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[[File:Wonder_Cheat_Sheet.png|450px|thumb|The infographic shows the Wonders and some District adjacency bonuses available and can be a guide in placing them for the best strategic benefit.]] The '''Wonders''' in ''[[Civilization VI]]''. See also: [[Production]] for a complete list of things to build. All Wonders are built on [[Tiles]] surrounding the city center. Wonders will be shown in gradual states of being construction as work on it progresses. Once it is finished the construction will be repeated with a cinematic, complete with dramatic lighting of a day going by. Wonders can't currently be pillaged or destroyed, except perhaps by nuclear weapons or by razing a city. ==From the dev team== :''"We had those pre-rendered Wonder movies that show a sort of time-lapse photography sunrise to sunset. Everybody really liked those, and we got a lot of comments that they missed those as a reward for building Wonders. So now we're doing those in-game. Wonders actually have very intricate [[building|build]] sequences, so as you're building Wonders over time you can see a certain percentage that's done by looking at them massing. But when you're done you're rewarded by this movie – actually, the time of day in the world changes. So it goes from night to sunrise, so you see all the bricks building up in place until you get to sunset. Or some of the wonders end at night because they're lit. And it's all in-game in your world, and you can see all your buildings around it. It makes the world seem more alive, and that's something we’ve put a lot of effort into."'' - Brian Busatti<ref>http://uk.ign.com/articles/2016/05/13/how-firaxis-will-redefine-civilizations-art-style-in-civ-6-ign-first</ref> :''"Wonders are the one thing that we never wanted to damage or destroy. I know horrible things can happen to a wonder in the real world, but it's one thing we wanted to shield people from: having smoking ruins of the [[Pyramids]]. We imagine that everyone in the world has such respect for a wonder that they wouldn't destroy one."'' - Dennis Shirk<ref>http://www.pcgamesn.com/civilization-vi/civilization-6s-new-world-order-hes-always-a-dick-but-now-he-might-be-a-dick-somewhere-else</ref> ==List of wonders== {| class="wikitable sortable mw-collapsible" style="width:100%;" !colspan="7" | The wonders in ''Civilization VI'' |- ! style="width:18%;" | Wonder Name ! style="width:12%;" | Era ! style="width:21%;" class="unsortable" | Wonder Provides ! style="width:21%;" class="unsortable" | [[Tile]] Requirements ! style="width:16%;" class="unsortable" | [[Technology]]/[[Civic]] Requirements ! style="width:12%;" data-sort-type="number" | {{Production}} Cost |- | [[File:Icon_building alhambra.png|48px|Alhambra]] [[Alhambra]] |data-sort-value=2| [[Medieval Era]] | +2 [[File:Icon Amenities.png|16px]] [[Amenities]] from entertainment<br>+2 [[File:Icon General.png|18px]] [[Great General]] [[points]] per turn<br>+1 [[File:Icon Military Policies.png|16px]] [[Military Policies|Military Policy]] slot <br><br> Provides the same defensive bonuses as a [[File:Icon improvement fort.png|24px]] [[Fort]] | Must be built on [[Hills]] adjacent to an [[File:Icon district encampment.png|24px]] [[Encampment]] [[District]]. | [[File:Icon tech castles.png|30px|Castles technology]] [[Castles]] | 710 {{Production}} Production |- |Apadana |data-sort-value=1| [[Classical Era]] | * +2 Great Work slots * +2 Envoys when you build a wonder, including Apadana, in this city. |Must be built adjacent to a Capital. | | |- | [[File:Icon_building big ben.png|48px|Big Ben]] [[Big Ben]] |data-sort-value=4| [[Industrial Era]] | +6 {{Gold}} [[Gold]]<br>+3 [[File:Mini Icon Great Merchant.png|18px]] [[Great Merchant]] [[points]] per turn.