
| 4
  +
| Light Cavalry
  +
| 330 {{Production}} / 330 {{Gold}}
  +
| 5 {{Gold}}
  +
|-
  +
| [[File:Icon unit crossbowman.png|42px]] [[Crossbowman]]
  +
| [[Medieval Era]] ranged unit.
  +
| 30
  +
| 40 || 2
  +
| 2
  +
| Ranged
  +
| 180 {{Production}} / 180 {{Gold}}
  +
| 3 {{Gold}}
  +
|-
  +
| [[File:Icon unit field cannon.png|42px]] [[Field Cannon]]
  +
| [[Industrial Era]] ranged unit.
  +
| 50
  +
| 60 || 2
  +
| 2
  +
| Ranged
  +
| 330 {{Production}} / 330 {{Gold}}
  +
| 5 {{Gold}}
  +
|-
  +
| [[File:Icon unit heavy chariot.png|42px]] [[Heavy Chariot]]
  +
| Hard-hitting [[Ancient Era]] heavy cavalry unit. Gains 1 bonus {{movement}} [[Movement]] if it begins a turn on a flat tile with no [[Woods]], [[Rainforests]], or [[Hills]].
  +
| 28
  +
| ||
  +
| 2
  +
| Heavy Cavalry
  +
| 65 {{Production}} / 65 {{Gold}}
  +
| 1 {{Gold}}
  +
|-
  +
| [[File:Icon unit helicopter.png|42px]] [[Helicopter]]
  +
| Fast-moving [[Atomic Era]] light cavalry unit.
  +
| 82
  +
| ||
  +
| 4
  +
| Light Cavalry
  +
| 600 {{Production}} / 600 {{Gold}}
  +
| 7 {{Gold}}
  +
|-
  +
| [[File:Icon unit horseman.png|42px]] [[Horseman]]
  +
| Fast-moving [[Classical Era]] light cavalry unit.
  +
| 35
  +
| ||
  +
| 4
  +
| Light Cavalry
  +
| 80 {{Production}} / 80 {{Gold}}
  +
| 2 {{Gold}}
  +
|-
  +
| [[File:Icon unit infantry.png|42px]] [[Infantry]]
  +
| [[Modern Era]] melee unit.
  +
| 70
  +
| ||
  +
| 2
  +
| Melee
  +
| 430 {{Production}} / 430 {{Gold}}
  +
| 6 {{Gold}}
  +
|-
  +
| [[File:Icon unit knight.png|42px]] [[Knight]]
  +
| Hard-hitting, [[Medieval Era]] heavy cavalry unit.
  +
| 48
  +
| ||
  +
| 4
  +
| Heavy Cavalry
  +
| 180 {{Production}} / 180 {{Gold}}
  +
| 4 {{Gold}}
  +
|-
  +
| [[File:Icon unit machine gun.png|42px]] [[Machine Gun]]
  +
| [[Atomic Era]] ranged unit.
  +
| 65
  +
| 75 || 1
  +
| 2
  +
| Ranged
  +
| 540 {{Production}} / 540 {{Gold}}
  +
| 6 {{Gold}}
  +
|-
  +
| [[File:Icon unit mechanized infantry.png|42px]] [[Mechanized Infantry]]
  +
| [[Information Era]] melee unit.
  +
| 90
  +
| ||
 
| 3
 
| 3
  +
| Melee
| 20 {{Production}} Production
 
  +
| 660 {{Production}} / 660 {{Gold}}
 
  +
| 8 {{Gold}}
 
|-
 
|-
| [[File:Icon_Warrior.png|42px]]
+
| [[File:Icon unit modern armor.png|42px]] [[Modern Armor]]
  +
| [[Information Era]] cavalry unit that is fast and strong.
| [[Warrior]]
 
  +
| 90
| ''Weak melee unit.''
 
  +
| ||
| Melee Strength: 20
 
  +
| 4
  +
| Heavy Cavalry
  +
| 680 {{Production}} / 680 {{Gold}}
  +
| 8 {{Gold}}
  +
|-
  +
| [[File:Icon unit modern at.png|42px]] [[Modern AT]]
  +
| [[Information Era]] counter to cavalry class units.
  +
| 80
  +
| ||
 
| 2
 
| 2
  +
| Anti Cavalry
| 30 {{Production}} Production
 
  +
| 580 {{Production}} / 580 {{Gold}}
 
  +
| 8 {{Gold}}
 
|-
 
|-
| [[File:Icon_Spearman.png|42px]]
+
| [[File:Icon unit musketman.png|42px]] [[Musketman]]
| [[Spearman]]
+
| [[Renaissance Era]] melee unit.
  +
| 55
| ''Melee unit.''
 
  +
| ||
| Melee Strength: 30
 
 
| 2
 
| 2
  +
| Melee
| 50 {{Production}} Production
 
  +
| 240 {{Production}} / 240 {{Gold}}
 
  +
| 4 {{Gold}}
 
|-
 
|-
| [[File:Icon_Slinger.png|42px]]
+
| [[File:Icon unit pikeman.png|42px]] [[Pikeman]]
  +
| [[Medieval Era]] melee unit that's strong against mounted units.
| [[Slinger]]
 
  +
| 41
| ''Weak ranged unit.''
 
