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Wonder Cheat Sheet

The infographic shows the Wonders and some District adjacency bonuses available and can be a guide in placing them for the best strategic benefit.

The Wonders in Civilization VI. See also: Production for a complete list of things to build.

All Wonders are built on Tiles surrounding the city center. Wonders will be shown in gradual states of being construction as work on it progresses. Once it is finished the construction will be repeated with a cinematic, complete with dramatic lighting of a day going by. Wonders can't currently be pillaged or destroyed, except perhaps by nuclear weapons or by razing a city.

From the dev team[]

"We had those pre-rendered Wonder movies that show a sort of time-lapse photography sunrise to sunset. Everybody really liked those, and we got a lot of comments that they missed those as a reward for building Wonders. So now we're doing those in-game. Wonders actually have very intricate build sequences, so as you're building Wonders over time you can see a certain percentage that's done by looking at them massing. But when you're done you're rewarded by this movie – actually, the time of day in the world changes. So it goes from night to sunrise, so you see all the bricks building up in place until you get to sunset. Or some of the wonders end at night because they're lit. And it's all in-game in your world, and you can see all your buildings around it. It makes the world seem more alive, and that's something we’ve put a lot of effort into." - Brian Busatti[1]
"Wonders are the one thing that we never wanted to damage or destroy. I know horrible things can happen to a wonder in the real world, but it's one thing we wanted to shield people from: having smoking ruins of the Pyramids. We imagine that everyone in the world has such respect for a wonder that they wouldn't destroy one." - Dennis Shirk[2]

List of wonders[]

The wonders in Civilization VI
Wonder Name Era Wonder Provides Tile Requirements Technology/Civic Requirements Cost
Alhambra Alhambra Medieval Era +2 Amenities from entertainment
+2 Great General points per turn
+1 Military Policy slot

Provides the same defensive bonuses as a Fort
Must be built on Hills adjacent to an Encampment District. Castles technology Castles 710 Production
Apadana Classical Era
  • +2 Great Work slots
  • +2  Envoys when you build a wonder, including Apadana, in this city.
Must be built adjacent to a  Capital.
Big Ben Big Ben Industrial Era +6 Gold
+3 Great Merchant points per turn.
+1 Economic Policy slot

Doubles current treasury.
Must be built next to a River adjacent to a Commercial Hub District with a Bank. Economics technology Economics 1760 Production
Bolshoi Theatre Bolshoi Theatre Industrial Era +2 Great Writer points per turn.
+2 Great Musician points per turn.
+1 Great Work of Writing slot.
+1 Great Work of Music slot.

Awards 2 randomly-chosen free civics when completed.
Must be built on flat land adjacent to a Theater Square District. Opera and Ballet civic Opera and Ballet 1450 Production
Broadway Broadway Modern Era +3 Great Writer points per turn.
+3 Great Musician points per turn.
+1 Great Work of Writing slot
+2 Great Work of Music slots

1 free random Atomic Era civic boost.
Must be built on flat land adjacent to a Theater Square District. Mass Media civic Mass Media 2100 Production
Chichen Itza Chichen Itza Medieval Era +2 Culture to all Rainforest tiles for this city.
+1 Production to all Rainforest tiles for this city.
Must be built on Rainforest. Guilds civic Guilds 710 Production
Colosseum Colosseum Classical Era +2 Culture
+3 Amenities from entertainment

The Colosseum's Culture and Amenities are extended to each city center within 6 tiles.
Must be built on flat land adjacent to an Entertainment Complex District. Games and Recreation civic Games and Recreation 400 Production
Colossus Colossus Classical Era +3 Gold
+1 Great Admiral point per turn.

+1 Trade Route capacity. Grants a Trader unit.
Must be built on the Coast, adjacent to land and a Harbor District. Shipbuilding technology Shipbuilding 400 Production
Cristo Redentor Cristo Redentor Modern Era +4 Culture

Tourism output from Relics and Holy Cities is not diminished by other civilizations who have researched The Enlightenment civic. Doubles Tourism output of Seaside Resorts across your civilization.
Must be built on Hills. Mass Media civic Mass Media 2100 Production
Eiffel Tower Eiffel Tower Modern Era All tiles in your civilization gain +2 Appeal. Must be built on flat land adjacent to the City Center District. Steel technology Steel 2100 Production
Estádio do Maracanã Estádio do Maracanã Atomic Era +6 Culture
+2 Amenities from entertainment.

+2 Amenities in each city in your civilization.
Must be built on flat land adjacent to an Entertainment Complex District with a Stadium. Professional Sports civic Professional Sports 2835 Production
Forbidden City Forbidden City Renaissance Era +5 Culture

+1 Wildcard Policy slot
Must be built on flat land adjacent to the City Center District. Printing technology Printing 920 Production
Great Library Great Library Classical Era +2 Science
+1 Great Scientist point per turn.
+2 Great Works of Writing slots.

