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{{PAGENAME}} are one of the various [[Policies]] in [[Civilization VI]]. |
{{PAGENAME}} are one of the various [[Policies]] in [[Civilization VI]]. |
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− | ==List |
+ | ==List of Policies== |
+ | {| class="wikitable sortable" |
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⚫ | |||
+ | ![[Policies|Policy]] |
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⚫ | |||
+ | ![[Great People|Great Person]] |
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⚫ | |||
+ | !Effect |
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⚫ | |||
+ | !Location on [[Civic|Civics Tree]] |
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⚫ | |||
− | + | ![[Era]] |
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+ | |- |
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⚫ | |||
− | + | |Traveling Merchants |
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− | + | |[[Merchant]] |
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+ | | +2 Great Merchant points per turn |
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⚫ | |||
− | + | |[[Guilds]] |
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+ | |[[Medieval Walls|Medieval]] |
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⚫ | |||
+ | |- |
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+ | |Laissez-Faire |
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+ | |[[Merchant]] |
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+ | | +4 Great Merchant points per turn |
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+ | |[[Capitalism]] |
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+ | |[[Modern Era|Modern]] |
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+ | |- |
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⚫ | |||
+ | |[[Scientist]] |
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+ | | +2 Great Scientist points per turn |
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+ | |[[Mysticism]] |
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+ | |[[Ancient Era|Ancient]] |
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+ | |- |
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⚫ | |||
+ | |[[Scientist]] |
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+ | | +4 Great Scientist points per turn |
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+ | |[[Nuclear Program]] |
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+ | |[[Modern Era|Modern]] |
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+ | |- |
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+ | |Symphonies |
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+ | |Musician |
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+ | | +4 Great Musician points per turn |
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+ | |[[Opera and Ballet]] |
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+ | |[[Industrial Era|Industrial]] |
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+ | |- |
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⚫ | |||
+ | |Writer |
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+ | | +2 Great Writer points per turn |
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+ | |[[Drama and Poetry]] |
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+ | |[[Classical Era|Classical]] |
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+ | |- |
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⚫ | |||
+ | |[[Artist]] |
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+ | | +2 Great Artist points per turn |
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+ | |[[Humanism]] |
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+ | |[[Renaissance Era|Renaissance]] |
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+ | |- |
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⚫ | |||
+ | |General |
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+ | | +2 Great General points per turn |
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⚫ | |||
+ | |[[Ancient Era|Ancient]] |
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+ | |- |
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⚫ | |||
+ | |Prophet |
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+ | | +2 Great Prophet points per turn |
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+ | |[[Mysticism]] |
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+ | |[[Ancient Era|Ancient]] |
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+ | |- |
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⚫ | |||
+ | |Admiral |
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+ | | +2 Great Admiral points per turn |
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+ | |[[Naval Tradition]] |
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+ | |[[Medieval Walls|Medieval]] |
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+ | |- |
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+ | |Invention |
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+ | |[[Engineer]] |
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+ | | +2 Great Engineer points per turn |
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+ | |[[Humanism]] |
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+ | |[[Renaissance Era|Renaissance]] |
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+ | |- |
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+ | |Mililtary Organization |
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+ | |General |
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+ | | +4 Great General points per turn |
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+ | |[[Scorched Earth]] |
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+ | |[[Industrial Era|Industrial]] |
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+ | |} |
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==See Also== |
==See Also== |
Latest revision as of 11:08, 25 April 2017
Wildcard Policies are one of the various Policies in Civilization VI.
List of Policies[ | ]
Policy | Great Person | Effect | Location on Civics Tree | Era |
---|---|---|---|---|
Traveling Merchants | Merchant | +2 Great Merchant points per turn | Guilds | Medieval |
Laissez-Faire | Merchant | +4 Great Merchant points per turn | Capitalism | Modern |
Inspiration | Scientist | +2 Great Scientist points per turn | Mysticism | Ancient |
Nobel Prize | Scientist | +4 Great Scientist points per turn | Nuclear Program | Modern |
Symphonies | Musician | +4 Great Musician points per turn | Opera and Ballet | Industrial |
Literary Tradition | Writer | +2 Great Writer points per turn | Drama and Poetry | Classical |
Frescoes | Artist | +2 Great Artist points per turn | Humanism | Renaissance |
Strategos | General | +2 Great General points per turn | Military Tradition | Ancient |
Revelation | Prophet | +2 Great Prophet points per turn | Mysticism | Ancient |
Navigation | Admiral | +2 Great Admiral points per turn | Naval Tradition | Medieval |
Invention | Engineer | +2 Great Engineer points per turn | Humanism | Renaissance |
Mililtary Organization | General | +4 Great General points per turn | Scorched Earth | Industrial |