  +
| ||
| Melee Strength: 25 <br>Ranged Strength: 25
 
 
| 2
 
| 2
  +
| Anti Cavalry
| 25 {{Production}} Production
 
  +
| 200 {{Production}} / 200 {{Gold}}
 
  +
| 3 {{Gold}}
  +
|-
  +
| [[File:Icon unit ranger.png|42px]] [[Ranger (unit)|Ranger]]
  +
| Fast-moving [[Industrial Era]] recon unit.
  +
| 45
  +
| 60 || 1
  +
| 3
  +
| Recon
  +
| 380 {{Production}} / 380 {{Gold}}
  +
| 5 {{Gold}}
 
|-
 
|-
| [[File:Icon_Heavy Chariot.png|42px]]
+
| [[File:Icon unit rocket artillery.png|42px]] [[Rocket Artillery]]
  +
| [[Information Era]] bombard unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew [[Promotions|promotion]].
| [[Heavy Chariot]]
 
  +
| 78
| ''Hard-hitting mobile land unit''
 
  +
| 85 || 3
| Melee Strength: 25
 
 
| 2
 
| 2
  +
| Siege
| 50 {{Production}} Production
 
  +
| 680 {{Production}} / 680 {{Gold}}
 
  +
| 8 {{Gold}}
 
|-
 
|-
| [[File:Icon_Battering Ram.png|42px]]
+
| [[File:Icon unit scout.png|42px]] [[Scout]]
  +
| Fast-moving [[Ancient Era]] recon unit.
| [[Battering Ram]]
 
  +
| 10
| ''Support unit. When adjacent to a city, melee units may damage the city's Walls.''
 
|
+
| ||
  +
| 3
  +
| Recon
  +
| 30 {{Production}} / 30 {{Gold}}
  +
| 0
  +
|-
  +
| [[File:Icon unit slinger.png|42px]] [[Slinger]]
  +
| Weak [[Ancient Era]] ranged unit. Better on attack than defense.
  +
| 5
  +
| 15 || 1
 
| 2
 
| 2
  +
| Ranged
| 50 {{Production}} Production
 
  +
| 35 {{Production}} / 35 {{Gold}}
  +
| 0
  +
|-
  +
| [[File:Icon unit spearman.png|42px]] [[Spearman]]
  +
| [[Ancient Era]] melee unit that's effective against mounted units.
  +
| 25
  +
| ||
  +
| 2
  +
| Anti Cavalry
  +
| 56 {{Production}} / 65 {{Gold}}
  +
| 1 {{Gold}}
  +
|-
  +
| [[File:Icon unit swordsman.png|42px]] [[Swordsman]]
  +
| Strong [[Classical Era]] melee unit.
  +
| 35
  +
| ||
  +
| 2
  +
| Melee
  +
| 90 {{Production}} / 90 {{Gold}}
  +
| 2 {{Gold}}
  +
|-
  +
| [[File:Icon unit tank.png|42px]] [[Tank]]
  +
| Fast-moving [[Modern Era]] heavy cavalry unit that ignores zone of control.
  +
| 80
  +
| ||
  +
| 4
  +
| Heavy Cavalry
  +
| 480 {{Production}} / 480 {{Gold}}
  +
| 6 {{Gold}}
  +
|-
  +
| [[File:Icon unit warrior.png|42px]] [[Warrior]]
  +
| Weak [[Ancient Era]] melee unit.
  +
| 20
  +
| ||
  +
| 2
  +
| Melee
  +
| 40 {{Production}} / 40 {{Gold}}
  +
| 0
  +
|-
  +
|}
   
  +
=== Naval Combat Units ===
  +
{| class="wikitable sortable mw-collapsible" style="width:100%;"
  +
! colspan="9" | Naval Combat Units
  +
!
 
|-
 
|-
  +
! Unit Name !! Description !! Melee !! Ranged !! AA Str. !! Move !! Class !! Base Cost !! Maintenance
| [[File:Icon_Missionary.png|42px]]
 
  +
!Era
| [[Missionary]]
 
  +
|-
| ''May convert Citizens to their [[Religion]]. May not initiate theological combat with units of other Religions (but can defend).''
 
  +
| [[File:Icon unit aircraft carrier.png|42px]] [[Aircraft Carrier]]
  +
| [[Atomic Era]] naval unit that can transport 2 air units.
  +
| 65
  +
|
  +
|
  +
| 3
  +
| Carrier
  +
| 540 {{Production}} / 540 {{Gold}}
  +
| 7 {{Gold}}
  +
|Atomic
  +
|-
  +
| [[File:Icon unit battleship.png|42px]] [[Battleship]]
  +
| [[Modern Era]] naval ranged unit. Provides cover from air and nuclear attacks up to 1 tile away.
  +
| 60
  +
| 70 ({{Range}} 3)
  +
|
  +
| 5
  +
| Ranged
  +
| 430 {{Production}} / 430 {{Gold}}
  +
| 6 {{Gold}}
  +
|Modern
  +
|-
  +
| [[File:Icon unit caravel.png|42px]] [[Caravel]]
  +
| Fast [[Renaissance Era]] exploration melee naval unit.
  +
| 50
  +
|
 
|
 
|
 
| 4
 
| 4
  +
| Melee
| 85 {{Faith}} Faith
 
  +
| 240 {{Production}} / 240 {{Gold}}
 
  +
| 4 {{Gold}}
  +
|Renaissance
 
|-
 
|-
| [[File:Icon_Apostle.png|42px]]
+
| [[File:Icon unit destroyer.png|42px]] [[Destroyer]]
  +
| Strongest melee naval unit. Reveals submarines within sight range.
| [[Apostle]]
 
