Civilization VI Wiki
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{{PAGENAME}} are one of the various [[Policies]] in [[Civilization VI]].
 
{{PAGENAME}} are one of the various [[Policies]] in [[Civilization VI]].
   
==List Of Policies==
+
==List of Policies==
  +
{| class="wikitable sortable"
* [[Inspiration]]
 
  +
![[Policies|Policy]]
* [[Literary Tradition]]
 
  +
![[Great People|Great Person]]
* [[Revelation]]
 
  +
!Effect
* [[Strategos]]
 
  +
!Location on [[Civic|Civics Tree]]
* [[Frescoes]]
 
* [[Invention]]
+
![[Era]]
  +
|-
* [[Navigation]]
 
* [[Traveling Merchants]]
+
|Traveling Merchants
* [[Symphonies]]
+
|[[Merchant]]
  +
| +2 Great Merchant points per turn
* [[Military Organization]]
 
* [[Laissez-Faire]]
+
|[[Guilds]]
  +
|[[Medieval Walls|Medieval]]
* [[Nobel Prize]]
 
  +
|-
  +
|Laissez-Faire
  +
|[[Merchant]]
  +
| +4 Great Merchant points per turn
  +
|[[Capitalism]]
  +
|[[Modern Era|Modern]]
  +
|-
 
|Inspiration
  +
|[[Scientist]]
  +
| +2 Great Scientist points per turn
  +
|[[Mysticism]]
  +
|[[Ancient Era|Ancient]]
  +
|-
 
|Nobel Prize
  +
|[[Scientist]]
  +
| +4 Great Scientist points per turn
  +
|[[Nuclear Program]]
  +
|[[Modern Era|Modern]]
  +
|-
  +
|Symphonies
  +
|Musician
  +
| +4 Great Musician points per turn
  +
|[[Opera and Ballet]]
  +
|[[Industrial Era|Industrial]]
  +
|-
 
|Literary Tradition
  +
|Writer
  +
| +2 Great Writer points per turn
  +
|[[Drama and Poetry]]
  +
|[[Classical Era|Classical]]
  +
|-
 
|Frescoes
  +
|[[Artist]]
  +
| +2 Great Artist points per turn
  +
|[[Humanism]]
  +
|[[Renaissance Era|Renaissance]]
  +
|-
 
|Strategos
  +
|General
  +
| +2 Great General points per turn
 
|[[Military Tradition]]
  +
|[[Ancient Era|Ancient]]
  +
|-
 
|Revelation
  +
|Prophet
  +
| +2 Great Prophet points per turn
  +
|[[Mysticism]]
  +
|[[Ancient Era|Ancient]]
  +
|-
 
|Navigation
  +
|Admiral
  +
| +2 Great Admiral points per turn
  +
|[[Naval Tradition]]
  +
|[[Medieval Walls|Medieval]]
  +
|-
  +
|Invention
  +
|[[Engineer]]
  +
| +2 Great Engineer points per turn
  +
|[[Humanism]]
  +
|[[Renaissance Era|Renaissance]]
  +
|-
  +
|Mililtary Organization
  +
|General
  +
| +4 Great General points per turn
  +
|[[Scorched Earth]]
  +
|[[Industrial Era|Industrial]]
  +
|}
   
 
==See Also==
 
==See Also==

Latest revision as of 11:08, 25 April 2017

Icon Card Wildcard Policies

Wildcard Policies are one of the various Policies in Civilization VI.

List of Policies[ | ]

Policy Great Person Effect Location on Civics Tree Era
Traveling Merchants Merchant +2 Great Merchant points per turn Guilds Medieval
Laissez-Faire Merchant +4 Great Merchant points per turn Capitalism Modern
Inspiration Scientist +2 Great Scientist points per turn Mysticism Ancient
Nobel Prize Scientist +4 Great Scientist points per turn Nuclear Program Modern
Symphonies Musician +4 Great Musician points per turn Opera and Ballet Industrial
Literary Tradition Writer +2 Great Writer points per turn Drama and Poetry Classical
Frescoes Artist +2 Great Artist points per turn Humanism Renaissance
Strategos General +2 Great General points per turn Military Tradition Ancient
Revelation Prophet +2 Great Prophet points per turn Mysticism Ancient
Navigation Admiral +2 Great Admiral points per turn Naval Tradition Medieval
Invention Engineer +2 Great Engineer points per turn Humanism Renaissance
Mililtary Organization General +4 Great General points per turn Scorched Earth Industrial

See Also[ | ]