Receive boosts to all Ancient and Classical Era technologies.
Must be built on flat land adjacent to a Campus district with a Library. Recorded History civic Recorded History 400 Production
Great Lighthouse Great Lighthouse Classical Era +3 Gold.
+1 Great Admiral point per turn.

+1 Movement for all naval units.
Must be built on the Coast, and adjacent to land and a Harbor district with a Lighthouse. Celestial Navigation technology Celestial Navigation 290 Production
Great Zimbabwe Great Zimbabwe Renaissance Era +5 Gold
+2 Great Merchant points per turn.

+1 Trade Route capacity.
Your Trade Routes from this city get +2 Gold for every Bonus resource in this city's territory.
Must be built adjacent to a Commercial Hub district with a Market and adjacent to Cattle. Banking technology Banking 920 Production
Hagia Sophia Hagia Sophia Medieval Era +4 Faith

Missionaries and Apostles can spread Religion 1 extra time.
Must be built on flat land adjacent to a Holy Site District, and you must have founded a Religion. Education technology Education 710 Production
Hanging Gardens Hanging Gardens Ancient Era Increases growth by 15% in all cities. Must be built next to a River. Irrigation technology Irrigation 180 Production
Hermitage Hermitage Industrial Era +3 Great Artist points per turn.
+4 Great Works of Art slots
Must be built along a River. Natural History civic Natural History 1760 Production
Huey Teocalli Huey Teocalli Medieval Era +1 Amenities from entertainment for each adjacent Lake tile within one tile of Huey Teocalli. +1 Food and +1 Production for each Lake tile in your empire. Must be built on a Lake tile adjacent to land. Military Tactics technology Military Tactics 710 Production
Mahabodhi Temple Mahabodhi Temple Classical Era +4 Faith

Grants 2 Apostles.
Must be built on Woods adjacent to a Holy Site District with a Temple, and you must have founded a Religion. Theology civic Theology 400 Production
Mont St. Michel Mont St. Michel Medieval Era +2 Faith
+2 Relic slots.

All Apostles you create gain the Martyr ability in addition to a second ability you choose normally.
Must be built on the Floodplains or Marsh. Divine Right civic Divine Right 710 Production
Oracle Oracle Ancient Era +1 Culture
+1 Faith

Patronage of Great People costs 25% less Faith. Districts in this city provide +2 Great Person points of their type (for example, Great Writer points from the Theater Square district).
Must be built on Hills. Mysticism civic Mysticism 290 Production
Oxford University Oxford University Industrial Era +3 Great Scientist points per turn.
+2 Great Works of Writing slots

+20% Science in this city, and awards 2 randomly-chosen free technologies when completed.
Must be built on Grassland or Plains adjacent to a Campus district with a University. Scientific Theory technology Scientific Theory 1450 Production
Petra Petra Classical Era +2 Food, +2 Gold, and +1 Production on all Desert tiles for this city (non-Floodplains). Must be built on Desert or Floodplains without Hills. Mathematics technology Mathematics 400 Production
Potala Palace Potala Palace Renaissance Era +2 Culture
+3 Faith

+1 Diplomatic Policy slot.
Must be built on a Hill adjacent to a Mountain. Astronomy technology Astronomy 1170 Production
Pyramids Pyramids Ancient Era +2 Culture

Grants a free Builder. All Builders can build 1 extra improvement.
Must be built on Desert (including Floodplains) without Hills. Masonry technology Masonry 220 Production
Ruhr Valley Ruhr Valley Industrial Era +20% Production in this city, and +1 Production for each Mine and Quarry in this city. Must be build along a River adjacent to an Industrial Zone district with a Factory. Industrialization technology Industrialization 1450 Production
Stonehenge Stonehenge Ancient Era +2 Faith

Grants a free Great Prophet. Great Prophets may found a Religion on Stonehenge instead of a Holy Site.
Must be adjacent to Stone and on flat land. Astrology technology Astrology 180 Production
Sydney Opera House Sydney Opera House Atomic Era +8 Culture
+5 Great Musician points per turn.
+3 Great Works of Music slots
Must be built on the Coast, adjacent to land and a Harbor district. Cultural Heritage civic Cultural Heritage 3300 Production
Terracotta Army Terracotta Army Classical Era +1 Great General point per turn.

All current land units gain a promotion level. All Archaeologists from the owner may enter foreign lands without Open Borders.
Must be built on Grassland or Plains adjacent to an Encampment district with a Barracks or Stable. Construction technology Construction 400 Production
Venetian Arsenal Venetian Arsenal Renaissance Era +2 Great Engineer points per turn.

Receive a second naval unit each time you train a naval unit.
Must be built adjacent to the Coast and adjacent to an Industrial Zone district. Mass Production technology Mass Production 920 Production

Gallery of wonders[]

References[]


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