  +
| 80
 
|
 
|
  +
| 50
| Religious Strength: 110
 
 
| 4
 
| 4
  +
| Melee
| 85 {{Faith}} Faith
 
  +
| 540 {{Production}} / 540 {{Gold}}
  +
| 7 {{Gold}}
  +
|
  +
|-
  +
| [[File:Icon unit frigate.png|42px]] [[Frigate]]
  +
| [[Renaissance Era]] ranged naval unit.
  +
| 45
  +
| 55 ({{Range}} 2)
  +
|
  +
| 4
  +
| Ranged
  +
| 280 {{Production}} / 280 {{Gold}}
  +
| 5 {{Gold}}
  +
|Renaissance
  +
|-
  +
| [[File:Icon unit galley.png|42px]] [[Galley]]
  +
| [[Ancient Era]] melee naval combat unit. Can only operate on coastal waters until [[Cartography]] is researched.
  +
| 25
  +
|
  +
|
  +
| 3
  +
| Melee
  +
| 65 {{Production}} / 65 {{Gold}}
  +
| 1 {{Gold}}
  +
|Ancient
  +
|-
  +
| [[File:Icon unit ironclad.png|42px]] [[Ironclad]]
  +
| Powerful [[Industrial Era]] armored melee naval unit.
  +
| 60
  +
|
  +
|
  +
| 5
  +
| Melee
  +
| 380 {{Production}} / 380 {{Gold}}
  +
| 5 {{Gold}}
  +
|Industrial
  +
|-
  +
| [[File:Icon unit missile cruiser.png|42px]] [[Missile Cruiser]]
  +
| Strongest ranged naval unit, available in the [[Information Era]].
  +
| 70
  +
| 85 ({{Range}} 3)
  +
| 85
  +
| 4
  +
| Ranged
  +
| 680 {{Production}} / 680 {{Gold}}
  +
| 8 {{Gold}}
  +
|Information
  +
|-
  +
| [[File:Icon unit nuclear submarine.png|42px]] [[Nuclear Submarine]]
  +
| Highly advanced [[Information Era]] ranged raiding naval unit that can be armed with nuclear weapons. Cannot be seen unless adjacent to it.
  +
| 80
  +
| 85 ({{Range}} 2)
  +
|
  +
| 4
  +
| Raider
  +
| 680 {{Production}} / 680 {{Gold}}
  +
| 8 {{Gold}}
  +
|Information
  +
|-
  +
| [[File:Icon unit privateer.png|42px]] [[Privateer]]
  +
| [[Renaissance Era]] ranged naval unit with the ability to coastal raid. Cannot be seen unless adjacent to it.
  +
| 40
  +
| 50 ({{Range}} 2)
  +
|
  +
| 4
  +
| Raider
  +
| 280 {{Production}} / 280 {{Gold}}
  +
| 4 {{Gold}}
  +
|Renaissance
  +
|-
  +
| [[File:Icon unit quadrireme.png|42px]] [[Quadrireme]]
  +
| [[Classical Era]] ranged naval unit. Can only operate on coastal waters until [[Cartography]] is researched.
  +
| 20
  +
| 25 ({{Range}} 1)
  +
|
  +
| 3
  +
| Ranged
  +
| 120 {{Production}} / 120 {{Gold}}
  +
| 2 {{Gold}}
  +
|Classical
  +
|-
  +
| [[File:Icon unit submarine.png|42px]] [[Submarine]]
  +
| [[Modern Era]] ranged raiding naval unit. Cannot be seen unless adjacent to it.
  +
| 65
  +
| 75 ({{Range}} 2)
  +
|
  +
| 3
  +
| Raider
  +
| 480 {{Production}} / 480 {{Gold}}
  +
| 6 {{Gold}}
  +
|Modern
 
|}
 
|}
   
==Unique Units==
+
=== Air Combat Units ===
→ <small> See also: [[:Category:Unique|Unique]] </small>
 
 
{| class="wikitable sortable mw-collapsible" style="width:100%;"
 
{| class="wikitable sortable mw-collapsible" style="width:100%;"
  +
! colspan="8" | Air Combat Units
!colspan="9" style="font-size:10pt;background-color:#243e5c;color:#ffffff;font-weight:bold;"| Unique Units in Civilization VI
 
 
|-
 
|-
  +
! Unit Name !! Description !! Melee !! Ranged !! Class !! Base Cost !! Maintenance
!style="background-color:#628fc3;width:5%;" class="unsortable"|Icon
 
  +
|-
!style="background-color:#628fc3;width:10%;"|Unit Name
 
  +
| [[File:Icon unit biplane.png|42px]] [[Biplane]]
!style="background-color:#628fc3;width:10%;"|Country
 
  +
| First air combat unit, available in the [[Modern Era]].
!style="background-color:#628fc3;width:25%;" class="unsortable"|Description
 
  +
| 60
!style="background-color:#628fc3;width:25%;" class="unsortable"|Notes
 
  +
| 55 ({{Range}} 3)
!style="background-color:#628fc3;width:10%;" class="unsortable"|Strength
 
  +
| Fighter
!style="background-color:#628fc3;width:5%;" class="unsortable"|Movement
 
  +
| 430 {{Production}} / 430 {{Gold}}
!style="background-color:#628fc3;width:10%;" class="unsortable"|Cost
 
  +
| 6 {{Gold}}
  +
|-
  +
| [[File:Icon unit bomber.png|42px]] [[Bomber]]
  +
| First bomber unit, available in the [[Atomic Era]].
  +
| 65
  +
| 80 ({{Range}} 10)
  +
| Bomber
  +
| 540 {{Production}} / 540 {{Gold}}
  +
| 7 {{Gold}}
  +
|-
  +
| [[File:Icon unit fighter.png|42px]] [[Fighter]]
  +
| [[Atomic Era]] [[Biplane]] upgrade.
  +
| 80
  +
| 65 ({{Range}} 4)
  +
| Fighter
  +
| 540 {{Production}} / 540 {{Gold}}
  +
| 7 {{Gold}}
  +
|-
  +
| [[File:Icon unit jet bomber.png|42px]] [[Jet Bomber]]
  +
| [[Information Era]] [[Bomber]] upgrade.
  +
| 78
  +
| 80 ({{Range}} 15)
  +
| Bomber
  +
| 680 {{Production}} / 680 {{Gold}}
  +
| 8 {{Gold}}
  +
|-
  +
| [[File:Icon unit jet fighter.png|42px]] [[Jet Fighter]]
  +
| [[Information Era]] [[Fighter]] upgrade.
  +
| 90
  +
| 75 ({{Range}} 5)
  +
| Fighter
  +
| 680 {{Production}} / 680 {{Gold}}
  +
| 8 {{Gold}}
  +
|}
   
  +
=== Support Units ===
  +
{| class="wikitable sortable mw-collapsible" style="width:100%;"
  +
! colspan="6" | Support Units
  +
|-
  +
! Unit Name !! Description !! AA Str. !! Move !! Base Cost !! Maintenance
  +
|-
  +
| [[File:Icon unit battering ram.png|42px]] [[Battering Ram]]
  +
| [[Ancient Era]] support unit. When adjacent to a city, attacking melee units do full damage to the city's walls.
  +
|
  +
| 2
  +
| 65 {{Production}} / 65 {{Gold}}
  +
| 1 {{Gold}}
  +
|-
  +
| [[File:Icon unit medic.png|42px]] [[Medic]]
  +
| [[Industrial Era]] support unit. Can heal adjacent units.
  +
|
  +
| 2
  +
| 370 {{Production}} / 370 {{Gold}}
  +
| 5 {{Gold}}
  +
|-
  +
| [[File:Icon unit military engineer.png|42px]] [[Military Engineer]]
  +
| [[Medieval Era]] support unit. Can construct Roads, Forts, and Airstrip improvements. 2 build charges.
  +
|
  +
| 2
  +
| 170 {{Production}} / 170 {{Gold}}
  +
| 4 {{Gold}}
  +
|-
  +
| [[File:Icon unit mobile sam.png|42px]] [[Mobile SAM]]
  +
| [[Information Era]] anti-air support unit. Provides cover from air and nuclear attacks up to 1 tile away from the weapon.
  +
| 75
  +
| 2
  +
| 590 {{Production}} / 590 {{Gold}}
  +
| 7 {{Gold}}
  +
|-
  +
| [[File:Icon unit observation balloon.png|42px]] [[Observation Balloon]]
  +
| [[Modern Era]] support unit. Adds +1 {{Range}} range to adjacent bombard units.
  +
|
  +
| 2
  +
| 240 {{Production}} / 240 {{Gold}}
  +
| 2 {{Gold}}
  +
|-
  +
| [[File:Icon unit siege tower.png|42px]] [[Siege Tower]]
  +
| [[Classical Era]] support unit. When adjacent to a [[City]], attacking melee units ignore Walls and immediately assult the city.
  +
|
  +
| 2
  +
| 100 {{Production}} / 100 {{Gold}}
  +
| 2 {{Gold}}
  +
|}
  +
  +
  +
  +
  +
  +
==Unique units==
  +
→ <small> See also: [[:Category:Unique|Unique]] </small>
  +
{| class="wikitable sortable mw-collapsible" style="width:100%;"
  +
! colspan="9" | Unique Units in Civilization VI
  +
|-
  +
! Unit Name !! Country !! Description !! Notes !! Strength !! Movement !! Cost
 
|-
 
|-
| [[File:Icon_P-51 Mustang.png|42px]]
+
| [[File:Icon unit american p51.png|42px]] [[P-51 Mustang]]
| [[P-51 Mustang]]
 
 
| [[America]]
 
| [[America]]
 
| ''American unique air unit that replaces the Fighter. Better attack against fighters, farther range, and earns experience faster.''
 
| ''American unique air unit that replaces the Fighter. Better attack against fighters, farther range, and earns experience faster.''
Line 136: Line 594:
 
|
 
|
 
|
 
|
| ? {{Production}} Production
+
| 540 {{Production}} Production
 
 
|-
 
|-
| [[File:Icon_Rough Rider.png|42px]]
+
| [[File:Icon unit american rough rider.png|42px]] [[Rough Rider]]
| [[Rough Rider]]
 
 
| [[America]]
 
| [[America]]
 
|
 
|
Line 146: Line 602:
 
|
 
|
 
|
 
|
| ? {{Production}} Production
+
| 385 {{Production}} Production
 
 
|-
 
|-
| [[File:Icon_Samurai.png|42px]]
+
| [[File:Icon unit japanese samurai.png|42px]] [[Samurai]]
| [[Samurai]]
 
 
| [[Japan]]
 
| [[Japan]]
 
|
 
|
 
| Samurai fight as if they were at full strength until they are completely destroyed.
 
| Samurai fight as if they were at full strength until they are completely destroyed.
| Melee Strength: 45
+
| Melee Strength: 48
 
| 2
 
| 2
| ? {{Production}} Production
+
| 180 {{Production}} Production
 
 
|-
 
|-
| [[File:Icon_Maryannu Chariot Archer.png|42px]]
+
| [[File:Icon unit egyptian chariot archer.png|42px]] Egyptian Chariot Archer
| [[Maryannu Chariot Archer]]
 
 
| [[Egypt]]
 
| [[Egypt]]
 
|
 
|
Line 166: Line 618:
 
| Melee Strength: 23<br> Ranged Strength: 33<br> Attack Range: 2
 
| Melee Strength: 23<br> Ranged Strength: 33<br> Attack Range: 2
 
| 4
 
| 4
| ? {{Production}} Production
+
| 140 {{Production}} Production
 
 
|-
 
|-
| [[File:Icon_Crouching Tiger Cannon.png|42px]]
+
| [[File:Icon unit chinese crouching tiger.png|42px]] [[Crouching Tiger Cannon]]
| [[Crouching Tiger Cannon]]
 
 
| [[China]]
 
| [[China]]
 
| ''This high-power, short-range unit doesn't require specific resources to produce.''
 
| ''This high-power, short-range unit doesn't require specific resources to produce.''
Line 176: Line 626:
 
|
 
|
 
|
 
|
| ? {{Production}} Production
+
| 160 {{Production}} Production
 
 
|-
 
|-
| [[File:Icon_Redcoat.png|42px]]
+
| [[File:Icon unit english redcoat.png|42px]] [[Redcoat]]
| [[Redcoat]]
 
 
| [[England]]
 
| [[England]]
 
|
 
|
Line 186: Line 634:
 
| Melee Strength: 65
 
| Melee Strength: 65
 
| 2
 
| 2
| ? {{Production}} Production
+
| 340 {{Production}} Production
 
 
|-
 
|-
| [[File:Icon_Sea Dog.png|42px]]
+
| [[File:Icon unit english seadog.png|42px]] [[Sea Dog]]
| [[Sea Dog]]
 
 
| [[England]]
 
| [[England]]
 
|
 
|
| Seems to be a replacement for the [[Privateer]]. It can "bully" weaker units and capture enemy ships.
+
| Seems to be a replacement for the [[Privateer]]. It can easily overcome weaker units and capture enemy ships.
| Melee Strength: 40<br> Ranged Strength: 50<br Attack Range: 2
+
| Melee Strength: 40<br> Ranged Strength: 50<br> Attack Range: 2
 
