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+ | | +4 {{Culture}} [[Culture]]. |
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+ | | {{Tourism}} [[Tourism]] output from {{Relic}} [[Relics]] and Holy Cities is not diminished by other civilizations who have researched [[File:Icon The Enlightenment.png|20px]] [[The Enlightenment]] [[Civics|Civic]]. Doubles {{Tourism}} [[Tourism]] output of [[Seaside Resorts]] across your civilization. Must be built on [[Hills]]. |
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+ | | Must be built on [[Hills]]. |
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| [[File:Icon Mass Media.png|30px]] [[Mass Media]] [[Civics|Civic]] |
| [[File:Icon Mass Media.png|30px]] [[Mass Media]] [[Civics|Civic]] |
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+ | | 2100 {{Production}} Production |
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Revision as of 14:37, 20 October 2016
The Wonders in Civilization VI. See also: Production for a complete list of things to build.
All Wonders are built on Tiles surrounding the city center. Wonders will be shown in gradual states of being construction as work on it progresses. Once it is finished the construction will be repeated with a cinematic, complete with dramatic lighting of a day going by. Wonders can't currently be pillaged or destroyed, except perhaps by nuclear weapons or by razing a city, though more information on that will be known as the game comes into release.
From the Dev Team
- "We had those pre-rendered Wonder movies that show a sort of time-lapse photography sunrise to sunset. Everybody really liked those, and we got a lot of comments that they missed those as a reward for building Wonders. So now we’re doing those in-game. Wonders actually have very intricate Build sequences, so as you’re building Wonders over time you can see a certain percentage that’s done by looking at them massing. But when you’re done you’re rewarded by this movie – actually, the time of day in the world changes. So it goes from night to sunrise, so you see all the bricks building up in place until you get to sunset. Or some of the wonders end at night because they’re lit. And it’s all in-game in your world, and you can see all your buildings around it. It makes the world seem more alive, and that’s something we’ve put a lot of effort into." - Brian Busatti[1]
- "Wonders are the one thing that we never wanted to damage or destroy. I know horrible things can happen to a wonder in the real world, but it's one thing we wanted to shield people from: having smoking ruins of the Pyramids. We imagine that everyone in the world has such respect for a wonder that they wouldn't destroy one." - Dennis Shirk[2]
Known Wonder Details
- Wonders now also exist on the map, each taking up their own Tile.
- Most Wonders now have Terrain requirements.
- Wonder movies are back, but now they're in-game and some feature a day/night transition.
- When watching another player's / AI's city you will see the wonder getting constructed.
- Some of the previous Wonders like The Sphinx or The Great Wall are now Unique Tile Improvements.
List Of Wonders
The Wonders in Civilization VI | ||||||
---|---|---|---|---|---|---|
Icon | Wonder Name | Wonder Provides | Additional Bonus | Tile Requirements | Technology Requirements | Cost |
Alhambra | +2 Amenities +1 Great General Point per turn +1 Military Policy slot |
Provides the same defensive bonuses as a Fort | Must be built on Hills adjacent to an Encampment. | Castles | ? Production | |
Big Ben | +6 Gold +3 Great Merchant Point per turn. +1 Economic Policy slot |
Doubles current treasury. | Must be built next to a River adjacent to a Commercial Hub District with a Bank. | File:Icon Economics.png Economics | ? Production | |
Bolshoi Theatre | +2 Great Writer Points per turn. +2 Great Musician Points per turn. +1 Great Work of Writing slot. +1 Great Work of Music slot. |
Awards 2 randomly-chosen free Civics when completed. Must be built on flat land adjacent to a Theater Square District. | Must be built on flat land adjacent to a Theater Square District. | Opera And Ballet Civic | 1450 Production | |
Broadway | File:Icon Mass Media.png Mass Media Civic | ? Production | ||||
Chichen Itza | +2 Culture +1 Production to all Rainforests Tiles for this city. |
Must be built on Rainforests. | File:Icon Guilds.png Guilds | ? Production | ||
Colosseum | +1 Culture +1 Amenities +1 Amenities and +1 Culture for all your cities. |
Must be built on flat land adjacent to an Entertainment Complex District. | File:Icon Games and Recreation.png Games and Recreation Civic | 268 Production | ||
Colossus | +3 Gold +1 Great Admiral Point per turn. +1 Trade Route capacity |