<br>+1 [[File:Icon Economic Policies.png|16px]] [[Economic Policies|Economic Policy]] slot <br><br> Doubles current treasury. | Must be built next to a [[River]] adjacent to a [[File:Icon district commercial hub.png|24px]] [[Commercial Hub]] [[District]] with a [[File:Icon building bank.png|24px]] [[Bank]]. | [[File:Icon tech economics.png|30px|Economics technology]] [[Economics]] | 1760 {{Production}} Production |- | [[File:Icon_building bolshoi theatre.png|48px|Bolshoi Theatre]] [[Bolshoi Theatre]] |data-sort-value=4| [[Industrial Era]] | +2 [[File:Mini Icon Great Writer.png|18px]] [[Great Writer]] [[points]] per turn. <br>+2 [[File:Mini Icon Great Musician.png|18px]] [[Great Musician]] [[points]] per turn.<br>+1 [[File:Greatwork writing.png|18px]] [[Great Work of Writing]] slot.<br>+1 [[File:Greatwork music.png|18px]] [[Great Work of Music]] slot. <br><br> Awards 2 randomly-chosen free [[civics]] when completed. | Must be built on flat land adjacent to a [[File:Icon Theater Square.png|24px]] [[Theater Square]] [[District]]. | [[File:Icon civic opera ballet.png|30px|Opera and Ballet civic]] [[Opera and Ballet]] | 1450 {{Production}} Production |- | [[File:Icon building broadway.png|48px|Broadway]] [[Broadway]] |data-sort-value=5| [[Modern Era]] | +3 [[File:Mini Icon Great Writer.png|18px]] [[Great Writer]] [[points]] per turn. <br>+3 [[File:Mini Icon Great Musician.png|18px]] [[Great Musician]] [[points]] per turn.<br>+1 [[File:Greatwork writing.png|18px]] [[Great Work of Writing]] slot<br>+2 [[File:Greatwork music.png|18px]] [[Great Work of Music]] slots <br><br> 1 free random [[Atomic Era]] [[civic]] boost. | Must be built on flat land adjacent to a [[File:Icon Theater Square.png|24px]] [[Theater Square]] [[District]]. | [[File:Icon civic mass media.png|30px|Mass Media civic]] [[Mass Media]] | 2100 {{Production}} Production |- | [[File:Icon_building chichen itza.png|48px|Chichen Itza]] [[Chichen Itza]] |data-sort-value=2| [[Medieval Era]] | +2 {{Culture}} [[Culture]] to all [[Rainforest]] [[tiles]] for this city.<br>+1 {{Production}} [[Production]] to all Rainforest tiles for this city. | Must be built on [[Rainforest]]. | [[File:Icon civic guilds.png|30px|Guilds civic]] [[Guilds]] | 710 {{Production}} Production |- | [[File:Icon_building colosseum.png|48px|Colosseum]] [[Colosseum]] |data-sort-value=1| [[Classical Era]] | +2 {{Culture}} [[Culture]]<br>+3 {{Amenities}} [[Amenities]] from entertainment <br><br> The Colosseum's {{Culture}} [[Culture]] and {{Amenities}} [[Amenities]] are extended to each [[File:Icon district city center.png|24px]] [[city center]] within 6 tiles. | Must be built on flat land adjacent to an [[File:Icon district entertainment complex.png|24px]] [[Entertainment Complex]] [[District]]. | [[File:Icon civic games recreation.png|30px|Games and Recreation civic]] [[Games and Recreation]] | 400 {{Production}} Production |- | [[File:Icon_building colossus.png|48px|Colossus]] [[Colossus]] |data-sort-value=1| [[Classical Era]] | +3 {{Gold}} [[Gold]]<br>+1 [[File:Icon