| 4
 
| 4
| ? {{Production}} Production
+
| 280 {{Production}} Production
 
 
|-
 
|-
| [[File:Icon_Eagle Warrior.png|42px]]
+
| [[File:Icon unit aztec eagle warrior.png|42px]] [[Eagle Warrior]]
| [[Eagle Warrior]]
 
 
| [[Aztec]]
 
| [[Aztec]]
 
|
 
|
Line 207: Line 651:
 
| 2
 
| 2
 
| ? {{Production}} Production
 
| ? {{Production}} Production
 
 
|-
 
|-
| [[File:Icon_Garde Impériale.png|42px]]
+
| [[File:Icon unit french garde imperiale.png|42px]] [[Garde Impériale]]
| [[Garde Impériale]]
 
 
| [[France]]
 
| [[France]]
 
|
 
|
Line 216: Line 658:
 
| Melee Strength: 65
 
| Melee Strength: 65
 
| 2
 
| 2
| ? {{Production}} Production
+
| 340 {{Production}} Production
 
 
|-
 
|-
| [[File:Icon_Minas Geraes.png|42px]]
+
| [[File:Icon unit brazilian minas geraes.png|42px]] [[Minas Geraes]]
| [[Minas Geraes]]
 
 
| [[Brazil]]
 
| [[Brazil]]
 
|
 
|
Line 226: Line 666:
 
| Melee Strength: 70<br> Ranged Strength: 80<br> Attack Range: 3
 
| Melee Strength: 70<br> Ranged Strength: 80<br> Attack Range: 3
 
| 5
 
| 5
| ? {{Production}} Production
+
| 430 {{Production}} Production
 
 
|-
 
|-
| [[File:Icon_Saka Horse Archer.png|42px]]
+
| [[File:Icon unit scythian horse archer.png|42px]] [[Saka Horse Archer]]
| [[Saka Horse Archer]]
 
 
| [[Scythia]]
 
| [[Scythia]]
 
|
 
|
Line 237: Line 675:
 
| 4
 
| 4
 
| 100 {{Production}} Production
 
| 100 {{Production}} Production
 
 
|-
 
|-
| [[File:Icon_U-Boat.png|42px]]
+
| [[File:Icon unit german uboat.png|42px]] [[U-Boat]]
| [[U-Boat]]
 
 
| [[Germany]]
 
| [[Germany]]
 
|
 
|
Line 246: Line 682:
 
| Melee Strength: 65<br> Ranged Strength: 75<br> Attack range: 2
 
| Melee Strength: 65<br> Ranged Strength: 75<br> Attack range: 2
 
| 5
 
| 5
| ? {{Production}} Production
+
| 430 {{Production}} Production
 
 
|-
 
|-
| [[File:Icon_Conquistador.png|42px]]
+
| [[File:Icon unit spanish conquistador.png|42px]] [[Conquistador]]
| [[Conquistador]]
 
 
| [[Spain]]
 
| [[Spain]]
 
|
 
|
Line 256: Line 690:
 
| Melee Strength: 55
 
| Melee Strength: 55
 
| 2
 
| 2
| ? {{Production}} Production
+
| 250 {{Production}} Production
 
 
|-
 
|-
| [[File:Icon_Varu.png|42px]]
+
| [[File:Icon unit indian varu.png|42px]] [[Varu]]
| [[Varu]]
 
 
| [[India]]
 
| [[India]]
 
|
 
|
Line 266: Line 698:
 
| Melee Strength: 40
 
| Melee Strength: 40
 
| 2
 
| 2
| ? {{Production}} Production
+
| 120 {{Production}} Production
 
 
|-
 
|-
| [[File:Icon_Ngao Mbeba.png|42px]]
+
| [[File:Icon unit kongo shield bearer.png|42px]] [[Ngao Mbeba]]
| [[Ngao Mbeba]]
 
 
| [[Kongo]]
 
| [[Kongo]]
 
|
 
|
Line 276: Line 706:
 
|
 
|
 
|
 
|
| ? {{Production}} Production
+
| 110 {{Production}} Production
 
 
|-
 
|-
| [[File:Icon_Berserker.png|42px]]
+
| [[File:Icon unit norwegian berserker.png|42px]] [[Berserker]]
| [[Berserker]]
 
 
| [[Norway]]
 
| [[Norway]]
 
| ''Norwegian unique unit. It costs one {{Movement}} [[Movement]] to pillage +7 {{Combat Strength}} Combat Strength when attacking and -7 Combat Strength when defending.''
 
| ''Norwegian unique unit. It costs one {{Movement}} [[Movement]] to pillage +7 {{Combat Strength}} Combat Strength when attacking and -7 Combat Strength when defending.''
Line 287: Line 715:
 
| 2
 
| 2
 
| 180 {{Production}} Production
 
| 180 {{Production}} Production
 
 
|-
 
|-
| [[File:Icon_Viking Longship.png|42px]]
+
| [[File:Icon unit norwegian longship.png|42px]] [[Viking Longship]]
| [[Viking Longship]]
 
 
| [[Norway]]
 
| [[Norway]]
 
| ''Norwegian unique naval unit that replaces the [[Galley]]. Can pillage enemy [[Coasts|Coastal]] lands and capture civilians if adjacent using its coastal raiding ability. Can heal in neutral territory.''
 
| ''Norwegian unique naval unit that replaces the [[Galley]]. Can pillage enemy [[Coasts|Coastal]] lands and capture civilians if adjacent using its coastal raiding ability. Can heal in neutral territory.''
Line 297: Line 723:
 
| 3
 
| 3
 
| 65 {{Production}} Production
 
| 65 {{Production}} Production
 
 
|-
 
|-
| [[File:Icon_Legion.png|42px]]
+
| [[File:Icon unit roman legion.png|42px]] [[Legion]]
| [[Legion]]
 
 
| [[Rome]]
 
| [[Rome]]
 
|
 
|
Line 306: Line 730:
 
|
 
|
 
|
 
|
| ? {{Production}} Production
+
| 110 {{Production}} Production
 
|}
 
|}
   
[[Category:Units]]
+
[[Category:Units| ]]
  +
[[Category:Productions]]

Revision as of 14:27, 2 June 2020

Unit Eagle Warrior
Game Features

The Units in Civilization VI use a "1 Unit Per Tile" system, but also adds a combined military system in which a normal arms unit can stack together with a support unit, such as a builder, settler, field medic, battering ram, missionary, siege tower, anti-tank or anti-aircraft unit (as well as others) to then protect the unit which would otherwise be left at the mercy of your foes. Beginning at the Industrial Era, two of the same units can be combined into a Corps, which is less powerful than two individual units, but more survivable and takes up less space on the map (to reduce overcrowding). Additionally, in the Modern Era, three units can combine to form an Army. The ability to form Corps and Armies are unlocked by researching (in the Civics tree) Nationalism and Mobilization, respectively.