Grants a Trader Unit. | Must be built on the Coast and adjacent to a Harbor District. | Shipbuilding | 400 Production | |
Cristo Redentor | +4 Culture. | Tourism output from Relics and Holy Cities is not diminished by other civilizations who have researched File:Icon The Enlightenment.png The Enlightenment Civic. Doubles Tourism output of Seaside Resorts across your civilization. Must be built on Hills. | Must be built on Hills. | File:Icon Mass Media.png Mass Media Civic | 2100 Production | |
Eiffel Tower | All Tiles in your civilization gain +2 Appeal. | Must be built on flat land adjacent to the City Center. | File:Icon Steel.png Steel | 2100 Production | ||
Estádio do Maracanã | ? Production | |||||
Forbidden City | +1 Wildcard Policy slot +5 Culture |
Must be built on flat land adjacent to the City Center. | File:Icon Printing.png Printing | 400 Production | ||
Great Library | +2 Science +1 Great Scientist Point per turn. +2 Great Works of Writing slots. |
Receive boosts to all Ancient and Classical Era Technologies. | Must be built on flat land adjacent to a Campus District with a Library. | File:Icon Recorded History.png Recorded History Civic | 400 Production | |
Great Lighthouse | +3 Gold. +1 Great Admiral Point per turn. |
+1 Movement for all naval Units. | Must be built on the Coast and adjacent to a Harbor District with a Lighthouse. | Celestial Navigation | ? Production | |
Hagia Sophia | +4 Faith. +2 Great Prophet Point per turn. |
Missionaries and Apostles can spread Religion 1 extra time. | Must be built on flat land adjacent to a Holy Site District and you must have founded a Religion. | Education Civic | 710 Production | |
Hanging Gardens | Increases growth by 15% in all cities. | Must be built next to a River. | Irrigation | 180 Production | ||
Hermitage | +3 Great Artist Points per turn. +4 Great Works of Art slots. |
Must be built along a River. | 1760 Production | |||
Huey Teocalli | +1 Food and +1 Production for each Lake Tile in your empire. | +1 Amenities from entertainment for each adjacent Lake Tile. | Must be built on a Lake Tile adjacent to land. | Military Tactics | 180 Production | |
Mahabodhi Temple | +4 Faith. +1 Great Prophet Point per turn. Grants 2 Apostles. |
Must be built on Woods adjacent to a Holy Site District with a Temple, and you must have founded a Religion. | File:Icon Theology.png Theology Civic | 400 Production | ||
Maracanã Stadium | File:Icon Professional Sports.png Professional Sports Civic | ? Production | ||||
Mont St. Michael | +2 Faith. +2 Relic slots. |
All Apostles you create gain the Martyr ability in addition to a second ability you choose normally. | Must be built on the Floodplains or Marsh. | File:Icon Divine Right.png Divine Right Civic | 710 Production | |
Oracle | +1 Culture +1 Faith |
Patronage of Great People is 25% less Faith. Districts in this city provide +2 Great Person Points of their type (for example, Great Writer points from the Theater Square district). |
Must be built on Hills | File:Icon Mysticism.png Mysticism Civic | 290 Production | |
Oxford University | Scientific Theory | ? Production | ||||
Sydney Opera House | File:Icon Cultural Heritage.png Cultural Heritage Civic | ? Production | ||||
Potala Palace | +2 Culture +3 Faith +1 Diplomatic Policy slot. |
Must be built on Hills adjacent to a Mountain. | File:Icon Astronomy.png Astronomy | 783 Production | ||
Petra | +2 Food +2 Gold, and +1 Production on all Deserts Tiles for this city (non-Floodplains). | Must be built on Deserts or Floodplains without Hills. | Mathematics | 400 Production | ||
Pyramids | +2 Culture | Grants a free Builder. All Builders can build 1 extra Improvement. | Must be built on Deserts (including Floodplains) without Hills. | Masonry | 220 Production | |
Ruhr Valley | +30% Production in this city +1 Production for each Mine and Quarry in this city. |
Must be build along a River adjacent to a Industrial Zone District with a Factory. | Industrialization | 1450 Production | ||
Stonehenge | +2 Faith | Grants a free Great Prophet. Great Prophets may found a religion on Stonehenge instead of a Holy Site. | Must be adjacent to Stone and on flat land. | Astrology | 180 Production | |
Terracotta Army | +2 Great General Point per turn. | All current land units gain a promotion level. All Archaeologists from the owner may enter foreign lands without Open Borders. | Must be built on Grasslands or Plains adjacent to an Encampment District with a Barracks or Stable. | Construction | 400 Production | |
Venetian Arsenal | +2 Great Engineer Point per turn. | Receive a second naval Unit each time you train a naval unit. | Must be built adjacent to the Coast and adjacent to an Industrial Zone District | File:Icon Mass Production.png Mass Production | 616 (920?) Production |