Victory conditions are the conditions with which the player can win a game. In Civilization VI, the Diplomatic victory was replaced with the Religious victory. Multiplayer mods have a different set of victory conditions.
A Culture victory is the most difficult victory to achieve.
To achieve a Culture victory, players must attract visiting tourists by generating high amounts of Culture and Tourism. Victory is achieved when a player attracts more visiting tourists to their civilization than any other civilization has domestic tourists at home.
- A player's domestic tourists represent the tourists from a player's civilization that are currently happy vacationing within the player's borders.
- A player's visiting tourists represent the number of citizens a player has attracted from the domestic tourist pools of other civilizations
A Domination victory is the most basic victory to achieve.
To achieve a Religious victory, a player's Religion must become the predominant Religion for every civilization in the game. A Religion is predominant if it is followed by more than 50% of the cities in a civilization.
This victory is straight-forward, but can be difficult to achieve before time runs out in multiplayer games.
To achieve a Science victory, players must accomplish 3 major milestones:
- Launch a satellite
- Land a human on the Moon
- Establish a Martian Colony.
Time or Score victory
A game lasts until the year 2050, or 500 turns on a standard game. To achieve a Score victory, a player's civilization must survive to the end of the game and acquire the highest score. This victory by definition takes the longest to complete. While with other victories players may try to win the game earlier, with this victory, players are judged based on a variety of scoring factors. Controlling many Wonders, completing Research up to Future Tech and having a high population should all be heavily considered if a player wants to set a new high score for themselves.