Unit info

  • Units Earn experience and will receive Promotions when they level up.
  • Units can be renamed (after receiving a second promotion). A random name generator is available.
  • Most infantry units have 4 figures at full strength.
  • Non-unique units will have some Civilization-specific details and ethnically appropriate skin color.
  • Icon map pin movement Movement now requires that a unit has the full amount of movement points required to enter a Tile. So for example, if Warrior has a move of 2 but only 1 movement point left in a turn, it can't enter Hills (since Hills require 2 movement points). The change brings about an increase to the impact of Terrain on movement, because you'll now be forced to move first to rough terrain, since you won't be able to ignore rough terrain just by using your last movement point on it.
  • Pillaging enemy Tile Improvements will heal units.
  • Naval units are built as ranged and melee, and melee vessels can still attack Coastal cities.
  • Some units (such as Settlers and Missionaries) become more expensive as you build or buy more of them.
  • Support units get their own layer of stacking, while you can't have two support units in the same tile, they can be combined with military units, or civilian units, or trade units, and not interfere with the stacking.

List of units

See also: Support Units, Military Units and Religious Units

Civilian Units

Civilian Units
Unit Name Description Move Religious Str Base Cost Maintenance
Icon unit apostle Apostle May convert Icon citizen Citizens to their Religion and initiate theological combat with units of other religions. 4 110 125 Icon Faith 0
Icon unit archaeologist Archaeologist Find and extract Icon notification discover artifact Artifacts from Antiquity Sites to be displayed in their home city's Museum. 4 400 Icon main production / 400 Icon main gold 0
Icon unit builder Builder May create Tile Improvements or remove features like Woods or Rainforests. Builders can be used 3 times; this can be increased through policies or wonders like the Pyramids. 2 50 Icon main production / 50 Icon main gold 0
Icon unit inquisitor Inquisitor May eliminate the presence of other Religions in their territory. 4 75 50 Icon Faith 0
Icon unit missionary Missionary May convert Icon citizen Citizens to their Religion. May not initiate theological combat with units of other Religions (but can defend). 4 100 50 Icon Faith 0
Icon unit naturalist Naturalist A late-game civilian who can create a single National Park to attract Tourists. 4 800 Icon Faith 0
Icon unit settler Settler May create new Cities. Reduces city's Icon citizen Population by 1 when completed. 2 80 Icon main production / 80 Icon main gold 0
Icon unit spy Spy Performs secret missions in foreign cities and protects your cities from enemy Spies. 4 300 Icon main production 4 Icon main gold
Icon unit trader Trader May make and maintain a single Icon stats land trade Trade Route. Automatically creates Roads as it travels. - 40 Icon main production / 40 Icon main gold 0

