
The infographic shows the Wonders and some District adjacency bonuses available and can be a guide in placing them for the best strategic benefit.
The Wonders in Civilization VI. See also: Production for a complete list of things to build.
All Wonders are built on Tiles surrounding the city center. Wonders will be shown in gradual states of being construction as work on it progresses. Once it is finished the construction will be repeated with a cinematic, complete with dramatic lighting of a day going by. Wonders can't currently be pillaged or destroyed, except perhaps by nuclear weapons or by razing a city.
From the dev team[]
- "We had those pre-rendered Wonder movies that show a sort of time-lapse photography sunrise to sunset. Everybody really liked those, and we got a lot of comments that they missed those as a reward for building Wonders. So now we're doing those in-game. Wonders actually have very intricate build sequences, so as you're building Wonders over time you can see a certain percentage that's done by looking at them massing. But when you're done you're rewarded by this movie – actually, the time of day in the world changes. So it goes from night to sunrise, so you see all the bricks building up in place until you get to sunset. Or some of the wonders end at night because they're lit. And it's all in-game in your world, and you can see all your buildings around it. It makes the world seem more alive, and that's something we’ve put a lot of effort into." - Brian Busatti[1]
- "Wonders are the one thing that we never wanted to damage or destroy. I know horrible things can happen to a wonder in the real world, but it's one thing we wanted to shield people from: having smoking ruins of the Pyramids. We imagine that everyone in the world has such respect for a wonder that they wouldn't destroy one." - Dennis Shirk[2]
List of wonders[]
The wonders in Civilization VI | ||||||
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Wonder Name | Era | Wonder Provides | Tile Requirements | Technology/Civic Requirements | ![]() | |
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Medieval Era | +2 ![]() +2 ![]() +1 ![]() Provides the same defensive bonuses as a ![]() |
Must be built on Hills adjacent to an ![]() |
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710 ![]() | |
Apadana | Classical Era |
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Must be built adjacent to a Capital. | |||
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Industrial Era | +6 ![]() +3 ![]() +1 ![]() Doubles current treasury. |
Must be built next to a River adjacent to a ![]() ![]() |
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1760 ![]() | |
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Industrial Era | +2 ![]() +2 ![]() +1 ![]() +1 ![]() Awards 2 randomly-chosen free civics when completed. |
Must be built on flat land adjacent to a ![]() |
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1450 ![]() | |
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Modern Era | +3 ![]() +3 ![]() +1 ![]() +2 ![]() 1 free random Atomic Era civic boost. |
Must be built on flat land adjacent to a ![]() |
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2100 ![]() | |
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Medieval Era | +2 ![]() +1 ![]() |
Must be built on Rainforest. | ![]() |
710 ![]() | |
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Classical Era | +2 ![]() +3 ![]() The Colosseum's ![]() ![]() ![]() |
Must be built on flat land adjacent to an ![]() |
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400 ![]() | |
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Classical Era | +3 ![]() +1 ![]() +1 ![]() ![]() |
Must be built on the Coast, adjacent to land and a ![]() |
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400 ![]() | |
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Modern Era | +4 ![]() ![]() ![]() ![]() ![]() ![]() |
Must be built on Hills. | ![]() |
2100 ![]() | |
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Modern Era | All tiles in your civilization gain +2 Appeal. | Must be built on flat land adjacent to the ![]() |
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2100 ![]() | |
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Atomic Era | +6 ![]() +2 ![]() +2 ![]() |
Must be built on flat land adjacent to an ![]() ![]() |
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2835 ![]() | |
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Renaissance Era | +5 ![]() +1 Wildcard Policy slot |
Must be built on flat land adjacent to the ![]() |
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920 ![]() | |
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Classical Era | +2 ![]() +1 ![]() +2 ![]() Receive boosts to all Ancient and Classical Era technologies. |
Must be built on flat land adjacent to a ![]() ![]() |
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400 ![]() | |
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Classical Era | +3 ![]() +1 ![]() +1 ![]() |
Must be built on the Coast, and adjacent to land and a ![]() ![]() |
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290 ![]() | |
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Renaissance Era | +5 ![]() +2 ![]() +1 ![]() Your ![]() ![]() |
Must be built adjacent to a ![]() ![]() ![]() |
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920 ![]() | |
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Medieval Era | +4 ![]() ![]() ![]() |
Must be built on flat land adjacent to a ![]() |
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710 ![]() | |
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Ancient Era | Increases growth by 15% in all cities. | Must be built next to a River. | ![]() |
180 ![]() | |
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Industrial Era | +3 ![]() +4 ![]() |
Must be built along a River. | ![]() |
1760 ![]() | |
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Medieval Era | +1 ![]() ![]() ![]() |
Must be built on a Lake tile adjacent to land. | ![]() |
710 ![]() | |
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Classical Era | +4 ![]() Grants 2 ![]() |
Must be built on Woods adjacent to a ![]() ![]() |
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400 ![]() | |
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Medieval Era | +2 ![]() +2 ![]() All Apostles you create gain the Martyr ability in addition to a second ability you choose normally. |
Must be built on the Floodplains or Marsh. | ![]() |
710 ![]() | |
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Ancient Era | +1 ![]() +1 ![]() Patronage of ![]() ![]() ![]() |
Must be built on Hills. | ![]() |
290 ![]() | |
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Industrial Era | +3 ![]() +2 ![]() +20% ![]() |
Must be built on Grassland or Plains adjacent to a Campus district with a University. | ![]() |
1450 ![]() | |
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Classical Era | +2 ![]() ![]() ![]() |
Must be built on Desert or Floodplains without Hills. | ![]() |
400 ![]() | |
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Renaissance Era | +2 ![]() +3 ![]() +1 Diplomatic Policy slot. |
Must be built on a Hill adjacent to a Mountain. | ![]() |
1170 ![]() | |
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Ancient Era | +2 ![]() Grants a free Builder. All Builders can build 1 extra improvement. |
Must be built on Desert (including Floodplains) without Hills. | ![]() |
220 ![]() | |
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Industrial Era | +20% ![]() ![]() |
Must be build along a River adjacent to an Industrial Zone district with a Factory. | ![]() |
1450 ![]() | |
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Ancient Era | +2 ![]() Grants a free ![]() ![]() |
Must be adjacent to Stone and on flat land. | ![]() |
180 ![]() | |
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Atomic Era | +8 ![]() +5 ![]() +3 ![]() |
Must be built on the Coast, adjacent to land and a Harbor district. | ![]() |
3300 ![]() | |
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Classical Era | +1 ![]() All current land units gain a promotion level. All Archaeologists from the owner may enter foreign lands without ![]() |
Must be built on Grassland or Plains adjacent to an Encampment district with a Barracks or Stable. | ![]() |
400 ![]() | |
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Renaissance Era | +2 ![]() Receive a second naval unit each time you train a naval unit. |
Must be built adjacent to the Coast and adjacent to an Industrial Zone district. | ![]() |
920 ![]() |
Gallery of wonders[]
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Alhambra
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Big Ben
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Bolshoi Theatre
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Broadway
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Chichen Itza
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Colloseum
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Collosus
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Cristo Redentor
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Eiffel Tower
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Estadio Do Maracana
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Forbidden City
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Great Library
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Great Lighthouse
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Great Zimbabwe
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Hagia Sophia
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Hanging Gardens
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Hermitage
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Huey Teocalli
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Mahabodhi Temple
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Mont St. Michel
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Oracle
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Oxford University
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Petra
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Potala Palace
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Pyramids
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Ruhr Valley
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Stonehenge
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Sydney Opera House
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Terracotta Army
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Venetian Arsenal
References[]
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