Wildcard Policies are one of the various Policies in Civilization VI.
List of Policies
Policy | Great Person | Effect | Location on Civic Tree | Era |
---|---|---|---|---|
Traveling Merchants | Merchant | +2 Great Merchant points per turn | Guilds | Medieval |
Laissez-Faire | Merchant | +4 Great Merchant points per turn | Capitalism | Modern |
Inspiration | Scientist | +2 Great Scientist points per turn | Mysticism | Ancient |
Nobel Prize | Scientist | +4 Great Scientist points per turn | Nuclear Program | Modern |
Symphonies | Musician | +4 Great Musician points per turn | Opera and Ballet | Industrial |
Literary Tradition | Writer | +2 Great Writer points per turn | Drama and Poetry | Classical |
Frescoes | Artist | +2 Great Artist points per turn | Humanism | Renaissance |
Strategos | General | +2 Great General points per turn | Military Tradition | Ancient |
Revelation | Prophet | +2 Great Prophet points per turn | Mysticism | Ancient |
Navigation | Admiral | +2 Great Admiral points per turn | Naval Tradition | Medieval |
Invention | Engineer | +2 Great Engineer points per turn | Humanism | Renaissance |
Mililtary Organization | General | +4 Great General points per turn | Scorched Earth | Industrial |