Land Combat Units

Land Combat Units
Unit Name Description Melee Ranged Move Class Base Cost Maintenance
Icon map pin ranged Icon range
Icon unit archer Archer First Ancient Era ranged unit with a Icon range range of 2. 15 25 2 2 Ranged 50 Icon main production / 50 Icon main gold 1 Icon main gold
Icon unit artillery Artillery Modern Era bombard unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew promotion. 58 70 2 2 Siege 430 Icon main production / 430 Icon main gold 6 Icon main gold
Icon unit at crew AT Crew Modern Era counter to cavalry class units. 70 2 Anti Cavalry 400 Icon main production / 400 Icon main gold 4 Icon main gold
Icon unit bombard Bombard Renaissance Era bombard unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew promotion. 43 55 2 2 Siege 280 Icon main production / 280 Icon main gold 4 Icon main gold
Icon unit catapult Catapult Classical Era bombard unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew promotion. 23 35 2 2 Siege 120 Icon main production / 120 Icon main gold 2 Icon main gold
Icon unit cavalry Cavalry Fast-moving Industrial Era light cavalry unit. 62 4 Light Cavalry 330 Icon main production / 330 Icon main gold 5 Icon main gold
Icon unit crossbowman Crossbowman Medieval Era ranged unit. 30 40 2 2 Ranged 180 Icon main production / 180 Icon main gold 3 Icon main gold
Icon unit field cannon Field Cannon Industrial Era ranged unit. 50 60 2 2 Ranged 330 Icon main production / 330 Icon main gold 5 Icon main gold
Icon unit heavy chariot Heavy Chariot Hard-hitting Ancient Era heavy cavalry unit. Gains 1 bonus Icon map pin movement Movement if it begins a turn on a flat tile with no Woods, Rainforests, or Hills. 28 2 Heavy Cavalry 65 Icon main production / 65 Icon main gold 1 Icon main gold
Icon unit helicopter Helicopter Fast-moving Atomic Era light cavalry unit. 82 4 Light Cavalry 600 Icon main production / 600 Icon main gold 7 Icon main gold
Icon unit horseman Horseman Fast-moving Classical Era light cavalry unit. 35 4 Light Cavalry 80 Icon main production / 80 Icon main gold 2 Icon main gold
Icon unit infantry Infantry Modern Era melee unit. 70 2 Melee 430 Icon main production / 430 Icon main gold 6 Icon main gold
Icon unit knight Knight Hard-hitting, Medieval Era heavy cavalry unit. 48 4 Heavy Cavalry 180 Icon main production / 180 Icon main gold 4 Icon main gold
Icon unit machine gun Machine Gun Atomic Era ranged unit. 65 75 1 2 Ranged 540 Icon main production / 540 Icon main gold 6 Icon main gold
Icon unit mechanized infantry Mechanized Infantry Information Era melee unit. 90 3 Melee 660 Icon main production / 660 Icon main gold 8 Icon main gold
Icon unit modern armor Modern Armor Information Era cavalry unit that is fast and strong. 90 4 Heavy Cavalry 680 Icon main production / 680 Icon main gold 8 Icon main gold
Icon unit modern at Modern AT Information Era counter to cavalry class units. 80 2 Anti Cavalry 580 Icon main production / 580 Icon main gold 8 Icon main gold
Icon unit musketman Musketman Renaissance Era melee unit. 55 2 Melee 240 Icon main production / 240 Icon main gold 4 Icon main gold
Icon unit pikeman Pikeman Medieval Era melee unit that's strong against mounted units. 41 2 Anti Cavalry 200 Icon main production / 200 Icon main gold 3 Icon main gold
Icon unit ranger Ranger Fast-moving Industrial Era recon unit. 45 60 1 3 Recon 380 Icon main production / 380 Icon main gold 5 Icon main gold
Icon unit rocket artillery Rocket Artillery Information Era bombard unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew promotion. 78 85 3 2 Siege 680 Icon main production / 680 Icon main gold 8 Icon main gold
Icon unit scout Scout Fast-moving Ancient Era recon unit. 10 3 Recon 30 Icon main production / 30 Icon main gold 0
Icon unit slinger Slinger Weak Ancient Era ranged unit. Better on attack than defense. 5 15 1 2 Ranged 35 Icon main production / 35 Icon main gold 0
Icon unit spearman Spearman Ancient Era melee unit that's effective against mounted units. 25 2 Anti Cavalry 56 Icon main production / 65 Icon main gold 1 Icon main gold
Icon unit swordsman Swordsman Strong Classical Era melee unit. 35 2 Melee 90 Icon main production / 90 Icon main gold 2 Icon main gold
Icon unit tank Tank Fast-moving Modern Era heavy cavalry unit that ignores zone of control. 80 4 Heavy Cavalry 480 Icon main production / 480 Icon main gold 6 Icon main gold
Icon unit warrior Warrior Weak Ancient Era melee unit. 20 2 Melee 40 Icon main production / 40 Icon main gold 0

Naval Combat Units

Naval Combat Units
Unit Name Description Melee Ranged AA Str. Move Class Base Cost Maintenance Era
Icon unit aircraft carrier Aircraft Carrier Atomic Era naval unit that can transport 2 air units. 65 3 Carrier 540 Icon main production / 540 Icon main gold 7 Icon main gold Atomic
Icon unit battleship Battleship Modern Era naval ranged unit. Provides cover from air and nuclear attacks up to 1 tile away. 60 70 (Icon map pin ranged 3) 5 Ranged 430 Icon main production / 430 Icon main gold 6 Icon main gold Modern
Icon unit caravel Caravel Fast Renaissance Era exploration melee naval unit. 50 4 Melee 240 Icon main production / 240 Icon main gold 4 Icon main gold Renaissance
Icon unit destroyer Destroyer Strongest melee naval unit. Reveals submarines within sight range. 80 50 4 Melee 540 Icon main production / 540 Icon main gold 7 Icon main gold
Icon unit frigate Frigate Renaissance Era ranged naval unit. 45 55 (Icon map pin ranged 2) 4 Ranged 280 Icon main production / 280 Icon main gold 5 Icon main gold Renaissance
Icon unit galley Galley Ancient Era melee naval combat unit. Can only operate on coastal waters until Cartography is researched. 25 3 Melee 65 Icon main production / 65 Icon main gold 1 Icon main gold Ancient
Icon unit ironclad Ironclad Powerful Industrial Era armored melee naval unit. 60 5 Melee 380 Icon main production / 380 Icon main gold 5 Icon main gold Industrial
Icon unit missile cruiser Missile Cruiser Strongest ranged naval unit, available in the Information Era. 70 85 (Icon map pin ranged 3) 85 4 Ranged 680 Icon main production / 680 Icon main gold 8 Icon main gold Information
Icon unit nuclear submarine Nuclear Submarine Highly advanced Information Era ranged raiding naval unit that can be armed with nuclear weapons. Cannot be seen unless adjacent to it. 80 85 (Icon map pin ranged 2) 4 Raider 680 Icon main production / 680 Icon main gold 8 Icon main gold Information
Icon unit privateer Privateer Renaissance Era ranged naval unit with the ability to coastal raid. Cannot be seen unless adjacent to it. 40 50 (Icon map pin ranged 2) 4 Raider 280 Icon main production / 280 Icon main gold 4 Icon main gold Renaissance
Icon unit quadrireme Quadrireme Classical Era ranged naval unit. Can only operate on coastal waters until Cartography is researched. 20 25 (Icon map pin ranged 1) 3 Ranged 120 Icon main production / 120 Icon main gold 2 Icon main gold Classical
Icon unit submarine Submarine Modern Era ranged raiding naval unit. Cannot be seen unless adjacent to it. 65 75 (Icon map pin ranged 2) 3 Raider 480 Icon main production / 480 Icon main gold 6 Icon main gold Modern

Air Combat Units

Air Combat Units
Unit Name Description Melee Ranged Class Base Cost Maintenance
Icon unit biplane Biplane First air combat unit, available in the Modern Era. 60 55 (Icon map pin ranged 3) Fighter 430 Icon main production / 430 Icon main gold 6 Icon main gold
Icon unit bomber Bomber First bomber unit, available in the Atomic Era. 65 80 (Icon map pin ranged 10) Bomber 540 Icon main production / 540 Icon main gold 7 Icon main gold
Icon unit fighter Fighter Atomic Era Biplane upgrade. 80 65 (Icon map pin ranged 4) Fighter 540 Icon main production / 540 Icon main gold 7 Icon main gold
Icon unit jet bomber Jet Bomber Information Era Bomber upgrade. 78 80 (Icon map pin ranged 15) Bomber 680 Icon main production / 680 Icon main gold 8 Icon main gold
Icon unit jet fighter Jet Fighter Information Era Fighter upgrade. 90 75 (Icon map pin ranged 5) Fighter 680 Icon main production / 680 Icon main gold 8 Icon main gold

