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The Units in [[Civilization VI]]. See also: [[Production]]
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The Units in [[Civilization VI]]. See also: [[Production]], [[Unit Promotions]]
   
 
==List Of Units==
 
==List Of Units==

Revision as of 06:51, 8 September 2016

The Units in Civilization VI. See also: Production, Unit Promotions

List Of Units

Civilian Units

Support Units

Military Units

Religious Units

All Units

Buildable Units in Civilization VI
Icon Unit Name Description Melee / Ranged Strength Movement Cost
Icon Settler Settler May create new cities. 2 70 Icon main production Production
Icon Builder Builder May create tile improvements or remove features like Woods or Rainforest Tiles. Builders can be used 3 times. This can be increased through policies or wonders like the Pyramids. 2 44 Icon main production Production
Icon Trader Trader May make and maintain a single Trade Route. 2 34 Icon main production Production
Icon Scout Scout Fast moving melee unit. Melee Strength: 10 3 20 Icon main production Production
Icon Warrior Warrior Weak melee unit. Melee Strength: 20 2 30 Icon main production Production
Icon Spearman Spearman Melee unit. Melee Strength: 30 2 50 Icon main production Production
Icon Slinger Slinger Weak ranged unit. Melee Strength: 25
Ranged Strength: 25
2 25 Icon main production Production
Icon Heavy Chariot Heavy Chariot Hard-hitting mobile land unit Melee Strength: 25 2 50 Icon main production Production
File:Icon Battering Ram.png Battering Ram Support unit. When adjacent to a city, melee units may damage the city's Walls. 2 50 Icon main production Production
File:Icon Missionary.png Missionary May convert Citizens to their Religion. May not initiate theological combat with units of other Religions (but can defend). 4 85 Icon Faith Faith

Unique Units

P-51 Mustang - America
Roughriders - America