Admiral.png|18px]] [[Great Admiral]] [[point]] per turn. <br><br> +1 {{Trade Routes}} [[Trade Route]] capacity. Grants a [[File:Icon unit trader.png|24px]] [[Trader]] [[unit]]. | Must be built on the [[Coast]], adjacent to land and a [[File:Icon district harbor.png|24px]] [[Harbor]] [[District]]. | [[File:Icon tech shipbuilding.png|30px|Shipbuilding technology]] [[Shipbuilding]] | 400 {{Production}} Production |- | [[File:Icon building cristo redentor.png|48px|Cristo Redentor]] [[Cristo Redentor]] |data-sort-value=5| [[Modern Era]] | +4 {{Culture}} [[Culture]] <br><br> {{Tourism}} [[Tourism]] output from {{Relic}} [[Relics]] and Holy Cities is not diminished by other civilizations who have researched [[File:Icon civic the enlightenment.png|24px]] [[The Enlightenment]] [[civic]]. Doubles {{Tourism}} [[Tourism]] output of [[FIle:Icon Seaside Resort.png|24px]] [[Seaside Resorts]] across your civilization. | Must be built on [[Hills]]. | [[File:Icon civic mass media.png|30px|Mass Media civic]] [[Mass Media]] | 2100 {{Production}} Production |- | [[File:Icon_building eiffel tower.png|48px|Eiffel Tower]] [[Eiffel Tower]] |data-sort-value=5| [[Modern Era]] | All [[tiles]] in your civilization gain +2 [[Appeal]]. | Must be built on flat land adjacent to the [[File:Icon district city center.png|24px]] [[City Center]] [[District]]. | [[File:Icon tech steel.png|30px|Steel technology]] [[Steel]] | 2100 {{Production}} Production |- | [[File:Icon building estadio do maracana.png|48px|Estádio do Maracanã]] [[Estádio do Maracanã]] |data-sort-value=6| [[Atomic Era]] | +6 {{Culture}} [[Culture]]<br />+2 {{Amenities}} [[Amenities]] from entertainment. <br><br> +2 {{Amenities}} [[Amenities]] in each city in your civilization. | Must be built on flat land adjacent to an [[File:Icon district entertainment complex.png|24px]] [[Entertainment Complex]] [[District]] with a [[File:Icon building stadium.png|24px]] [[Stadium]]. | [[File:Icon civic professional sports.png|30px|Professional Sports civic]] [[Professional Sports]] | 2835 {{Production}} Production |- | [[File:Icon_building forbidden city.png|48px|Forbidden City]] [[Forbidden City]] |data-sort-value=3| [[Renaissance Era]] | +5 {{Culture}} [[Culture]] <br><br> +1 [[Wildcard Policies|Wildcard Policy]] slot | Must be built on flat land adjacent to the [[File:Icon district city center.png|24px]] [[City Center]] [[District]]. | [[File:Icon tech printing.png|30px|Printing technology]] [[Printing]] | 920 {{Production}} Production |- | [[File:Icon building great library.png|48px|Great Library]] [[Great Library]] |data-sort-value=1| [[Classical Era]] | +2 {{Science}} Science<br>+1 [[File:Icon Scientist.png|18px]] [[Great Scientist]] [[point]] per turn.<br>+2 [[File:Greatwork writing.png|24px]] [[Great Work of Writing|Great Works of Writing]] slots. <br><br> Receive boosts to all [[Ancient Era|Ancient]] and [[Classical Era]] [[technologies]]. | Must be built on flat land adjacent to a [[File:Icon district campus.png|24px]] [[Campus]] [[district]] with a [[File:Icon building library.png|24px]] [[Library]]. | [[File:Icon civic recorded history.png|30px|Recorded History civic]] [[Recorded History]] | 400 {{Production}} Production |- | [[File:Icon building great lighthouse.png|48px|Great Lighthouse]] [[Great Lighthouse]] |data-sort-value=1| [[Classical Era]] | +3 {{Gold}} Gold.<br>+1 [[File:Icon Admiral.png|18px]] [[Great Admiral]] [[point]] per turn. <br><br> +1 {{Movement}} Movement for all [[naval unit]]s. | Must be built on the [[Coast]], and adjacent to land and a [[File:Icon district harbor.png|24px]] [[Harbor]] [[district]] with a [[File:Icon building lighthouse.png|24px]] [[Lighthouse]]. | [[File:Icon tech celestial navigation.png|30px|Celestial Navigation technology]] [[Celestial Navigation]] | 290 {{Production}} Production |- | [[File:Icon_building_great_zimbabwe.png|48px|Great Zimbabwe]] [[Great Zimbabwe]] |data-sort-value=3| [[Renaissance Era]] | +5 {{Gold}} [[Gold]]<br/>+2 [[File:Icon unit great merchant.png|18px]] [[Great Merchant]] [[points]] per turn. <br><br> +1 {{Trade Routes}} [[Trade Route]] capacity.<br />Your {{Trade Routes}} [[Trade Routes]] from this city get +2 {{Gold}} [[Gold]] for every Bonus resource in this city's territory. | Must be built adjacent to a [[File:Icon district commercial hub.png|24px]] [[Commercial Hub]] [[district]] with a [[File:Icon building market.png|24px]] [[Market]] and adjacent to {{Cattle}} [[Cattle]]. | [[File:Icon tech banking.png|30px|Banking technology]] [[Banking]] | 920 {{Production}} Production |- | [[File:Icon_building hagia sophia.png|48px|Hagia Sophia]] [[Hagia Sophia]] |data-sort-value=2| [[Medieval Era]] | +4 {{Faith}} Faith <br><br> [[File:Icon unit missionary.png|24px]] [[Missionaries]] and [[File:Icon unit apostle.png|24px]] [[Apostles]] can spread [[Religion]] 1 extra time. | Must be built on flat land adjacent to a [[File:Icon district holy site.png|24px]] [[Holy Site]] [[District]], and you must have founded a [[Religion]]. | [[File:Icon tech education.png|30px|Education technology]] [[Education]] | 710 {{Production}} Production |- | [[File:Icon building hanging gardens.png|48px|Hanging Gardens]] [[Hanging Gardens]] |data-sort-value=0| [[Ancient Era]] | Increases growth by 15% in all cities. | Must be built next to a [[River]]. | [[File:Icon tech irrigation.png|30px|Irrigation technology]] [[Irrigation]] | 180 {{Production}} Production |- | [[File:Icon building hermitage.png|48px|Hermitage]] [[Hermitage]] |data-sort-value=4| [[Industrial Era]] | +3 [[File:Mini Icon Great Artist.png|18px]] [[Great Artist]] [[points]] per turn.<br> +4 [[File:Greatwork landscape.png|18px]] [[Great Work of Art|Great Works of Art]] slots | Must be built along a [[River]]. | [[File:Icon civic natural history.png|30px|Natural History civic]] [[Natural History]] | 1760 {{Production}} Production |- | [[File:Icon building huey teocalli.png|48px|Huey Teocalli]] [[Huey Teocalli]] |data-sort-value=2| [[Medieval Era]] | +1 {{Amenities}} [[Amenities]] from entertainment for each adjacent [[Lake]] [[tile]] within one tile of Huey Teocalli. +1 {{Food}} [[Food]] and +1 {{Production}} [[Production]] for each Lake tile in your empire. | Must be built on a [[Lake]] [[tile]] adjacent to land. | [[File:Icon tech military tactics.png|30px|Military Tactics technology]] [[Military Tactics]] | 710 {{Production}} Production |- | [[File:Icon building mahabodhi temple.png|48px|Mahabodhi Temple]] [[Mahabodhi Temple]] |data-sort-value=1| [[Classical Era]] | +4 {{Faith}} Faith <br><br> Grants 2 [[File:Icon unit apostle.png|24px]] [[Apostle]]s. | Must be built on [[Woods]] adjacent to a [[File:Icon district holy site.png|24px]] [[Holy Site]] [[District]] with a [[File:Icon building temple.png|24px]] [[Temple]], and you must have founded a [[Religion]]. | [[File:Icon civic theology.png|30px|Theology civic]] [[Theology]] | 400 {{Production}} Production |- | [[File:Icon building mont st michel.png|48px|Mont St. Michel]] [[Mont St. Michel]] |data-sort-value=2| [[Medieval Era]] | +2 {{Faith}} Faith<br>+2 {{Relic}} [[Relic]] slots. <br><br> All [[Apostle]]s you create gain the [[Martyr]] ability in addition to a second ability you choose normally. | Must be built on the [[Floodplains]] or [[Marsh]]. | [[File:Icon civic divine right.png|30px|Divine Right civic]] [[Divine Right]] | 710 {{Production}} Production |- | [[File:Icon building oracle.png|48px|Oracle]] [[Oracle]] |data-sort-value=0| [[Ancient Era]] | +1 {{Culture}} Culture<br>+1 {{Faith}} Faith <br><br> Patronage of {{Great People}} [[Great People]] costs 25% less {{Faith}} [[Faith]]. [[Districts]] in this city provide +2 {{Great People}} [[Great Person]] [[points]] of their type (for example, [[Great Writer]] points from the [[Theater Square]] [[district]]). | Must be built on [[Hills]]. | [[File:Icon civic mysticism.png|30px|Mysticism civic]] [[Mysticism]] | 290 {{Production}} Production |- | [[File:Icon building oxford university.png|48px|Oxford University]] [[Oxford University]] |data-sort-value=4| [[Industrial Era]] | +3 {{Great Scientist}} [[Great Scientist]] [[points]] per turn.<br />+2 [[File:Greatwork writing.png|18px]] [[Great Work of Writing|Great Works of Writing]] slots <br><br> +20% {{Science}} [[Science]] in this city, and awards 2 randomly-chosen free [[technology|technologies]] when completed. | Must be built on [[Grassland]] or [[Plains]] adjacent to a [[Campus]] [[district]] with a [[University]]. | [[File:Icon tech scientific theory.png|30px|Scientific Theory technology]] [[Scientific Theory]] | 1450 {{Production}} Production |- | [[File:Icon building petra.png|48px|Petra]] [[Petra]] |data-sort-value=1| [[Classical Era]] | +2 {{Food}} [[Food]], +2 {{Gold}} [[Gold]], and +1 {{Production}} Production on all [[Desert]] [[tiles]] for this city (non-[[Floodplains]]). | Must be built on [[Desert]] or [[Floodplains]] without [[Hills]]. | [[File:Icon tech mathematics.png|30px|Mathematics technology]] [[Mathematics]] | 400 {{Production}} Production |- | [[File:Icon building potala palace.png|48px|Potala Palace]] [[Potala Palace]] |data-sort-value=3| [[Renaissance Era]] | +2 {{Culture}} Culture<br>+3 {{Faith}} Faith <br><br> +1 [[Diplomatic Policies|Diplomatic Policy]] slot. | Must be built on a [[Hills|Hill]] adjacent to a [[Mountain]]. | [[File:Icon tech astronomy.png|30px|Astronomy technology]] [[Astronomy]] | 1170 {{Production}} Production |- | [[File:Icon building pyramids.png|48px|Pyramids]] [[Pyramids]] |data-sort-value=0| [[Ancient Era]] | +2 {{Culture}} Culture <br><br> Grants a free [[Builder]]. All Builders can build 1 extra [[Tile Improvements|improvement]]. | Must be built on [[Desert]] (including [[Floodplains]]) without [[Hills]]. | [[File:Icon tech masonry.png|30px|Masonry technology]] [[Masonry]] | 220 {{Production}} Production |- | [[File:Icon building ruhr valley.png|48px|Ruhr Valley]] [[Ruhr Valley]] |data-sort-value=4| [[Industrial Era]] | +20% {{Production}} [[Production]] in this city, and +1 {{Production}} [[Production]] for each [[Mine]] and [[Quarry]] in this city. | Must be build along a [[River]] adjacent to an [[Industrial Zone]] [[district]] with a [[Factory]]. | [[File:Icon tech industrialization.png|30px|Industrialization