Support Units

Support Units
Unit Name Description AA Str. Move Base Cost Maintenance
Icon unit battering ram Battering Ram Ancient Era support unit. When adjacent to a city, attacking melee units do full damage to the city's walls. 2 65 Icon main production / 65 Icon main gold 1 Icon main gold
Icon unit medic Medic Industrial Era support unit. Can heal adjacent units. 2 370 Icon main production / 370 Icon main gold 5 Icon main gold
Icon unit military engineer Military Engineer Medieval Era support unit. Can construct Roads, Forts, and Airstrip improvements. 2 build charges. 2 170 Icon main production / 170 Icon main gold 4 Icon main gold
Icon unit mobile sam Mobile SAM Information Era anti-air support unit. Provides cover from air and nuclear attacks up to 1 tile away from the weapon. 75 2 590 Icon main production / 590 Icon main gold 7 Icon main gold
Icon unit observation balloon Observation Balloon Modern Era support unit. Adds +1 Icon map pin ranged range to adjacent bombard units. 2 240 Icon main production / 240 Icon main gold 2 Icon main gold
Icon unit siege tower Siege Tower Classical Era support unit. When adjacent to a City, attacking melee units ignore Walls and immediately assult the city. 2 100 Icon main production / 100 Icon main gold 2 Icon main gold



Unique units

See also: Unique

Unique Units in Civilization VI
Unit Name Country Description Notes Strength Movement Cost
Icon unit american p51 P-51 Mustang America American unique air unit that replaces the Fighter. Better attack against fighters, farther range, and earns experience faster. Trivia: The insignia is of the "Red Tails" squadron of the Tuskegee Airmen. 540 Icon main production Production
Icon unit american rough rider Rough Rider America Replaces the Cavalry. Effective in Hills, and gains Icon Culture Culture from kills on their home continent. Has a low maintenance cost. 385 Icon main production Production
Icon unit japanese samurai Samurai Japan Samurai fight as if they were at full strength until they are completely destroyed. Melee Strength: 48 2 180 Icon main production Production
Icon unit egyptian chariot archer Egyptian Chariot Archer Egypt Replaces Heavy Chariot. Receives bonus Icon map pin movement Movement when it starts on open terrain. Melee Strength: 23
Ranged Strength: 33
Attack Range: 2
4 140 Icon main production Production
Icon unit chinese crouching tiger Crouching Tiger Cannon China This high-power, short-range unit doesn't require specific resources to produce. 160 Icon main production Production
Icon unit english redcoat Redcoat England Gains a bonus fighting on foreign continents, and can disembark without using a Icon map pin movement Movement point. Melee Strength: 65 2 340 Icon main production Production
Icon unit english seadog Sea Dog England Seems to be a replacement for the Privateer. It can easily overcome weaker units and capture enemy ships. Melee Strength: 40
Ranged Strength: 50
Attack Range: 2
4 280 Icon main production Production
Icon unit aztec eagle warrior Eagle Warrior Aztec Replaces the basic Warrior and can convert defeated enemies into Builders. This conversion ability works only against the units of other Civilizations, not Barbarians. 28 2 ? Icon main production Production
Icon unit french garde imperiale Garde Impériale France Receives a combat bonus (+10) for fighting on the home continent, and Great General Points from kills. Melee Strength: 65 2 340 Icon main production Production
Icon unit brazilian minas geraes Minas Geraes Brazil Replaces Battleship but also is available earlier in the game. It has "improved defense and ranged attack" and requires the Nationalism Civic instead of a technology. Melee Strength: 70
Ranged Strength: 80
Attack Range: 3
5 430 Icon main production Production
Icon unit scythian horse archer Saka Horse Archer Scythia Does not require Horses. Melee Strength: 15
Ranged Strength: 25
Attack Range: 1
4 100 Icon main production Production
Icon unit german uboat U-Boat Germany Seems to replace the Submarine. Has a lower production cost and receives a combat bonus (+10) in deep ocean. Melee Strength: 65
Ranged Strength: 75
Attack range: 2
5 430 Icon main production Production
Icon unit spanish conquistador Conquistador Spain Seems to be a Musketman replacement. +10 Icon map pin strength Combat Strength when stacked with Apostles, Inquisitors or Missionaries. If a Conquistador is adjacent to a city when it is captured, it automatically convert to Spain's majority Religion. Melee Strength: 55 2 250 Icon main production Production
Icon unit indian varu Varu India Seems to replace the Horseman. Reduces the Icon map pin strength Combat Strength of adjacent enemy units by -5. Melee Strength: 40 2 120 Icon main production Production
Icon unit kongo shield bearer Ngao Mbeba Kongo Replaces Swordsman. Receives a bonus to ranged defense, and does not require Iron. Woods and Rainforests do not slow them down or block sight. The name translates to "shield bearer" in Swahili. 110 Icon main production Production
Icon unit norwegian berserker Berserker Norway Norwegian unique unit. It costs one Icon map pin movement Movement to pillage +7 Icon map pin strength Combat Strength when attacking and -7 Combat Strength when defending. Does not replace any unit. Pillaging costs 1 Icon map pin movement Movement. Maintenance: 3 Icon main gold Gold Melee Strength: 40 2 180 Icon main production Production
Icon unit norwegian longship Viking Longship Norway Norwegian unique naval unit that replaces the Galley. Can pillage enemy Coastal lands and capture civilians if adjacent using its coastal raiding ability. Can heal in neutral territory. Replaces the Galley. Can heal in neutral territory. Maintenance: 1 Icon main gold Gold Melee Strength: 30 3 65 Icon main production Production
Icon unit roman legion Legion Rome 110 Icon main production Production