|Weak Ancient Era melee unit.|
+7 Combat Strength vs. melee and ranged units.
+10 Combat Strength when defending against ranged attacks.
+1 Movement and Can scale Cliff walls.
No Combat Strength and Movement penalty when attacking from sea or river.
+7 Combat Strength vs. anti-cavalry units.
| Urban Warfare|
+10 Combat Strength when fighting in a district.
| Elite Guard|
+1 additional attack per turn if Movement allows. can move after attacking.
The Warrior unit has the following commands available: