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− | The Units in [[Civilization VI]]. See also: [[Production]] |
+ | The Units in [[Civilization VI]]. See also: [[Production]], [[Unit Promotions]] |
==List Of Units== |
==List Of Units== |
Revision as of 06:51, 8 September 2016
The Units in Civilization VI. See also: Production, Unit Promotions
List Of Units
Civilian Units
Support Units
Military Units
Religious Units
All Units
Buildable Units in Civilization VI | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Unit Name | Description | Melee / Ranged Strength | Movement | Cost | |||
Settler | May create new cities. | 2 | 70 Production | |||||
Builder | May create tile improvements or remove features like Woods or Rainforest Tiles. Builders can be used 3 times. This can be increased through policies or wonders like the Pyramids. | 2 | 44 Production | |||||
Trader | May make and maintain a single Trade Route. | 2 | 34 Production | |||||
Scout | Fast moving melee unit. | Melee Strength: 10 | 3 | 20 Production | ||||
Warrior | Weak melee unit. | Melee Strength: 20 | 2 | 30 Production | ||||
Spearman | Melee unit. | Melee Strength: 30 | 2 | 50 Production | ||||
Slinger | Weak ranged unit. | Melee Strength: 25 Ranged Strength: 25 |
2 | 25 Production | ||||
Heavy Chariot | Hard-hitting mobile land unit | Melee Strength: 25 | 2 | 50 Production | ||||
File:Icon Battering Ram.png | Battering Ram | Support unit. When adjacent to a city, melee units may damage the city's Walls. | 2 | 50 Production | ||||
File:Icon Missionary.png | Missionary | May convert Citizens to their Religion. May not initiate theological combat with units of other Religions (but can defend). | 4 | 85 Faith |