technology]] [[Industrialization]] | 1450 {{Production}} Production |- | [[File:Icon building stonehenge.png|48px|Stonehenge]] [[Stonehenge]] |data-sort-value=0| [[Ancient Era]] | +2 {{Faith}} Faith <br><br> Grants a free {{Great Prophet}} [[Great Prophet]]. {{Great Prophet}} Great Prophets may found a [[Religion]] on Stonehenge instead of a [[Holy Site]]. | Must be adjacent to [[Stone]] and on flat land. | [[File:Icon tech astrology.png|30px|Astrology technology]] [[Astrology]] | 180 {{Production}} Production |- | [[File:Icon building sydney opera house.png|48px|Sydney Opera House]] [[Sydney Opera House]] |data-sort-value=6| [[Atomic Era]] | +8 {{Culture}} [[Culture]]<br />+5 {{Great Musician}} [[Great Musician]] [[points]] per turn.<br />+3 [[File:Greatwork music.png|18px]] [[Great Work of Music|Great Works of Music]] slots | Must be built on the [[Coast]], adjacent to land and a [[Harbor]] [[district]]. | [[File:Icon civic cultural heritage.png|30px|Cultural Heritage civic]] [[Cultural Heritage]] | 3300 {{Production}} Production |- | [[File:Icon building terracotta army.png|48px|Terracotta Army]] [[Terracotta Army]] |data-sort-value=1| [[Classical Era]] | +1 {{Great General}} [[Great General]] [[point]] per turn. <br><br> All current land [[unit]]s gain a [[promotion]] level. All [[Archaeologist]]s from the owner may enter foreign lands without [[File:Open borders.png|18px]] [[Open Borders]]. | Must be built on [[Grassland]] or [[Plains]] adjacent to an [[Encampment]] [[district]] with a [[Barracks]] or [[Stable]]. | [[File:Icon tech construction.png|30px|Construction technology]] [[Construction]] | 400 {{Production}} Production |- | [[File:Icon building venetian arsenal.png|48px|Venetian Arsenal]] [[Venetian Arsenal]] |data-sort-value=3| [[Renaissance Era]] | +2 {{Great Engineer}} [[Great Engineer]] [[points]] per turn. <br><br> Receive a second [[naval unit]] each time you train a naval unit. | Must be built adjacent to the [[Coast]] and adjacent to an [[Industrial Zone]] [[district]]. | [[File:Icon tech mass production.png|30px|Mass Production technology]] [[Mass Production]] | 920 {{Production}} Production |} ==Gallery of wonders== <gallery> File:Alhambra.png|Alhambra File:Big_Ben.png|Big Ben File:Bolshoi_Theatre.png|Bolshoi Theatre File:Broadway.png|Broadway File:Chichen_Itza.png|Chichen Itza File:Colloseum.png|Colloseum File:Collosus.png|Collosus File:Cristo_Redentor.png|Cristo Redentor File:Eiffel_Tower.png|Eiffel Tower File:Estadio_Do_Maracana.png|Estadio Do Maracana File:Forbidden_City.png|Forbidden City File:Great_Library.png|Great Library File:Great_Lighthouse.png|Great Lighthouse File:Great_Zimbabwe.png|Great Zimbabwe File:Hagia_Sophia.png|Hagia Sophia File:Hanging_Gardens.png|Hanging Gardens File:Hermitage.png|Hermitage File:Huey_Teocalli.png|Huey Teocalli File:Mahabodhi_Temple.png|Mahabodhi Temple File:Mont_St._Michel.png|Mont St. Michel File:Oracle.png|Oracle File:Oxford_University.png|Oxford University File:Petra.png|Petra File:Potala_Palace.png|Potala Palace File:Pyramids.png|Pyramids File:Ruhr_Valley.png|Ruhr Valley File:Stonehenge.png|Stonehenge File:Sydney_Opera_House.png|Sydney Opera House File:Terracotta_Army.png|Terracotta Army File:Venetian_Arsenal.png|Venetian Arsenal </gallery> ==References== <references /> {{Wonders nav}} [[Category:Wonders| ]] [[Category:Productions]]
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